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sonore

Signals and stimuli for auditory research, built for Jupyter.

▶ Listen to the gallery: every sound in this README and more, each playable next to its plots, with a playhead that follows the sound.

sonore is a small Python library for making, manipulating, and analyzing sounds the way hearing scientists think about them. Its analysis and synthesis tools cover tones, harmonic complexes, shaped and correlated noises, ERB-spaced subbands, invertible spectrograms, a phase vocoder, interaural cues, HRIR spatialization of moving sources, synthetic room reverberation, and sound texture synthesis. Levels are written as levels (snd + 6*dB), times as seconds (snd[0.1:0.5]), and any sound at the end of a notebook cell plays.

It brings the sounds and representations of hearing research together in one coherent system, held to the following standard: every transform inverts exactly, the mathematics in its design documents is checked by independent scripts, and every example in the gallery can be heard beside the code that made it. It is built to learn from and to build on.

The name comes from Pierre Schaeffer's objet sonore, the "sound object": a sound taken as a thing in its own right and studied for how it is heard rather than for what produced it. The Sound object at the center of this library is meant in the same spirit.

Contents

What it's for

  • Psychophysical stimuli. Pure tones, harmonic complexes with any phase scheme (cosine, sine, alternating, random, Schroeder±), band-limited square, sawtooth and pulse trains, chirps, band-limited and spectrally tilted noise, iterated rippled noise. Everything is reproducible from a seed.
  • Binaural and spatial hearing. Exact fractional ITDs, ILDs, interaurally correlated noise, Oscor and Phasewarp, windowed ITD/ILD/coherence analysis (broadband or per band), and rendering of static or moving sources through measured HRIRs (PKU-IOA, downloaded on first use, or any SOFA file).
  • Speech in noise. Speech-shaped noise from a long-term average spectrum, mixing at a target SNR, ideal binary and ratio masks with exact resynthesis.
  • Cochlear-implant and envelope/TFS studies. A perfect-reconstruction ERB filterbank, Hilbert envelopes and fine structure, and a channel vocoder.
  • Spectrotemporal modulation. Moving ripples, sums of ripples, and dynamic moving ripples, specified as patterns in time and log-frequency and rendered on tone, harmonic, noise, or low-noise carriers (or any sound's fine structure), plus a modulation spectrum in cycles/octave to verify them.
  • Time and pitch manipulation. A phase vocoder (Gordon & Strawn, 1985) with phase locking: time-stretch without changing pitch, pitch-shift without changing duration, and oscillator-bank resynthesis with arbitrary frequency remapping (e.g. shifting a harmonic complex to make it inharmonic).
  • Rooms. Synthetic impulse responses with frequency-dependent decay from the statistics of real rooms (Traer & McDermott, 2016), with a controllable DRR and decorrelated binaural tails, plus the paper's "unnatural" variants (time-reversed and linear decays; inverted, exaggerated and reduced frequency dependence) and a per-band RT60 measurement.
  • Sound textures. The texture model of McDermott & Simoncelli (2011): measure a recording's envelope, modulation and correlation statistics, and synthesize new samples that share them. A clean-room implementation with analytic gradients; every deviation from the MATLAB toolbox is documented (so.texture.DIFFERENCES_FROM_TOOLBOX).
  • Teaching and demos. One-call overview plots (waveform, spectrum, spectrogram, modulation spectrum) next to an audio player.

sonore is not an experiment runner, does not calibrate to dB SPL, and has no models of the ear or of perception; see "Related projects" below for those.

Install

pip install "sonore[notebook]"   # extras: sofa (HRIR files), play (sounddevice), dev (tests)

or, for the development version:

git clone https://github.com/choyun1/sonore
cd sonore
pip install -e ".[notebook]"

Requires Python ≥ 3.10, numpy, scipy ≥ 1.12, matplotlib, and soundfile.

A short tour

import sonore as so
from sonore import dB

fs = 44100

# Stimuli: every generator returns a Sound with RMS = 1
tone = so.pure_tone(0.5, fs, 1000).ramp(10e-3)
complex_ = so.harmonic_complex(0.5, fs, f0=200, harmonics=range(1, 21), phases="schroeder+")
noise = so.gaussian_noise(0.5, fs, band=(100, 8000), tilt=-3, rng=0)  # pink, band-limited

# Levels are dB units: + changes level, + with a Sound mixes
target_in_noise = tone + (noise + 5 * dB)  # tone at -5 dB SNR
quieter = complex_ - 12 * dB

# Time is in seconds
middle = target_in_noise[0.1:0.4]

# Binaural: positive ITD/ILD = toward the right
lateral = so.apply_itd_ild(noise, itd=300e-6, ild=6)
cues = so.interaural_cues(lateral, win_dur=20e-3)
cues.plot()

# Time and pitch (phase vocoder)
longer = so.time_stretch(complex_, 1.5)  # same pitch, 50% longer
up_a_fifth = so.pitch_shift(complex_, 7)  # same duration, +7 semitones

# Analysis
so.overview(target_in_noise)  # waveform, spectrum, spectrogram, modulation spectrum
target_in_noise  # in a notebook: an audio player

Every example in the gallery is a runnable script like this one, with its code shown beside the sound it makes.

