tilewise-ccl
Fast tile-wise connected-components labeling for large N-dimensional arrays, returning a lazy array of labels.
tilewise_ccl.label_array takes any large N-D binary mask (NumPy, Zarr, or Dask backed) and returns a lazy array of connected-component labels (a dask array by default), computed with a tile-local labeling pass plus a small global boundary-piece graph. It is:
- Fast: only components that touch a tile border are reconciled, through a small global graph, so the reconciliation cost stays small as the number of tiles grows.
- Memory-bounded: peak working memory is primarily controlled by tile size and concurrency rather than the total array size, so it labels arrays far larger than RAM. (On the dask backend the output chunking matters too. See Choosing tile_shape.)
- Composable: the result is a lazy array (dask array by default), so it plugs straight into other lazy operations, such as slicing, arithmetic, masking, region-property computation, etc.
- N-dimensional: 2D, 3D, or higher; connectivity is configurable.
- Storage- and domain-agnostic: no image-format dependency; just NumPy + SciPy + Dask (
dyna-zarris optional for performance benefits). - Dask-optional: the
dynabackend (see Backends) runs the whole thing through dyna-zarr's pull model instead of Dask (no task graph).
Labels are dense integers 1..N (background 0), int32 when N < 2**31 else int64.
Installation
pip install tilewise-ccl
# or, from a checkout:
pip install -e .
Requires Python ≥ 3.11 and numpy, scipy, dask.
Optional extras, each needed only by the feature that names it:
pip install "tilewise-ccl[dyna]" # backend="dyna": no task graph; pull-model tile reads(faster)
pip install "tilewise-ccl[cc3d]" # labeler="cc3d": a faster per-tile CCL kernel (3-D)
pip install "tilewise-ccl[all]" # both
Quick start
label_array expects a binary mask (anything truthy is foreground). The input can be a lazy array (such as a dask array), and it is read tile by tile, so nothing needs to fit in memory at once.
label_array runs an eager metadata pass over the whole input array. Each tile is labeled independently. Components that touch tile boundaries are then reconciled through a small union-find graph. Importantly, the labeling step is eager but applied tile by tile and in a memory-bounded fashion.
The resulting connected components are equivalent to those obtained by running scipy.ndimage.label on the whole array and are independent of tile_shape.
That eager pass is called Phase A below, and the lazy half that follows it is
Phase B: applying the per-tile lookup tables to produce the final labels and write them
out. Both phases are memory-bounded, which scale primarily with the tile_shape and the number of threads (or processes) given. Phase A is paid once, when you call label_array. Phase B runs only when you compute or write a region, and only for that region. Both names are used throughout this README.
import dask.array as da
from tilewise_ccl import label_array
# read one array directly from a zarr store (for instance, an OME-Zarr level)
arr = da.from_zarr("dataset.zarr/0") # e.g. a huge 3D volume, uint8/uint16
mask = arr > 128 # lazy boolean mask
# On the dask backend it is recommended to keep tile_shape equal to the input dask array's chunk shape
# (the default behaviour). This setting keeps the memory cost low. Using larger tiles
# gains speed but leads to significant memory costs in the writing step, due to the
# rechunking overhead in the task graph.
labels = label_array(mask, connectivity=2, max_threads=4)
# The output is also a dask array. You can stream it straight to disk, process it
# further, or materialize a part of it.
labels.to_zarr("labels.zarr", overwrite=True)
crop = labels[:64, :64, :64].compute() # a NumPy array of labels 1..N
# opt in to diagnostics (object/graph counts, timings) -> returns a tuple
labels, diag = label_array(mask, connectivity=2, max_threads=4, diagnostics=True)
print(diag["n_final_objects"])
A NumPy array works too, and so does a zarr.Array: anything the backend can read tile by
tile. See Backends for what each accepts.
