Skip to main content

Lightweight Three.js viewer controlled from Python via WebSocket

Project description

threejs-viewer

Lightweight Three.js viewer controlled from Python via WebSocket.

Toolpath demo

A Python client runs a WebSocket server that a browser-based Three.js viewer connects to. Designed for robotics visualization, scientific computing, and interactive 3D exploration.

VS Code integration

Features

  • Simple API: Add primitives, load models, update transforms
  • PBR materials: Roughness, metalness, transparency and environment reflections on all objects
  • GLB/PBR support: Load GLB models with PBR materials, embedded skeletal/morph animations
  • Animation support: Pre-compute animations, scrub timeline, adjust playback speed
  • Binary channels: Efficient transfer of large animations (100k+ objects × frames)
  • Bead meshes: Extruded toolpath visualization with per-layer colors and draw_range animation
  • Auto-reconnect: Browser reconnects automatically, animations persist
  • Z-up coordinates: Robotics convention (matches ROS, URDF)
  • No build step: Self-contained HTML viewer, just open in browser

Installation

pip install threejs-viewer

Quick Start

from threejs_viewer import viewer

# Start server and wait for browser to connect
v = viewer()

# Add objects
v.add_sphere("ball", radius=0.3, color=0xFF0000, position=[0, 0, 0.5])
v.add_box("ground", width=5, height=5, depth=0.1, color=0x444444)

# Keep running
input("Press Enter to exit")

The viewer opens automatically in your default browser. To open it manually:

threejs-viewer open
# Or: threejs-viewer path  (prints path to viewer.html)

Usage

Objects

from threejs_viewer import Toolpath, viewer

# Primitives with PBR materials
v.add_box("box1", width=1, height=2, depth=0.5, color=0x4A90D9, roughness=0.5, metalness=0.1)
v.add_sphere("ball", radius=0.5, position=[2, 0, 0], roughness=0.3, metalness=0.7)
v.add_cylinder("cyl1", radius_top=0.3, radius_bottom=0.5, height=1)

# 3D models (binary transfer)
v.add_model_binary("robot", "robot.stl", format="stl")

# Polylines with colormaps
v.add_polyline("path", points, colors=z_values, colormap="viridis", line_width=3)

# Bead mesh (extruded toolpath)
tp = Toolpath.from_points(points, bead_width=0.3, bead_height=0.08)
tp.colorize(per_point_rgb)
v.add_mesh("bead", **tp.to_mesh())

# Transparency
v.set_opacity("box1", 0.5)
v.set_color("ball", 0xFF0000, opacity=0.3)

Transforms

# Single object
v.set_matrix("box1", matrix_4x4.flatten().tolist())

# Batch update (efficient for 60fps)
v.batch_update({
    "link1": {"position": [1, 2, 0.5]},
    "link2": {"position": [3, 0, 1], "rotation": [0, 0, 1.57]},
})

Animations

from threejs_viewer import Animation

animation = Animation(loop=True)
for t in times:
    animation.add_frame(
        time=t,
        transforms=compute_transforms(t),
        colors={"robot": 0xFF0000 if collision else 0x00FF00},
        clip_times={"glb_model": t},  # drive embedded GLTF animations
    )
animation.add_marker(3.5, "Collision detected")

client.load_animation(animation)

Viewer controls: Space (play/pause), Arrow keys (step frames), 1-5 (speed), L (loop)

Binary Channels (Large Animations)

For animations with many objects or frames, use binary channels instead of Frame dicts for much faster serialization and transfer:

import numpy as np
from threejs_viewer import Animation

animation = Animation(loop=True)
animation.set_frame_times(np.arange(n_frames) / 60.0)

# Transforms: (n_frames, n_objects, 16) float32
animation.set_transform_data(object_ids, transform_array)

# Draw ranges: (n_frames, n_objects) float32
animation.set_draw_range_data(object_ids, draw_range_array)

# Clip times for embedded GLTF animations: (n_frames, n_objects) float32
animation.set_clip_time_data(object_ids, clip_time_array)

# Colors with indexed colormap: (n_frames, n_objects) uint8
animation.add_channel("colors", object_ids, color_indices, dtype="uint8",
                       metadata={"colormap": [0x44AA44, 0xFF3333]})

# Visibility: (n_frames, n_objects) uint8 (0=hidden, 1=visible)
animation.add_channel("visibility", object_ids, vis_data, dtype="uint8")

client.load_animation(animation)

Binary channels and Frame-based JSON can be mixed. A binary channel supersedes the same-named Frame field.

GLB Models with Embedded Animations

# Load a GLB with embedded animations (skeletal, morph targets)
client.add_model_binary("fox", "fox.glb", format="glb")

# Seek embedded animation to a specific time (seconds)
client.set_clip_time("fox", 1.5)

Documentation

CLI

threejs-viewer path    # Print path to viewer.html
threejs-viewer open    # Open in default browser
threejs-viewer code    # Open in VS Code (use "Show Preview" for docked view)

License

MIT

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

threejs_viewer-0.0.15.tar.gz (74.3 kB view details)

Uploaded Source

Built Distribution

If you're not sure about the file name format, learn more about wheel file names.

threejs_viewer-0.0.15-py3-none-any.whl (77.3 kB view details)

Uploaded Python 3

File details

Details for the file threejs_viewer-0.0.15.tar.gz.

File metadata

  • Download URL: threejs_viewer-0.0.15.tar.gz
  • Upload date:
  • Size: 74.3 kB
  • Tags: Source
  • Uploaded using Trusted Publishing? Yes
  • Uploaded via: twine/6.1.0 CPython/3.13.12

File hashes

Hashes for threejs_viewer-0.0.15.tar.gz
Algorithm Hash digest
SHA256 93a3154199cab68842ac460337bfe86e9b19c288916c1dc22077fe2deaeca166
MD5 b73bdd3aa23d48784842c4cb1af54620
BLAKE2b-256 ef8543ab22419ef2560f17b8537ef7c835adf0bb1d5f24c51526a9a7e1076c8d

See more details on using hashes here.

Provenance

The following attestation bundles were made for threejs_viewer-0.0.15.tar.gz:

Publisher: build-and-release.yml on CEAD-group/threejs-viewer

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

File details

Details for the file threejs_viewer-0.0.15-py3-none-any.whl.

File metadata

File hashes

Hashes for threejs_viewer-0.0.15-py3-none-any.whl
Algorithm Hash digest
SHA256 1be13d879675efaa3c30d115590cf2f64f7786f5bc76940d13db7cd49d2abf7a
MD5 94c8102c26b1746a01d29ce1e835abb0
BLAKE2b-256 8c8d898afc3afd4bb2bca7f005d715984cd2368d2f1f91ca6cdda2f976baa144

See more details on using hashes here.

Provenance

The following attestation bundles were made for threejs_viewer-0.0.15-py3-none-any.whl:

Publisher: build-and-release.yml on CEAD-group/threejs-viewer

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page