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stagepipe

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Run your slow, blocking steps in parallel, and let every item move on the moment the next step is free.

A tiny pipeline for plain Python: no event loop, no server, no dependencies, a few hundred lines of standard library. You say how many workers each stage gets; stagepipe keeps them all busy.

from stagepipe import Stage, run

pages = run(files, [
    Stage("render", render_page, workers=4),               # fast, CPU
    Stage("ocr",    read_text,   workers=3),               # medium, native code
    Stage("llm",    ask_model,   workers=8),               # slow, waiting on the network
    Stage("save",   write_out,   workers=1, ordered=True), # must see pages in order
], max_in_flight=12)

Page 1 can be saving while page 9 is still being rendered. Nobody waits for the slowest page, and memory stays bounded.


Why stagepipe

Lightweight. One file, standard library only (threading and queue). Nothing to run, nothing to configure, nothing written to disk. It lives inside your process and disappears when the call returns. import stagepipe adds about 0.1 MB to a bare Python process (the CI table in docs/BENCHMARKS.md has the exact figure for each Python and OS) and takes a couple of milliseconds; a running pipeline adds a few hundred KB. The machinery itself costs roughly 3 to 10 microseconds per item (a hundred thousand items per second or more through a single no-op stage).

Fast, where it counts. Real pipelines are limited by the slowest stage, not by the framework. stagepipe makes sure the slow stage is never starved and the fast stages never sit idle waiting for it. Same workload, three ways (40 items through stages of 0.02 s, 0.30 s and 0.05 s):

Approach Total time First result after
One item at a time 14.8 s 0.4 s
Parallel, but stage by stage (wait for all items before the next stage) 3.7 s 1.7 s
stagepipe 2.3 s 0.4 s

The 2.3 s is close to the floor for this workload: the last stage has one worker and 40 items at 0.05 s each, which alone takes 2.0 s. (Measured on Windows 11, CPython 3.12.10 and 3.15.0rc2; the script is bench/ in the repo.)

Reliable by being small. Few moving parts, no global state, every run is independent (you can run several at once). Shutdown, errors and cancel paths are covered by a stress suite that runs randomized pipelines (random sizes, worker counts and window sizes), failures in the first and last stage, bad configuration, and checks that no threads are left behind. It already runs in two production services (see Status). Known gaps are listed honestly there.

Built for small memory. The target is serverless functions, containers with a few hundred MB, and small devices. That is why there is no broker, no database and no event loop: nothing to start, nothing resident. max_in_flight caps how many items exist at once, so a fast first stage cannot render 500 page images while a slow stage is still on page 3. Measured in a fresh process (CPython 3.12, Windows), 2,000 items of 20 KB each through two stages:

Memory: the whole process grows by 0.2 MB with stagepipe; importing it cost 2.07 MB in 0.0.3 and 0.03 MB in 0.1.0

The whole process grows by 0.2 MB (the Python heap peaks at 0.5 MB), and import stagepipe alone costs 0.03 MB where 0.0.x cost about 2 MB. Reproduce with bench/memory.py.

A word on comparisons: stagepipe is small because it does little. It chains blocking functions through thread pools and queues, nothing more. Libraries built on an event loop, such as aiostream, carry more machinery (loading asyncio alone is about 6 MB) and offer far more in return: a full set of stream operators, merging, windowing and much else. If you need that, or your code is async, they are the better choice. stagepipe is for the narrower case where blocking functions in stages should cost almost nothing to run.

Continuous integration repeats the footprint measurement on Linux, Windows and macOS for every Python from 3.10 to 3.14, and the full table is published in docs/BENCHMARKS.md. Across those 15 combinations, importing stagepipe 0.1.x cost between 16 and 96 KB of resident memory (0.5 to 2 ms; 0.2 adds the stage kinds, about 60 KB more on the machine we checked), a run of 2,000 items of 20 KB added 0.3 to 0.8 MB, and the machinery cost between 2.6 and 6.6 microseconds per item for a one-stage run (3.5 to 9.8 for three).

Seconds, not nanoseconds. stagepipe is for pipelines whose steps take milliseconds to minutes (an OCR page, an API call, a transcode), where running in parallel saves seconds. Ten microseconds of bookkeeping per item disappears next to that. So whenever speed and footprint pull in different directions, footprint wins: we are happy to spend a few milliseconds to save kilobytes.