The same, with the dyna backend
The identical job through dyna-zarr's
pull model (uses no task graph). Install the [dyna] extra. At the same tile_shape the labels are byte-identical to the dask path. Only the execution differs. See
Backends for what changes and why.
from dyna_zarr.io import io as dio
from tilewise_ccl import label_array
# read one array directly from a zarr store, as above
arr = dio.read("dataset.zarr/0") # a DynamicArray, not a dask array
mask = arr > 128 # lazy, and FUSED into each tile read
# The backend is inferred from the mask type: a DynamicArray selects the dyna path.
# dyna writes the chunks requested directly, so a tile larger than the storage
# chunk costs nothing extra on the write. The memory cost scales with the tile
# instead (roughly tile_shape * max_threads), which makes it the knob to tune here.
labels = label_array(mask, tile_shape=(384, 384, 384), connectivity=2, max_threads=4)
# The result is a lazy DynamicArray. Write it with dyna-zarr's writer, which picks
# up the tile grid automatically (see the note below).
dio.write(labels, "labels.zarr", chunks=(96, 96, 96),
max_workers=8, overwrite=True)
# ...or materialize just a part of it, without computing the rest
crop = labels[:64, :64, :64].compute() # a NumPy array of labels 1..N
Three things differ in the dyna backend compared to the dask backend above:
- The threshold costs nothing extra.
arr > 128is never materialized. Each tile applies the comparison as it is pulled, so there is no separate mask array and no per-tile scheduler overhead. - The tile and the output chunk are independent and no rechunking applied. dyna writes the chunks requested directly, with no block-splitting step, so, for instance,
chunks=(96, 96, 96)under a 384³ tile costs nothing extra. That is why the tile here is larger than on the dask path: it is free on the write, and it makes Phase A faster. Memory then scales with the tile (roughlytile_shape × max_threads), which is the knob to tune. - The tiling does not need to be restated on the write.
label_arrayrecords itstile_shapeon the returned array anddio.writepicks it up, so write regions land on tile borders and each tile is read and labeled exactly once. This survives slicing:labels[13:525]carries the same grid, shifted by the slice start, so writing a crop does not fall back to recomputing tiles once per region.
Downstream composability
The labeling is lazy, and the output composes with furter lazy processing. With
properties=True, every object's size and bounding box can be obtained as metadata, without a second pass over the data. This enables the identification of objects of interest at the labeling time and then reading of any desired objects using their bounding boxes.
import numpy as np
labels, diag = label_array(mask, connectivity=2, max_threads=4, properties=True)
# area / bbox come from the per-tile pass. No extra read of the array is necessary.
i = int(np.argmax(diag["area"])) # the largest object
lbl = int(diag["label_values"][i])
lo, hi = diag["bbox_start"][i], diag["bbox_stop"][i]
# read back ONLY that object's bounding box (.compute() works on both backends)
crop = labels[tuple(slice(int(a), int(b)) for a, b in zip(lo, hi))].compute()
obj = crop == lbl # the object itself, isolated
Only the box is materialized during Phase B; the rest of the labeled output is never computed.
API
label_array(mask, tile_shape=None, connectivity=2, max_threads=None, diagnostics=False, properties=False, verbose=False, backend="auto", labeler="scipy", max_processes=None)
Label connected components of a binary N-D mask into a lazy array (a dask array by
default, a dyna_zarr DynamicArray on backend="dyna").
Returns:
- By default (
diagnostics=False): justoutput_labels, a lazy array of dense labels1..N(background0), same shape asmask. dtype isint32whenN < 2**31, elseint64. It is adask.array.Arraywith the defaultbackend="dask", and adyna_zarrDynamicArraywithbackend="dyna". - With
diagnostics=True: a tuple(output_labels, diag), wherediagis adictof object/graph counts and timings (see below).
