Skip to main content

Lightweight Three.js viewer controlled from Python via WebSocket

Project description

threejs-viewer

Lightweight Three.js viewer controlled from Python via WebSocket.

Toolpath demo

A Python client runs a WebSocket server that a browser-based Three.js viewer connects to. Designed for robotics visualization, scientific computing, and interactive 3D exploration.

VS Code integration

Features

  • Simple API: Add primitives, load models, update transforms
  • PBR materials: Roughness, metalness, transparency and environment reflections on all objects
  • GLB/PBR support: Load GLB models with PBR materials, embedded skeletal/morph animations
  • Animation support: Pre-compute animations, scrub timeline, adjust playback speed
  • Binary channels: Efficient transfer of large animations (100k+ objects × frames)
  • Toolpath visualization: Extruded bead tubes with per-point colors, draw_range animation, and automatic LOD — handles 1M+ point toolpaths at 60 fps with smooth camera-distance-adaptive simplification via Web Worker
  • Auto-reconnect: Browser reconnects automatically, animations persist
  • Z-up coordinates: Robotics convention (matches ROS, URDF)
  • No build step: Self-contained HTML viewer, just open in browser

Installation

pip install threejs-viewer

Quick Start

from threejs_viewer import viewer

# Start server and wait for browser to connect
v = viewer()

# Add objects
v.add_sphere("ball", radius=0.3, color=0xFF0000, position=[0, 0, 0.5])
v.add_box("ground", width=5, height=5, depth=0.1, color=0x444444)

# Keep running
input("Press Enter to exit")

The viewer opens automatically in your default browser. To open it manually:

threejs-viewer open
# Or: threejs-viewer path  (prints path to viewer.html)

Usage

Objects

from threejs_viewer import Toolpath, viewer

# Primitives with PBR materials
v.add_box("box1", width=1, height=2, depth=0.5, color=0x4A90D9, roughness=0.5, metalness=0.1)
v.add_sphere("ball", radius=0.5, position=[2, 0, 0], roughness=0.3, metalness=0.7)
v.add_cylinder("cyl1", radius_top=0.3, radius_bottom=0.5, height=1)

# 3D models (binary transfer)
v.add_model_binary("robot", "robot.stl", format="stl")

# Polylines with colormaps
v.add_polyline("path", points, colors=z_values, colormap="viridis", line_width=3)

# Bead toolpath (parametric tube, built client-side)
tp = Toolpath.from_points(points, bead_width=0.3, bead_height=0.08)
tp.colorize(per_point_rgb)
v.add_toolpath("bead", tp)

# Transparency
v.set_opacity("box1", 0.5)
v.set_color("ball", 0xFF0000, opacity=0.3)

Transforms

# Single object
v.set_matrix("box1", matrix_4x4.flatten().tolist())

# Batch update (efficient for 60fps)
v.batch_update({
    "link1": {"position": [1, 2, 0.5]},
    "link2": {"position": [3, 0, 1], "rotation": [0, 0, 1.57]},
})

Animations

from threejs_viewer import Animation

animation = Animation(loop=True)
for t in times:
    animation.add_frame(
        time=t,
        transforms=compute_transforms(t),
        colors={"robot": 0xFF0000 if collision else 0x00FF00},
        clip_times={"glb_model": t},  # drive embedded GLTF animations
    )
animation.add_marker(3.5, "Collision detected")

client.load_animation(animation)

Viewer controls: Space (play/pause), Arrow keys (step frames), 1-5 (speed), L (loop)

Binary Channels (Large Animations)

For animations with many objects or frames, use binary channels instead of Frame dicts for much faster serialization and transfer:

import numpy as np
from threejs_viewer import Animation

animation = Animation(loop=True)
animation.set_frame_times(np.arange(n_frames) / 60.0)

# Transforms: (n_frames, n_objects, 16) float32
animation.set_transform_data(object_ids, transform_array)

# Draw ranges: (n_frames, n_objects) float32
animation.set_draw_range_data(object_ids, draw_range_array)

# Clip times for embedded GLTF animations: (n_frames, n_objects) float32
animation.set_clip_time_data(object_ids, clip_time_array)

# Colors with indexed colormap: (n_frames, n_objects) uint8
animation.add_channel("colors", object_ids, color_indices, dtype="uint8",
                       metadata={"colormap": [0x44AA44, 0xFF3333]})

# Visibility: (n_frames, n_objects) uint8 (0=hidden, 1=visible)
animation.add_channel("visibility", object_ids, vis_data, dtype="uint8")

client.load_animation(animation)

Binary channels and Frame-based JSON can be mixed. A binary channel supersedes the same-named Frame field.

GLB Models with Embedded Animations

# Load a GLB with embedded animations (skeletal, morph targets)
client.add_model_binary("fox", "fox.glb", format="glb")

# Seek embedded animation to a specific time (seconds)
client.set_clip_time("fox", 1.5)

Documentation

CLI

threejs-viewer path    # Print path to viewer.html
threejs-viewer open    # Open in default browser
threejs-viewer code    # Open in VS Code (use "Show Preview" for docked view)

License

MIT

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

threejs_viewer-0.0.27.tar.gz (207.3 kB view details)

Uploaded Source

Built Distribution

If you're not sure about the file name format, learn more about wheel file names.

threejs_viewer-0.0.27-py3-none-any.whl (209.8 kB view details)

Uploaded Python 3

File details

Details for the file threejs_viewer-0.0.27.tar.gz.

File metadata

  • Download URL: threejs_viewer-0.0.27.tar.gz
  • Upload date:
  • Size: 207.3 kB
  • Tags: Source
  • Uploaded using Trusted Publishing? Yes
  • Uploaded via: twine/6.1.0 CPython/3.13.12

File hashes

Hashes for threejs_viewer-0.0.27.tar.gz
Algorithm Hash digest
SHA256 7770895353b3e2f366dac3104ee5936562c4af7db34afd2833fd12a9c4d2c536
MD5 c3bd9eefa09a7affb3fe71cfb81e6638
BLAKE2b-256 9e985e3a1436695aee4ccf1fde9aeb06898f887542e492e6c44daf4548898e3e

See more details on using hashes here.

Provenance

The following attestation bundles were made for threejs_viewer-0.0.27.tar.gz:

Publisher: build-and-release.yml on CEAD-group/threejs-viewer

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

File details

Details for the file threejs_viewer-0.0.27-py3-none-any.whl.

File metadata

  • Download URL: threejs_viewer-0.0.27-py3-none-any.whl
  • Upload date:
  • Size: 209.8 kB
  • Tags: Python 3
  • Uploaded using Trusted Publishing? Yes
  • Uploaded via: twine/6.1.0 CPython/3.13.12

File hashes

Hashes for threejs_viewer-0.0.27-py3-none-any.whl
Algorithm Hash digest
SHA256 5fbfcfb3bd33e4959910822a77c9f610c46a94b41e84212283c2705c905e2fb2
MD5 1d288deffc8c95e3008166f476d203c6
BLAKE2b-256 ce2db9d80f2befd00d3e42ba31d9f24b01cb6f171cc7b182d0221fd5c7f21a26

See more details on using hashes here.

Provenance

The following attestation bundles were made for threejs_viewer-0.0.27-py3-none-any.whl:

Publisher: build-and-release.yml on CEAD-group/threejs-viewer

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page