Where the 2 MB went. Version 0.0.x imported about 2.4 MB: measured by importing each module alone in a fresh process (the numbers overlap, because these modules share dependencies):

Import Extra resident memory What 0.1.0 does instead
dataclasses about 1.7 MB (it pulls in inspect, re and more) Stage is a few lines of plain Python with __slots__.
typing about 0.7 MB (only for type hints) Annotations are never evaluated at run time; type checkers still read them.
queue about 0.4 MB The C queue underneath is used directly.
threading and the queue needed to run Loaded on the first run(), not at import stagepipe.

Items are also pulled lazily from the input (a generator is never turned into a list), workers let go of the last item they handled as soon as they are idle, and keep_results=False keeps nothing at all, so memory stays flat however many items go through.


The idea in one picture

Most hand-rolled parallel code processes stage by stage: do all the rendering, then all the OCR, then all the saving. The slowest stage sets the pace for everyone, and nothing finishes until nearly the end.

Timeline: stage by stage finishes at t=14 with the first result at t=9; stagepipe finishes at t=10 with the first result at t=5

Same six items, same workers, same stage durations. The only difference is that stagepipe does not hold an item back to wait for its siblings.

With stagepipe each stage has its own pool of workers and its own queue. A finished item goes straight onto the next stage's queue.


Quick start

pip install stagepipe
import time
from stagepipe import Stage, run

def download(url, i):          # slow, waits on the network
    time.sleep(0.3)
    return f"<html for {url}>"

def parse(html, i):            # fast
    return html.upper()

def store(doc, i):             # needs the original order
    print("stored", i, doc)
    return doc

urls = [f"https://example.org/{n}" for n in range(10)]

docs = run(urls, [
    Stage("download", download, workers=5),
    Stage("parse",    parse,    workers=2),
    Stage("store",    store,    workers=1, ordered=True),
], max_in_flight=8)
  • Each stage function is called as fn(value, index) and returns the value for the next stage.
  • run() returns the final values in input order.
  • Ten downloads that would take 3 s one by one take about 0.6 s here.

The knobs

Option What it does
Stage(name, fn, workers=N) N threads work on this stage in parallel. Give slow stages more.
ordered=True The stage sees items in index order (needs workers=1). Use it when a stage carries state across items. Earlier stages still run out of order.
max_in_flight=M At most M items are being processed at any moment. Bounds memory and keeps stages balanced.
Transient(name, fn) / Permanent(name, fn) Declare what a stage does. Transient leaves no trace: it can run any number of times and affects nothing (read, parse, OCR, ask a model), so the library may retry it, redo it and drop it at a stop. Permanent creates a lasting change (write to the destination, call an API that modifies things, delete, send, bill), so it is never repeated on its own. A plain Stage declares nothing: it works as before and refuses retries=.
retries=N, backoff=s, retry_on=(...) A failing call is repeated up to N times, waiting backoff * 2**(n-1) seconds between attempts (cancel and Ctrl-C end the wait). It happens inside the call, so the worker, the window slot and an ordered stage's position stay put; the error policy applies after the last attempt. A Permanent stage needs idempotent=True (you promise a repeat is harmless) or recover=.
recover=fn(ctx) On a Permanent stage, called before each retry. Return Skip(value) (the earlier attempt did happen: pass value on), Rerun() or Fail(reason) (the item fails with RecoveryError). ctx has index, value (the stage input), attempt. Example: recover=lambda ctx: Skip() if os.path.exists(ctx.value) else Rerun().
Stage(..., on_error=...) The same forms as the run's on_error, plus "log" (collect and write one line to stderr). The stage's setting wins over the run's.
Stage(..., limiter=Semaphore) Acquired around each call, so one threading.Semaphore caps a resource across stages and across runs (three runs of 3 workers against a service that accepts 4). A concurrency cap, not rate limiting.
stop=Event, drain=None A requested stop, not an error: no new input is pulled, calls already running finish, and run() returns normally with UNFINISHED for items that did not finish and stats.stopped set. drain=False drops everything that has not started a call. drain=None (automatic) keeps going only for an item whose permanent effect already happened and is not saved yet, through Transient and plain stages, so no new effect starts. drain=True lets everything fed run to the end.
abort_wait=30.0 How long run() waits for calls already running after an abort. None waits as long as it takes. stats.stragglers counts workers still running when it returned.
cancelled=callable Checked before every call; when it returns true the run stops and raises Cancelled.
Stage(..., init=fn, close=fn) init() runs once in each worker thread; its result (a model, a session, a client) is passed to the stage function as a third argument: fn(value, index, state). close(state) runs once per worker, in that same thread, after its last call has returned: after a normal finish and also after a stage error, cancel or Ctrl-C, so pooled resources can be given back. If close raises, the other workers still close, the run's own error wins, and otherwise the first close error is raised.
keep_results=False run() keeps nothing and returns None; consume results in on_done. Memory stays flat however many items go through.
on_error=... What a failing stage function does. None/"raise" (default): stop the run and re-raise. "collect": the item becomes a Failed(stage, index, exc), skips the remaining stages, shows up in the results and in on_done, and everything else carries on. A callable fn(stage, index, value, exc) returns the value to continue with (for example a marker), or raises to stop the run.
partial=True With cancelled: instead of raising Cancelled, run() returns the results so far, with UNFINISHED for the items that had not finished.
stats=Stats() Fills in busy time, queue wait and queue depth per stage; stats.report() prints a table and names the bottleneck (see below).
on_done=callable Called with (index, value) as each item leaves the last stage. Good for progress bars. It runs in a worker thread, and concurrently if the last stage has several workers, so it must be thread-safe (or make the last stage ordered, which has exactly one worker). If it raises, the run is aborted and the exception is re-raised from run(), like an error in a stage.

