Assigns rgb colors to orientations.
Project description
scmap
Assign RGB colors to 3D orientations (points on a sphere).
scmap maps each 3D direction vector to an RGB color. This is useful for
visualizing orientation fields, directional measurements, or vector data in 3D.
Installation
Install from PyPI:
pip install scmap
Quick Start
Generate random unit vectors and color them with the default all-purpose map
Ico:
import numpy as np
import scmap
# 1000 random 3D vectors
vectors = np.random.standard_normal((1000, 3))
vectors /= np.linalg.norm(vectors, axis=1, keepdims=True)
coloring = scmap.Ico()
colors = coloring(vectors) # shape: (1000, 3), RGB values in [0, 1]
Plot the result with Matplotlib:
import matplotlib.pyplot as plt
fig = plt.figure()
ax = fig.add_subplot(projection="3d")
ax.scatter(vectors[:, 0], vectors[:, 1], vectors[:, 2], c=colors)
ax.set_xlim(-1, 1)
ax.set_ylim(-1, 1)
ax.set_zlim(-1, 1)
plt.show()
Orienting the Colormap
All colormap classes support these orientation options:
z_direction: define which direction should be treated as the colormap z-axis.rotation: pass a custom 3x3 rotation matrix.ordering: permute input axes, for example[2, 0, 1].
Example using z_direction:
coloring = scmap.Duo(z_direction=[0.3, 0.4, 0.5])
colors = coloring(vectors)
Example using ordering:
coloring = scmap.Uno(ordering=[2, 0, 1])
colors = coloring(vectors)
Example using an explicit rotation matrix:
R = scmap.get_rotation([0.0, 1.0, 0.0])
coloring = scmap.Ico(rotation=R)
colors = coloring(vectors)
Available Colormaps
The package includes six colormaps:
Uno: best when vectors are mostly aligned with one dominant direction.Duo: best when vectors are mostly distributed in a plane.Tre: emphasizes alignment with x/y/z axes.Ico: balanced, general-purpose spherical colormap.Inc: colors by inclination.Azy: colors by azimuth.
Notes
- Input vectors should be provided as an array with shape
(..., 3), where the last dimension is always 3 (x, y, z). Works with any number of leading dimensions, e.g.,(n, 3),(h, w, 3),(d, h, w, 3), etc. - Vectors are normalized internally before color mapping and must be non-zero.
- Output colors are RGB arrays with shape
(..., 3), matching the input shape.
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