labels = label_array(mask) # -> dask.array.Array
labels, diag = label_array(mask, diagnostics=True) # -> (dask.array.Array, dict)
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
mask |
np.ndarray | dask.array.Array | zarr.Array |
required | N-D array; truthy elements are foreground. Read tile by tile, so it may be far larger than RAM. |
tile_shape |
sequence of int | None |
Size of each processing tile, one entry per dimension (its length must equal mask.ndim). None picks one for you: on backend="dask" with a chunked mask it uses the storage chunk (the memory-safe choice, since a bigger tile makes dask split every block on the way out); otherwise a ~256 MiB working set over the trailing 3 (spatial) axes, snapped to whole storage chunks, leading (t/c-like) axes left at 1. Pass it explicitly to trade memory for speed. This is an execution hyperparameter and does not change the result. See Choosing tile_shape. |
connectivity |
int | 2 |
Passed to scipy.ndimage.generate_binary_structure(ndim, connectivity). Higher = more diagonal neighbors are considered connected (see Connectivity). |
max_threads |
int | None (1) |
If > 1, the eager metadata pass (Phase A) runs over tiles in a pool of this many threads. Each tile touches only its own region, so this is safe. Phase B is lazy: its threads are set by whatever computes or writes the result (dask's scheduler, or dyna_zarr.io.write(max_threads=)). |
diagnostics |
bool | False |
If True, also return a diag dict (the function returns a (labels, diag) tuple instead of just labels). |
properties |
bool | False |
Also compute per-object area (voxel count) and bbox_start/bbox_stop (half-open global bounding box) into diag, which implies returning the tuple. Aggregated from per-tile partials, so memory stays bounded by tile size no matter how large an object is. |
backend |
"auto" | "dask" | "dyna" |
"auto" |
Execution backend. "auto" infers it from the mask type: a DynamicArray gets the dyna path, anything else gets dask, so you rarely pass this. See Backends. |
max_processes |
int | None |
Phase A in a pool of this many processes instead of threads (give one of the two). Threads are the right default at moderate input chunk sizes; processes only pay off when the input is finely chunked and the per-tile read is GIL-bound. See Backends. |
labeler |
"scipy" | "cc3d" |
"scipy" |
Per-tile CCL kernel. "cc3d" (needs the [cc3d] extra, 3-D only) is ~2x faster per call but holds the GIL, so it only pays off with max_processes. Both emit identical labels. |
verbose |
bool | False |
Print per-tile progress for Phase A (immediately) and Phase B (when the returned array is computed/written). |
max_threads and max_processes replace n_workers and executor of 0.0.6 and earlier (n_workers=N, executor="process" is now max_processes=N). The old names still work, with a FutureWarning.
Note.
tile_shapemust have the same length asmask.ndim; a mismatch raisesValueError.
diag fields (returned only when diagnostics=True)
| Key | Meaning |
|---|---|
n_tiles, grid_shape |
Number of tiles and the tile-grid shape. |
n_final_objects |
Total number of connected components (== N). |
n_interior_objects |
Objects fully contained in a single tile (resolved locally, never entered the graph). |
n_boundary_pieces, n_edges, n_boundary_groups |
Size of the boundary-reconciliation graph: pieces touching a tile border, edges between them, and the resulting merged groups. |
n_objects_single_tile |
Objects occupying exactly one tile (do not cross a tile border). |
n_objects_crossing |
Objects that cross into ≥2 tiles. |
n_objects_crossing_gt3_tiles |
Objects spanning >3 tiles (large objects). |
max_tiles_spanned |
Maximum number of tiles any single object spans. |
output_dtype |
dtype of output_labels ("int32" or "int64"). |
time_phaseA_s, time_reconcile_s, time_total_s |
Eager-phase timings (seconds). Phase B's cost is incurred later, on compute/write. |
Connectivity
connectivity selects the neighborhood via
scipy.ndimage.generate_binary_structure(ndim, connectivity). An offset counts
as a neighbor iff its number of nonzero components is ≤ connectivity:
| ndim | connectivity=1 |
connectivity=2 |
connectivity=3 |
|---|---|---|---|
| 2D | 4-connected (faces) | 8-connected (+ corners) | n/a |
| 3D | 6-connected (faces) | 18-connected (+ edges) | 26-connected (+ corners) |
Cross-tile connections (including diagonal corner/edge crossings between tiles)
are handled correctly for every connectivity, so the label result is identical to
a single whole-array scipy.ndimage.label, independent of tile_shape.
