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A library for creating spell card images for the game Wizard101

Project description

Notes

This is the library for creating spell card images for the game Wizard101.

TODO

  • Add multi spell image support (remember that KI's version for some reason renders above the border...)
  • Figure out issue with over time icon and parenthasees

API Documentation

SpellCard Class

The SpellCard class represents a spell card with all its properties.

Constructor Arguments

  • title (str): The title/name of the spell (default: "")
  • description (str): The description text of the spell (default: "")
  • description_alignment (TextAlignment): Alignment of the description text (default: TextAlignment.center())
  • frame (str|None): Path to the frame image file (default: None)
  • spell_image (str|None): Path to the main spell image file (default: None)
  • additional_spell_images (list|None): List of paths to additional spell images (default: None)
  • cost (SpellCost|None): The cost of casting the spell (default: SpellCost(0, False, 0, 0, 0, 0, 0, 0, 0, 0))
  • school_icon (str|None): Path to the school icon image (default: None)
  • type_icon (str|None): Path to the type icon image (default: None)
  • accuracy (str|None): Accuracy percentage as string (default: '0%')
  • accuracy_colour (tuple|None): RGBA color tuple for accuracy text (default: None)
  • booster_pack (str|None): Path to the booster pack image (default: None)
  • cloaked (bool): Whether the spell is cloaked (default: False)
  • no_pvp (bool): Whether the spell cannot be used in PvP (default: False)
  • no_pve (bool): Whether the spell cannot be used in PvE (default: False)
  • pierce (int): Pierce value of the spell (default: 0)
  • level_requirement (int): Level required to use the spell (default: 0)
  • cannot_discard (bool): Whether the spell cannot be discarded (default: False)
  • essence_collection (bool): Whether the spell has the Animus collection icon (default: False)
  • single_use (bool): Whether the spell is single use (default: False)

SpellCost Class

The SpellCost class represents the pip cost of a spell.

Constructor Arguments

  • base_cost (int): The base pip cost (default: 0)
  • variable_cost (bool): Whether the cost is variable (default: False)
  • shadow (int): Shadow pip cost (default: 0)
  • balance (int): Balance pip cost (default: 0)
  • death (int): Death pip cost (default: 0)
  • fire (int): Fire pip cost (default: 0)
  • ice (int): Ice pip cost (default: 0)
  • life (int): Life pip cost (default: 0)
  • myth (int): Myth pip cost (default: 0)
  • storm (int): Storm pip cost (default: 0)

TextAlignment Class

The TextAlignment class provides text alignment options.

Static Methods

  • center(): Returns a center-aligned TextAlignment object
  • left(): Returns a left-aligned TextAlignment object

CardFactory Class

The CardFactory class is used to generate spell card images.

Constructor

  • CardFactory(settings: CardFactorySettings): Creates a new CardFactory with the given settings

CardFactorySettings Class

The CardFactorySettings class contains configuration for the CardFactory.

Constructor Arguments

  • assets_path (str): Path to the assets directory (default: "")
  • glyph_defs_path (str): Path to the glyph definitions XML file (default: "")
  • spell_title_font_path (str): Path to the spell title font XML file (default: "")
  • spell_description_font_path (str): Path to the spell description font XML file (default: "")
  • shadow_school_pip_path (str): Path to the shadow school pip icon (default: "")
  • balance_school_pip_path (str): Path to the balance school pip icon (default: "")
  • death_school_pip_path (str): Path to the death school pip icon (default: "")
  • fire_school_pip_path (str): Path to the fire school pip icon (default: "")
  • ice_school_pip_path (str): Path to the ice school pip icon (default: "")
  • life_school_pip_path (str): Path to the life school pip icon (default: "")
  • myth_school_pip_path (str): Path to the myth school pip icon (default: "")
  • storm_school_pip_path (str): Path to the storm school pip icon (default: "")
  • rank_number_icons (list): List of 21 paths to rank number icons (0-20) (default: [])
  • rank_minus_icon (str): Path to the rank minus icon (default: "")
  • rank_plus_icon (str): Path to the rank plus icon (default: "")
  • rank_x_icon (str): Path to the rank X icon (default: "")
  • cloak_icon (str): Path to the cloak icon (default: "")
  • cloak_frame_icon (str): Path to the cloak frame icon (default: "")
  • pvp_only_icon (str): Path to the PvP only icon (default: "")
  • pve_only_icon (str): Path to the PvE only icon (default: "")
  • banned_icon (str): Path to the banned icon (default: "")
  • single_use_icon (str): Path to the single use icon (default: "")
  • cannot_discard_icon (str): Path to the cannot discard icon (default: "")
  • essence_collection_icon (str): Path to the essence collection icon (default: "")
  • pierce_icon (str): Path to the pierce icon (default: "")
  • pierce_frame_icon (str): Path to the pierce frame icon (default: "")
  • level_requirement_icon (str): Path to the level requirement icon (default: "")
  • default_icon_size (tuple): Default size for icons as (width, height) (default: (16, 16))
  • default_wide_icon_size (tuple): Default size for wide icons as (width, height) (default: (32, 16))
  • cache_madlibs (bool): Whether to cache madlibs (default: True)

CardImage Class

The CardImage class represents a generated spell card image.

Methods

  • save(path: str): Saves the image to the given path. The extension matters for the output format.
  • to_memory(): Writes the image to a webp format in memory and returns the buffer.

Usage Example

import spellgen

# Create settings for the card factory
settings = spellgen.CardFactorySettings(
    assets_path="assets",
    glyph_defs_path="glyph_defs/SpellDescription.xml",
    # ... other settings ...
)

# Create a card factory
factory = spellgen.CardFactory(settings)

# Create a spell card
card = spellgen.SpellCard(
    title="Fire Cat",
    description="Deals 85-105 Fire damage",
    cost=spellgen.SpellCost(2, False, 0, 0, 1, 0, 0, 0, 0, 0),
    school_icon="school_icons/Icon_Fire.png",
    spell_image="spell_icons/Spell_Fire_FireCat.dds",
    type_icon="type_icons/Type_Damage.png",
    accuracy="85%"
)

# Generate the card image
img = factory.generate(card)

# Save the image
img.save("fire_cat.webp")

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