By default, if any stage raises, new work stops, workers drain, and the first exception is re-raised from run(). Interrupting the calling thread (Ctrl-C) stops the run just as promptly; a stage call that is already running cannot be interrupted, so run() waits for it for up to abort_wait seconds (30 by default). Inside a stage function, stagepipe.current() gives the stage name, the item's index and the attempt.

Which stage is the bottleneck?

from stagepipe import Stage, Stats, run

stats = Stats()
run(pages, [Stage("render", render, 4), Stage("ocr", ocr, 3), Stage("save", save, 1, ordered=True)],
    max_in_flight=12, stats=stats)
print(stats.report())
stage        workers  items failed  busy   avg run  avg wait max queue
fast               2     24      0   11%    0.005s    0.007s        12
slow               2     24      0   99%    0.050s    0.179s        10
"slow" is the bottleneck (99% busy): more workers there will speed the run up; more workers on the other stages will not.
wall time 0.61s

busy is the share of the run a stage's workers spent inside the stage function. avg wait is how long items sat in the queue with every worker busy, the number you cannot measure from inside a stage function: it piles up in front of the stage that needs more workers. Only totals are kept, so the report costs no memory that grows with the number of items.

Failures without losing the run

results = run(chunks, stages, on_error="collect")
good   = [r for r in results if not isinstance(r, Failed)]
failed = [r for r in results if isinstance(r, Failed)]     # r.stage, r.index, r.exc

One bad item does not stop a long job, and an ordered stage keeps working because failed items still travel through it (without being processed).


Examples

Two runnable scripts in examples/. Both run straight from a clone, with no install and no extra packages.

A pizza kitchen (examples/pizza_kitchen.py), the playful one. Eight orders go through dough, toppings, two ovens and a boxing station. It prints when each pizza leaves, then a timeline of what every station was doing, and compares with a kitchen where each station finishes the whole batch first:

  dough    222223333355555...........788888....................................
  toppings .....22222233333335555555......7888888..............................
  oven     ...........111111111111113333333333333555555555555588888888888888...
  box      .........................12...........34...........56...........788.

Kitchen 1 finished in 2.02s, kitchen 2 in 3.25s: 1.6x faster, and the first pizza left
after 0.78s instead of 3.25s.

Compress a folder (examples/compress_folder.py), the useful one. Read, gzip and write every file in a folder as separate stages, with max_in_flight=6 so only six files are ever in memory, however big the folder is. On 24 files it ran about 4x faster than one file at a time. Point it at your own folders with python examples/compress_folder.py SRC OUT.