Choosing tile_shape
tile_shape is a performance/parallelism knob: it does not change which voxels
belong to which object. Only the label numbers follow the tile order, so two tile
sizes give the same objects numbered differently. Guidance:
-
Bigger tiles → more objects fit entirely inside one tile → fewer boundary pieces → smaller reconciliation graph and less per-tile overhead. The cost is more memory per tile (one
scipy.ndimage.labelcall per tile) and coarser parallelism. -
The default is usually fine. With
tile_shape=Noneonbackend="dask"and a chunked mask, the tile IS the storage chunk, which is the memory-safe choice. Otherwise (dyna, or a mask with no chunking)label_arraytargets a ~256 MiB int32 working set over the trailing three axes and snaps it to whole storage chunks, so the tile is always a chunk multiple and no chunk is read twice. On a 3-D array chunked at96³that lands on384³; on a 5-D(t, c, z, y, x)it tilesz/y/xonly and leavest/cat 1. -
Override it when you have memory to spare. Phase A holds a few tiles at once, so its cost scales with
max_threads × (tile voxels): at 128³ tiles and 4 workers that measured ~350 MiB, and at 256³ tiles ~1 GiB. Bigger tiles mean fewer boundary pieces and a smaller reconciliation graph, at that cost. -
It is decoupled from storage chunking:
label_arrayreads whatever tile size you ask for directly, regardless of how the data is chunked on disk, so there is no need torechunkthe input first. This keeps it efficient even on natively small-chunked data. -
On the dask backend the default tile IS the storage chunk, because Phase B emits one block per tile: a tile larger than the output chunk makes dask split every block on the way out, and that split (not the labeling) dominates peak memory. Raising
tile_shapebuys speed with memory (1 GiB volume, 64³ chunks, 4 workers: 44.8 s / 2340 MiB at 384³ tiles against 66.4 s / 642 MiB at 64³), so raise it when you know the headroom is there. Writing to a chunk SMALLER than the tile is the case to avoid (128³ tiles, 4 workers):input chunks == tilechunks = tile/21 GiB 563 MiB 965 MiB 8 GiB 728 MiB 1780 MiB 15.6 GiB 1066 MiB 2662 MiB Labeling with large tiles and then writing to small chunks is the combination to avoid. If you need small storage chunks, use the
dynabackend, which writes them directly.
Phase A's memory is max_threads × (tile voxels) × (a few bytes), or ~300 to 400 MiB on
every volume above. The write is what varies; see the table.
How it works: interior-boundary reconciliation
tilewise-ccl is a tile-wise connected-components labeler: label each tile on its
own, then merge the components that meet across tile borders. It adapts that
classic idea with two moves that keep it fast and memory-bounded:
1. Interior-boundary separation shrinks what must be reconciled. A component touching none of its tile's borders is already a finished object and is set aside at once. Only components touching a border (the ones that might continue into a neighbour) are reconciled. So the global step is a small graph over border pieces, whose size tracks the tiles' seam area, not the object count, and stays flat as the number of tiles grows.
2. Plan first, materialize once separates reading from writing. The first
pass touches every voxel but keeps only compact metadata (which pieces merge, plus
a per-tile lookup table) and allocates no output array. The labels are lazy and
materialize exactly once, on .compute() / .to_zarr(...) / io.write(...),
relabelling each block in a single pass. Peak memory scales with tile size ×
concurrency (a handful of tiles), never the whole array, and no voxel is written
twice.
In short: most objects sit inside a single tile and are finished there (cheap); only the few that straddle a seam between tiles ever need the reconciliation graph.