The listening gallery has every sound beside plots of the same audio, with a playhead that follows it, and the code for each example. Three of the kinds of plot sonore draws:

Spectrograms. One sentence through a wideband (5 ms) and a narrowband (33 ms) Gabor frame: the first resolves the glottal pulses, the second the harmonics. ▶ listen

Wideband and narrowband spectrograms of a sentence

Cepstrum. The cepstrogram of the same sentence, with so.Cepstrum's F0 beside WORLD's Harvest. ▶ listen

Cepstrogram and cepstral pitch of a sentence

Modulation spectra. Three ripple patterns as specified (top), the synthesized sounds' subband envelopes (middle), and their measured so.ModulationSpectrum (bottom), which peaks at each specified rate and density. ▶ single ▶ sum of two ▶ dynamic

Ripple patterns, envelopes, and modulation spectra

More in the gallery:

Conventions

  • Sounds. Sound = immutable (n_samples, n_channels) float array + fs. Operations return new Sounds.
  • Arithmetic. a + b mixes, a * b multiplies sample-wise, 2 * a scales, mono broadcasts to stereo.
  • Bands and envelopes. A filterbank's output (Subbands) is a collection of Sounds, and so is its fine structure (.tfs()). Envelopes are not sounds: Envelope and Envelopes are their own types, non-negative, often at a low sampling rate, and applied to sounds by multiplication. Envelopes (one envelope per band) is what the field calls a cochleagram. The Hilbert decomposition is literal: sb == sb.envelopes() * sb.tfs().
  • Levels. a + 6*dB, a - 3*dB. Adding a bare number is an error, so it can't be mistaken for a DC offset. dB is always 20*log10(amplitude).
  • Time. snd[0.1:0.5] slices by seconds; snd.data for samples.
  • Randomness. Every stochastic function takes rng= (a seed or np.random.Generator).
  • Binaural. Positive ITD = right ear leads; positive ILD = right ear louder.
  • Space. Meters, head-centered, x = right, y = front, z = up. hcc = (distance cm, elevation °, azimuth ° clockwise from front).
  • Plots. Every plotting function takes an optional ax and returns it; global matplotlib settings are never touched.

What's in it

The modules are grouped in layers, and each imports only from the layers listed before it here (core first); plotting is called from every object's .plot(). docs/design/layout.md has the diagram. Most names are also at the top level as so.name; the texture ones are under so.texture and sonore.texture.synth.

