Standalone parser/loader for tilemap-editor JSON maps, sprite animations, and collision detection runtime.
Project description
tilemap-parser
Standalone parser/loader for tilemap-editor JSON maps, sprite animations, and collision detection runtime.
Features
- Map parsing: Load and query tilemaps, layers, objects, and autotile data from JSON
- Animation: Frame-based sprite animation with
AnimationPlayer - Collision (tile-based): Polygon collision detection for tilemaps with slide, platformer, and RPG movement modes via
CollisionRunner - Collision (object-to-object): Mixed-shape collision detection (rect, circle, capsule, polygon) with layer filtering via
ObjectCollisionManager - Capsule support: Full capsule collision against all shape types
- Hit helpers:
CollisionHit.resolve(),involves(),other()for ergonomic separation
Quick Start
from tilemap_parser import load_map, TileLayerRenderer
game_data = load_map("path/to/map.json")
renderer = TileLayerRenderer(game_data)
from tilemap_parser import (
CollisionRunner, CollisionCache,
ObjectCollisionManager, CircleShape, RectangleShape,
)
# Tile-based collision
cache = CollisionCache()
tileset = cache.get_tileset_collision("data/collision/tileset.collision.json")
runner = CollisionRunner.from_game_type("topdown", tile_size=(32, 32))
# Object-to-object collision
manager = ObjectCollisionManager()
manager.add_object(player)
for hit in manager.check_all_collisions():
hit.resolve() # separate both objects
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