Where it fits

stagepipe is for blocking work that spends its time waiting or in native code, which is exactly where threads help:

  • Document and image pipelines: render, OCR, vision-model call, save, per page.
  • Calling APIs at scale: fetch, transform, upload, with different limits per stage.
  • ETL on files: read, decode, enrich, write, without loading the dataset into memory.
  • ML inference around a model: prepare on CPU, run on one GPU worker, post-process on CPU.
  • Media and archive jobs: transcode, hash, compress, upload.
  • Scraping: fetch pages, parse, store, with a polite worker count at the network stage.

Python threads run native code (NumPy, onnxruntime, torch, image libraries, HTTP, subprocesses) in parallel because those release the GIL. Pure-Python number crunching will not speed up in a thread. Use a process pool inside a stage function for that.

Threads, shared resources, and cancelling: what to know

These come from running stagepipe on a real five-stage document pipeline.

  • Threads only help when the work releases the GIL (I/O, onnxruntime, PyTorch). One trap that was measured: PyTorch's CPU thread count is global to the process, so several threads each running a CPU model share a single thread pool. For CPU-bound PyTorch, separate processes scaled better (1.7x in that test). For a GPU, use a stage with one worker.

  • A resource that is not thread-safe (a PDF library, a database handle) goes behind a lock inside the stage function, or in a stage with workers=1.

  • One model or session per worker thread. Use init, which runs once in each worker thread:

    def ocr(page, i, session):
        return session.read(page)
    
    Stage("ocr", ocr, workers=4, init=load_model)     # four workers, four sessions
    

    Add close=release_model to give each session back: it runs in the same worker thread, only after that worker's last call has returned.

  • Cancel, then resume. When a run is cancelled or fails, items that were in flight are dropped, not committed (use partial=True to get back what had finished). So let the last stage save each item atomically (write to a temporary file, then rename), and on the next run skip the items already saved. That makes a cancelled run safe to restart.

  • on_done runs in a worker thread, not in the thread that called run(). See the table above.

What it is not

  • Not a job queue or scheduler: no broker, no workers on other machines, no persistence (yet, see the roadmap).
  • Not a workflow engine with branching graphs (yet): stages form a straight line.
  • Not async: there is no event loop. If your code is already async, see the next section.

Which one should I use?

If your code is already async, use aiostream. "Already async" means your steps are async def functions that you await: an async HTTP client, an async database driver, asyncio tasks. Your program already runs an event loop, and aiostream chains those steps on it directly. Pushing async code through threads would be a step backwards, and stagepipe would add nothing.

If your steps are ordinary blocking functions, use stagepipe. OCR engines, onnxruntime, PyTorch, requests, PDF and image libraries, subprocesses: plain def functions you can call and test on their own. There is no event loop to start and nothing to wrap in async.

Two more reasons to pick stagepipe, both about running small:

  • Small memory footprint. No event loop and no heavy imports: import stagepipe adds about 0.1 MB and a running pipeline a few hundred KB. That matters in serverless functions and on small devices. (An event loop is worth its cost when you use it; stagepipe is for when you would rather not have one.)
  • Surviving a crash without a database (planned for 0.3). The design is plain files: one small file per finished item and an append-only journal, with memory use that does not grow with the number of items. aiostream is a stream-operator library and does not aim at persistence, so there you would build that yourself.

Why not something else?

Checked on Python 3.12 in a clean virtual environment, with blocking functions.

Option Verdict
concurrent.futures by hand The right foundation, and stagepipe is a thin layer over threads and queues. Wiring several stages yourself means re-deriving queues, shutdown, error propagation and the in-flight cap in every project.
aiostream Well maintained, far more complete (a rich set of stream operators), and the right choice for async code. Its concurrency limits (task_limit) apply to async functions, so blocking functions need an asyncio.to_thread wrapper per stage and an event loop to run on. stagepipe exists for the case where you would rather have plain blocking functions and no event loop at all, with a very small footprint. Different philosophy, not a replacement.
pypeln The closest idea (pl.thread.map(f, workers=4)), but unmaintained since January 2022. On a clean Python 3.12 environment import pypeln fails with No module named 'pkg_resources' until you install setuptools<81, and output order is not preserved by default.
Dask, Ray, Celery, Prefect, Airflow Excellent, and a different class of tool: schedulers, clusters and brokers. Right when you need machines and dashboards, heavy when you need a function call.

