Fast SVG generation tool
Project description
soda - a fast SVG generation tool
Here's some basic usage:
from soda import Tag, Root
# root is a custom svg tag
root = Root(viewBox="0 0 10 10")(
Tag.rect(width=10, height=10, fill="#ff5"),
Tag.circle(cx=5, cy=5, r=4, fill="#222")
)
print(root.render(pretty=True))
Installation
Just use python setup.py
or python -m pip install soda-svg
Tag construction
The main class of the module is Tag
. You can create it with a constructor:
Tag("g")
or with a shorthand:
Tag.g
You can also pass children and attributes into the constructor:
Tag("g", child1, child2, attr1=1, attr2=2)
or as call arguments (this would change tag in place, no additional copies):
Tag("g")(child1, attr1=1)(child2, child3, attr2=10, attr3=3)
# or
Tag.g(child1, attr1=1)(child2, child3, attr2=10, attr3=3)
# '_' to '-' conversion
Tag.g(child1, attr_1=1)(child2, child3, attr_2=10, attr_3=3) # <g attr-1="1" attr-2="10" attr-3="3" >child1child2child3</g>
Accessing data
tag[attr]
syntax can be used to manage tag attributes (where attr
should be a string).
Also, you can just edit tag.attributes
directly (which is a bad idea, actually, don't do that)
from soda import Tag
tag = Tag.g
tag["id"] = "yes-thats-an-id" # sets attribute
tag["cool"] = None # deletes attribute if exists, otherwise does nothing
print(tag["id"]) # prints attribute
print(tag["non-existent-attribute"]) # prints None
tag[index]
syntax can be used to manage tag children (where index
should be either integer or slice).
from soda import Tag
tag = Tag.g(Tag.a)
tag[0]["href"] = "https://github.com/evtn/soda"
print(tag[1]) # IndexError
print(tag[0]) # prints <a href="https://github.com/evtn/soda" />
Children can also be accessed directly through tag.children
attribute.
Fragments
Fragments use concept similar to React's fragment. It renders just it's children:
from soda import Tag, Fragment
tag = Tag.g(
Fragment(Tag.a, Tag.a)
)
print(tag) # <g><a/><a/></g>
Custom components
You can build custom components, using different approaches:
Custom render
The most straightforward one, builds a tree on every render:
from soda import Tag, Fragment
class CustomComponent(Fragment):
def render(self, pretty: bool = False) -> str:
return Tag.g(
Tag.anythingother,
Tag.lalala(
Tag.yes,
Tag.no
)
).render(pretty)
CustomComponent().render()
Building a tree on init
Builds a tree on every component creation
from soda import Tag, Fragment
class CustomComponent(Fragment):
def __init__(self):
children = Tag.g(
Tag.anythingother,
Tag.lalala(
Tag.yes,
Tag.no
)
)
super().__init__(*children)
CustomComponent().render()
Functional approach
Builds a tree on every call
from soda import Tag
def custom_component():
return Tag.g(
Tag.anythingother,
Tag.lalala(
Tag.yes,
Tag.no
)
)
custom_component().render()
Speed
Building a tree efficiently
If you using the same structure many times (especially if it's a heavy one), avoid rebuilds. Rather than building a new tree every time, consider changing specific parts of it when needed. It won't speed up the render time, though
Prerendering
If you have some static tags, you can use tag.prerender()
to get a prerendered Literal
.
This could speed up your render significantly in some cases.
Pretty or not?
Pretty render gives a nice formatted output, which is very readable.
But using pretty=True
in rendering would make renders 3-5x slower than default pretty=False
.
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