Module Contents
core.sound Sound, load
core.units dB, Decibels
signals.generators silence, pure_tone, harmonic_complex, schroeder_complex, square_wave, sawtooth_wave, pulse_train, linear_chirp, exponential_chirp, gaussian_noise, correlated_noise, iterated_ripple_noise
signals.processing pad, truncate, concat, mix, normalize, match_fs, match_channels, relative_db, bandpass, butter_filter, amplitude_modulate
analysis.frames Frame (invertible analyses: analyze, synthesize as least squares, frame_bounds, energy, adjoint), Filterbank (frequency-domain filters, any shape; canonical dual), GaborFrame (the STFT as a frame; any window, zero-padded FFTs), TVGaborFrame (a Gabor frame whose window changes over time, from an explicit schedule, from_function, or pitch_adaptive from an F0 track; exact inverse; coefficients are a TVSTFT)
analysis.filterbank ERBFilterbank, OctaveFilterbank (perfect-reconstruction cosine banks sharing CosineFilterbank, a tight Filterbank), GammatoneFilterbank (exact 4th-order gammatone responses, causal or zero-phase; envelope_peak_delay gives each filter's latency), MorletFilterbank (log-spaced Morlet wavelets); both add edge filters by default so synthesis is exact on the whole band, and edges=False gives the bare bank for cochleagrams. subbands, Subbands (a collection of Sounds: .envelopes(), .tfs(), .synthesize()), noise_vocode
analysis.representations Spectrum, long_term_spectrum, STFT (a GaborFrame analysis: exact inverse, fast Griffin-Lim), TVSTFT (a TVGaborFrame analysis), tandem_power (TANDEM-STRAIGHT-style pitch-adaptive power, after Kawahara et al., 2011; magnitude only, a TFPower), reassigned_spectrogram (Kodera et al., 1978; Auger & Flandrin, 1995: spectrogram cells moved to their reassigned time and frequency, binned for display; not invertible), Mask, ideal_binary_mask, ideal_ratio_mask, ModulationSpectrum (linear-frequency from an STFT, or .octave() in cycles/octave)
analysis.cepstrum Cepstrum (the real cepstrum of an STFT or TVSTFT: rectangular liftering with a fixed or per-frame cutoff, the cepstral envelope, resynthesis with the original phase, exact when unliftered, or the minimum phase, and classic cepstral F0 after Noll, 1967)
analysis.envelopes Envelope (one envelope; env * snd modulates), Envelopes (one per band, i.e. a cochleagram; .plot(), .modulation_spectrum(), env * subbands)
analysis.modulation ConstantQModulationFilterbank, OctaveModulationFilterbank (circular, analytic output optional)
stimuli.ripples Ripple, RippleSum, DynamicRipple, ripple_sound; patterns can also be any function f(t, x) of time and octaves, and pattern.render(filterbank, dur, fs) gives their Envelopes
stimuli.phasevocoder time_stretch, pitch_shift (identity phase locking), pv_analyze → PVAnalysis (instantaneous frequency; oscillator-bank resynthesize with time_scale and freq_map)
stimuli.binaural apply_itd_ild, simple_bir, interaural_cues, oscor, phasewarp
stimuli.spatialization HRIRSet (PKU-IOA, SOFA; onset-aligned interpolation), spatialize, move_sound, trajectories, coordinate conversions, distance_gain_db
stimuli.hrir_data load_hrirs: public HRIR databases (PKU-IOA) downloaded on first use, checksum-verified and cached
stimuli.reverb synth_ir (natural rooms, or the paper's atypical decay_shape / rt60_profile / drr_profile variants), band_rt60s, measure_rt60
texture.stats TextureModel, TextureStats (.measure, .snr, .replace for hybrids, .save/.load)
texture.synth synthesize (full loop), impose_channel; gradients in texture.grad
plotting overview and the plot_* functions behind each object's .plot(); plot_tf_db draws any time-frequency level on non-uniform frames; cochleagrams take align="peak" (draw causal gammatone bands without their latency) and fscale="linear" (to match spectrograms)

Where to go for what sonore leaves out:

  • slab: calibrated levels in dB SPL, playback, trial sequences and adaptive staircases. Its sound making overlaps with sonore's, and the two share the same sample layout (samples × channels), so a sound passes between them in one line:

    s = slab.Sound(snd.data, samplerate=snd.fs)  # sonore to slab; then set s.level in dB SPL
    snd = so.Sound(s.data, s.samplerate)          # slab to sonore
    

    slab reads samples as pascals, so a sonore sound at RMS 1 shows as 94 dB SPL until you set its level.

  • PsychoPy: running experiments.

  • Auditory Modeling Toolbox (MATLAB/Octave) and torch_amt (PyTorch): models of the auditory system that predict what a listener hears.

  • brian2hears: auditory periphery and spiking models.

  • MoSQITo: loudness, sharpness, roughness and other sound quality metrics.

  • Parselmouth (Praat in Python) and pyworld (WORLD): speech analysis and synthesis.

  • librosa: music and audio analysis.

  • pyroomacoustics: geometric room simulation.

  • pyfar / sofar: acoustics and SOFA files.