Upgrading from 0.0.x

Nothing breaks. run() and Stage(name, fn, workers, ordered) take the same arguments and behave the same: results come back in input order, ordered stages see items in order, on_done and Cancelled work as before, and the default is still "the first exception stops the run". Production users upgraded with no code change.

Three features are worth adopting first:

  • stats=Stats(): stats.report() shows each stage's busy share and queue wait, and names the bottleneck.
  • Stage(init=fn): one model or session per worker thread, replacing threading.local() code.
  • on_error="collect": a failing item becomes a Failed(stage, index, exc) and the run carries on. Check isinstance(result, Failed) in on_done and in the results; a failed item skips the remaining stages, including an ordered one.

What did change, all internal: Stage is a plain class instead of a dataclass (no equality by value, no dataclasses.asdict), the module no longer exposes threading, queue or typing as attributes, Ctrl-C now stops a run promptly instead of draining it, and import stagepipe is far lighter (about 2 MB less).


Status and known limits

Alpha, version 0.2.0. It was extracted from a working document-processing pipeline where it replaces a hand-rolled look-ahead loop, and it passes its tests in CI on CPython 3.10 to 3.14 on Linux, Windows and macOS (and locally on the 3.15 release candidate).

In use today. Two services run it in production, and neither needed a change to the library:

  • A document-extraction pipeline: five stages with different worker counts and at most 8 items in flight. Output was identical to the sequential loop on every test page, and cancelling then resuming a job works.
  • An audio-transcription service, in three pipelines. One job of three audio chunks took 39 s instead of about 95 s run one after another.

Still missing, and planned (see the roadmap):

  • Retries, a graceful stop and a shared limiter arrived in 0.2 (see above).
  • No persistence. A rerun starts from the beginning unless your last stage saves each item and skips saved ones (the pattern above). Resume after a crash is planned for 0.3, with plain files and no database.
  • No fan-out: stages form a straight line.

Everything reported in the 0.0.x issues (Ctrl-C, memory bounded by max_in_flight, failure handling, timing, partial results, per-worker setup) is fixed in 0.1.0.


Roadmap

Design rule for everything below: memory grows with max_in_flight, never with the number of items, and nothing needs a database or a server. Features that would break that rule do not ship. Persistence, for example, will be plain files on disk, written atomically and kept as light as possible. The layout is open (a file per item, per-stage checkpoints, a small journal: whatever stays lightest), but it will never need a database or an index of all the items held in memory.

Design notes behind this roadmap (principles, execution models, how retry and resume should work, and a decision log) are in docs/design.

The aim: stay tiny and dependable, and become the best answer for "I have blocking code in stages and I want it parallel, safe and observable", the niche that async libraries do not cover and that the older thread-based libraries have left behind.

Done in 0.1.0: the basics, trustworthy

  • Ctrl-C and cancel stop promptly and cleanly.
  • Smaller footprint, because memory is the point of this library: no dataclasses or typing at run time, nothing imported until the first run(), the C queue used directly, input pulled lazily (a generator is never materialised), keep_results=False, and workers that let go of the last item they handled.
  • Failure policy: on_error ("raise", "collect", or a callable), so one bad item never kills a long job. Asked for by both production users, who each wrapped every stage function in try/except.
  • Partial results on cancel (partial=True).
  • Per-worker setup: Stage(init=...). Asked for by the first real user, who had to build it by hand with threading.local().
  • A bottleneck report (stats=Stats()): per stage, queue wait against run time, busy share, items done and queue depth. Also asked for by both production users.

Done in 0.1.1

  • A teardown for init state: Stage(init=..., close=fn), called in the worker thread when the run ends, even when it aborts, so pooled models can be given back. Asked for by a production user that borrows models from a pool.

Done in 0.2.0

  • Stage kinds: Transient (leaves no trace) and Permanent (a lasting change), checked when the stage is created. A plain Stage still works as before.
  • Retries with backoff (retries=, backoff=, retry_on=), and recover= / idempotent= for permanent stages (issue #3).
  • Per-stage on_error, with a ready-made "log".
  • Graceful stop: stop=, drain=, UNFINISHED, stats.stopped.
  • Shared limiter: Stage(limiter=Semaphore) (issue #6).
  • abort_wait= and stats.stragglers (issue #11), and stagepipe.current().

Next (0.3)

  • Resume after a crash, with the lightest possible persistence. Proposed shape (the file layout is not fixed): run(..., checkpoint=dir, key=fn). When an item finishes the last stage, its result is written to <dir>/<key>.done (temporary file, then an atomic rename); a rerun with the same directory skips every stage for items already done and hands their stored results over, marked as restored. Pluggable serializer (pickle by default), failures never checkpointed so they are retried, duplicate keys rejected, and no memory that grows with the number of items. No database. Asked for by a production user who wrote this save-and-skip logic by hand.
  • Events for dashboards: a stable, versioned event stream (enter/exit per stage, worker, duration, queue depth) written as JSON lines or sent to a callback. A dashboard can be a separate project that just reads it.
  • Named shared limits across stages within one run, e.g. a gpu=1 slot that three stages compete for. (A limiter= semaphore already caps a resource across stages and runs.)
  • A memory budget in bytes, not only an item count.

Later: bigger shapes (0.3 and beyond)

  • One-to-many stages (a page becomes several regions) and parallel branches that join again.
  • Process-backed stages for CPU-bound Python, with workers recycled after N items to contain leaks. Design points: values cross the boundary by pickling (a copy per in-flight item), every worker loads its own models, but a crash in native code only kills that worker and a stuck worker can be killed, which threads cannot offer. (Measured in a real pipeline: CPU-bound PyTorch ran 1.7x faster in separate processes than in threads.)
  • Adaptive concurrency for rate-limited APIs (back off on errors, speed up when healthy).
  • Mixed sync and async stages.
  • Streaming results as an iterator (for r in stream(...)), if users ask for it. Today keep_results=False plus on_done already gives flat memory (push style), but on_done runs in a worker thread. An iterator is pull style: the caller consumes in its own thread, break stops the run, errors surface where the loop is, and a generator pipeline composes naturally. It adds API surface, so it waits for real demand.
  • Optional smaller thread stacks for very small containers.
  • Newer Python versions, without forking the code. One code path for every supported version, using feature detection (try: import ...), not version checks:
    • Free-threaded builds (3.13t, 3.14t): threads run Python code in parallel, so the "threads only help when the GIL is released" caveat disappears. Needs verification first (a non-blocking CI job on 3.14t), then documentation.
    • Interpreter-backed stages (Python 3.14+, concurrent.futures.InterpreterPoolExecutor): CPU-bound pure-Python stages in subinterpreters, lighter than processes. Optional, detected at run time, imported only when a stage asks for it, part of the process-backed-stages item above. Measured on Python 3.15.0rc2 (Windows, one machine): about 7 MB per idle interpreter and 12 to 14 MB once a stage has imported ordinary standard-library modules, against 10 to 16 MB per process and about 0.1 MB per extra thread; -X lazy_imports=all cut four interpreters that import seven modules and use one from 57.6 MB to 41.3 MB. Importing the executor class itself is cheap (about 3.7 MB, the same as the thread executor). Not yet checked: which C extensions (numpy, onnxruntime, PIL) load inside a subinterpreter.
    • os.process_cpu_count() (3.13+) to suggest worker counts that respect CPU affinity, with os.cpu_count() as the fallback.

Python versions

Tested in CI on CPython 3.10, 3.11, 3.12, 3.13 and 3.14, on Linux, Windows and macOS, and the release workflow only publishes if the whole matrix passes. Python 3.15 works locally (release candidate) and joins the CI matrix and the release workflow as soon as GitHub's runners offer it. Python 3.15's lazy imports (PEP 810) need nothing from stagepipe: it already imports nothing heavy, and threading loads on the first run(), so import stagepipe is near-instant on every version.

Want something on this list sooner, or something that is missing? Open an issue and describe your pipeline.


Development

git clone https://github.com/rafaelborja/stagepipe
cd stagepipe
pip install -e .
python tests/stress.py        # plain script, no pytest needed
python bench/bench.py         # speed numbers above
python bench/memory.py        # memory numbers above (needs psutil; aiostream optional)
python bench/footprint.py     # memory and time on your Python and OS
python examples/pizza_kitchen.py

Changelog

See CHANGELOG.md.

Author

Built and maintained by Rafael Borja.

License

Apache License 2.0. See LICENSE.

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