Roadmap

Done

  • Frames. A Frame contract for invertible time-frequency analyses: analyze, synthesize (canonical dual, least-squares for modified coefficients), frame_bounds() and adjoint. The STFT (GaborFrame), the cosine, gammatone and Morlet filterbanks, and a time-varying Gabor frame with pitch-adaptive windows are all frames; tests enforce synthesize(analyze(x)) == x and the reported bounds. Reassigned spectrograms and a TANDEM-STRAIGHT-style power spectrum are drawn beside them in the Seeing speech page.
  • Cepstrum. Cepstrum on any STFT: liftering, resynthesis with the original or minimum phase, and classic cepstral F0; see docs/design/cepstrum.md.
  • Package layout. One subpackage per layer (core, signals, analysis, stimuli, texture), with imports pointing down a layer, enforced by tests/test_layers.py; see docs/design/layout.md.
  • CI and releases. Tests and lint on Python 3.10 and 3.14 for every push and pull request, a check that the PyPI files build and pass their tests, and a trusted-publishing release workflow (docs/releasing.md).
  • HRIRs on demand. so.load_hrirs() downloads the PKU-IOA database (Qu et al., 2009) on first use, checks each file's checksum and caches it, correcting the left-right mirroring of its SOFA copy; see docs/design/hrir-data.md.
  • Gallery pages. The gallery is split into pages, each a runnable script shown with its code: Seeing speech (a short course in time-frequency analysis), Sound textures, Cepstral analysis (liftering, minimum phase and cepstral F0, cross-checked against SciPy, MATLAB's rceps and Praat by tools/crosscheck_cepstrum.py), Hearing through a vocoder (cochlear-implant simulation with so.noise_vocode), and Moving talkers (a target talker swinging in azimuth between two still maskers, after Cho & Kidd, 2022, with interaural cues and a top-down view that follows playback).
  • The MSM archive. The experiment code behind Cho & Kidd (2022), written with sigtools 0.1, stays a separate archive at choyun1/MSM rather than being folded in; the Moving talkers page carries its stimuli forward.

Next, in order

  1. First PyPI release. The workflows are in place; what remains is publishing 0.3 to TestPyPI and then PyPI.
  2. JAX spike. Port the texture channel objective to JAX, check it against the NumPy reference with the existing tests, and measure it against today's ~2 s per iteration. On the evidence, decide on an optional sonore[jax] backend for the heavy, optimization-shaped parts (texture synthesis now; the differentiable forward models that source inference needs later). The core stays NumPy.
  3. Texture modulation convergence. Rebalance the objective so modulation power converges (see Texture synthesis below).
  4. Speech analysis and synthesis. A WORLD-style model (Morise et al., 2016; after STRAIGHT, Kawahara et al., 1999) built on the cepstrum and the pitch-adaptive frame: an F0 tracker, a CheapTrick-style spectral envelope (Morise, 2015), aperiodicity, and pulse-plus-noise synthesis. Alongside it, source-filter vowels (glottal source, formant resonators, radiation) and the Klatt synthesizer (Klatt, 1980; KLSYN88, Klatt & Klatt, 1990).
  5. Moving-sound renderer. Revisit move_sound, since linear trajectories sound unconvincing: sources that change distance (level change, travel-time delay, Doppler shift and room reverberation), a sinusoidal azimuth trajectory like the one in Cho & Kidd (2022), and faster rendering via batched frequency-domain filtering. Changing-filter methods are reviewed by Brandtsegg et al. (2018); sonore's windowed switching with onset-aligned interpolation is described on the Moving talkers page.

Texture synthesis

  • Rebalance the objective so modulation power converges (it reaches 30 dB SNR when imposed without the correlation classes, but 18-23 dB in full synthesis); try joint imposition of all channels.
  • Impose several channels at once; the per-channel objective is overhead-bound (about 2 s per iteration for 5 s of sound).
  • Validate against the MATLAB toolbox's published examples by running both on the same original recordings.

Architecture

  • Model subpackages (sonore.texture, later sonore.speech) sit on top of the layers below them and are never imported by them. Heavy dependencies go in optional extras.
  • Split a component into its own distribution only when it needs a heavy dependency, a different release cadence, or a separate audience.
  • Bayesian inference of sound sources will be a separate package built on sonore (JAX plus a probabilistic-programming layer), using sonore's generators, frames and texture statistics as its differentiable forward model.

Other

  • Free-form modulation patterns: specify a modulation spectrum and synthesize it.
  • A decimated, invertible constant-Q transform (nonstationary Gabor frames in frequency).
  • Peak-based sinusoidal modeling (McAulay & Quatieri, 1986) alongside the channel oscillator bank.
  • On-demand download of other public HRIR databases.

References

Each entry is the citation and a link to the work: the DOI where one is confirmed, otherwise the publisher or another stable page. After it come tags naming the module(s) in What's in it that implement or follow the work, linked to the source: a tag such as representations.reassigned_spectrogram goes to that definition, a bare module name to the whole file. Last, set apart by a ·, are the gallery pages (▶) and roadmap items that cite it. Works with no tag are not implemented yet.

Reference implementations

Implementations by a paper's authors or widely used ports, with how sonore relates to each. "Cross-checked" means a script in tools/ compares the two numerically; "consulted" means the code was read for behavior but not copied.

Migrating from sigtools

sonore was previously sigtools, renamed to avoid a clash with an unrelated PyPI package of that name. Version 0.2 also redesigned the API:

sigtools 0.1 sonore
from sigtools.sounds import * etc. import sonore as so
PureTone(dur, fs, f), GaussianNoise(...), ... so.pure_tone(dur, fs, f), so.gaussian_noise(...), ...
GaussianNoise(dur, fs, lo, hi, tilt) so.gaussian_noise(dur, fs, band=(lo, hi), tilt=...); tilt is now dB/octave
SchroederPhase(dur, fs, f0, n) so.schroeder_complex(dur, fs, f0, n)
SoundLoader(path), Silence(dur, fs) so.load(path), so.silence(dur, fs)
snd + 6 (dB gain) snd + 6*dB
snd.make_binaural(), snd.extract_envelope() snd.to_stereo(), snd.envelope() (now returns an Envelope, not a Sound)
ramp_edges(snd, d) snd.ramp(d)
butter_bandpass_filter(snd, lo, hi) so.bandpass(snd, lo, hi) (no longer RMS-normalizes)
equalize_fs, zeropad_sounds, center_sounds, truncate_sounds so.match_fs, so.pad(align="start"/"center"), so.truncate
normalize_rms, zero_mean, concat_sounds, compare_relative_db so.normalize, snd.zero_mean(), so.concat, so.relative_db
sum(zeropad_sounds([a, b])) so.mix([a, b])
MagnitudeSpectrum(s).to_Noise(dur, fs) so.long_term_spectrum(s).to_noise(dur, fs)
STFT(snd, win), S.to_Sound(), method="GLA" so.STFT(snd, win), S.to_sound(), S.griffin_lim()
IBM = S_t > S_m + lc; IBM * S_mix so.ideal_binary_mask(S_t, S_m, lc_db=lc); S_mix * mask
Subbands(snd, n), .extract_envelopes(), .to_Sound() so.subbands(snd, n), .envelopes(), .synthesize()
InterauralCues(snd, win) so.interaural_cues(snd, win)
SimpleBIR(fs, itd, ild) so.simple_bir(fs, itd, ild) or so.apply_itd_ild(snd, itd, ild)
SynthIR(drr, rt60, dB_thresh, fs) so.synth_ir(rt60, fs, drr_db=..., decay_db=-dB_thresh)
move_sound(traj, snd) so.move_sound(snd, traj, hrirs) with so.load_hrirs() (downloads PKU-IOA), so.HRIRSet.from_pku_ioa(dir) or .from_sofa(path)
display_STFT(x, S), AudioControl(snd).display() so.overview(x); put snd at the end of a cell

Results computed with 0.1 can differ, because these 0.1 bugs were fixed: spectrum and STFT "dB" were half the true value; the bandpass filter filtered stereo across channels; SimpleBIR was a sample short and got louder with larger ITDs; SynthIR's DRR had no effect and its resynthesis filters were shifted in frequency; tone frequencies were off by a factor of (n-1)/n; move_sound summed ~100 unwindowed overlapping convolutions per sample; and IAC was never computed. The ILD in apply_itd_ild is now split ±ILD/2 across the ears (0.1 applied it to the right ear only).

Development

pip install -e ".[dev]"
pytest                             # ~40 s; one test file per module
ruff check . && ruff format .
python docs/gallery/build.py       # regenerate the listening gallery (a few minutes)

How sonore was developed

sonore began as sigtools, the code I (Adrian Cho) wrote in graduate school to make psychoacoustic stimuli. The 0.2 redesign and everything since were developed together with Claude, Anthropic's AI assistant, in chat sessions during 2026.

What Claude did. Wrote most of the code, tests, documentation, and gallery since 0.2, delivered as patches; drafted design documents; ran numerical checks and profiling; and looked up and checked citations.

What I did. Decided what sonore is for and what goes in it, including its API conventions, the texture work and its milestones, and the roadmap and architecture. I chose and documented the texture recordings and set the working rules: implement from the papers, verify every claim numerically, document every deviation and data choice, and write a design document before large features. I reviewed and applied each patch. The design principles that came out of this are summarized in docs/design/philosophy.md.

How it is verified. I have not read every line by hand. What I rely on instead is the following:

  • The test suite, with one file per module.
  • Finite-difference and dense-matrix checks of the mathematics.
  • Cross-checks against independent implementations (see "Reference implementations").
  • Written records of every decision (DIFFERENCES_FROM_TOOLBOX, docs/textures/SOURCES.md, docs/design/).
  • The listening gallery, since these are sounds and should be heard.

I am responsible for sonore's correctness. If something is wrong, please open an issue.

License and citation

MIT; see LICENSE. If sonore is useful in your research, please cite it using CITATION.cff.

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