The two phases
flowchart TB
T["Tile the N-D mask"] --> L
subgraph PA["① Phase A · EAGER · metadata only, no array built"]
subgraph TL["per tile, in parallel"]
L["label a tile<br/>(scipy.ndimage.label)"] --> Q{"touches a<br/>tile border?"}
Q -->|no| I["<b>interior</b> piece<br/>→ a finished object"]
Q -->|yes| Bd["<b>boundary</b> piece<br/>→ cache its border slabs"]
end
subgraph RC["reconcile the seams"]
M["match facing border slabs<br/>of adjacent tiles → edges"] --> U["union-find over<br/>boundary pieces"]
end
Bd --> M
I --> LUT["per-tile lookup table:<br/>local id → dense final id 1..N"]
U --> LUT
end
LUT --> PB["② Phase B · LAZY · relabel each block once + apply its LUT<br/>(runs only on .compute() / .to_zarr() / io.write())"]
Phase A (eager, metadata only) runs in two steps, both finished by the time label_array returns.
Label each tile: one at a time and in parallel: read a tile and label it with scipy.ndimage.label, then split its components into interior (touch no border → finished) and boundary (touch a border → deferred, their border slabs cached). Only small per-tile metadata is kept (not the voxel data), so memory is bounded by tile size × max_threads and the pass runs safely across a thread pool. No output array is allocated.
Reconcile the boundary pieces: compare the facing border slabs of adjacent tiles (faces, plus edge/corner diagonals for higher connectivity); where foreground meets foreground, link the two boundary pieces. A union-find over those pieces merges them into whole objects, and each tile gets a lookup table from its local ids to dense final ids 1..N. This little plan is the entire global result.
Phase B (lazy; materialize once) relabels each block and applies that tile's lookup table, emitting final labels directly, with no read-modify-write of an output buffer. Nothing runs until you .compute(), .to_zarr(...) or io.write(...), and each chunk is produced exactly once.
Because most objects are interior, the reconciliation graph is pure metadata over border pieces, and the array is only ever built lazily, cost stays low even for pathological inputs: an object spanning hundreds of tiles still reconciles in well under a second.
Backends
backend selects how tiles are READ and how Phase B is expressed. At the same
tile_shape both produce byte-identical labels, so it is purely an execution choice.
backend="auto" (default)
Picks "dyna" when mask is a dyna_zarr DynamicArray, "dask" otherwise. The
mask type already determines which path is viable, since the dyna path accepts nothing
else, so the backend is normally not worth stating. Pass it explicitly only to
force the dask path for a DynamicArray mask (which works: each tile is
materialized as it is pulled).
backend="dask"
mask may be a NumPy, Zarr, or Dask array. Phase B is a da.map_blocks over the
mask, so the result is a genuine dask.array.Array that composes with the rest of
dask (see Downstream composability).
backend="dyna"
Selected automatically when mask is a dyna-zarr
DynamicArray (install the [dyna] extra). Phase A pulls each tile directly
through dyna's pull model, and Phase B is a native dyna map_overlap: each read pulls
only what it needs through a chain of lazy operations, with no task graph built at all
(neither dask's nor one of its own). Two things make this fast:
- A lazy threshold is fused into the tile read.
io.read(path) > 128is not materialized; each tile applies the comparison as it is pulled, so there is no separate mask array on disk and no scheduler overhead per tile. - Reads are memory-bounded by construction: a tile pull reads exactly the region asked for.
The returned array is a lazy DynamicArray, so write it with dyna-zarr's writer
rather than .to_zarr(). See the worked example above.
- It writes the chunks requested, directly, without the need for a rechunking. Therefore, there is no block-splitting step, so fine output chunks cost nothing extra in memory, which is the case where the dask path is most expensive.
Picking a backend
Measured on a 1024³ uint8 volume (1 GiB) of mixed-scale objects: 17,086 components from ~20-voxel specks up to a 386×589×311 structure crossing four tiles. It is stored in 64³ chunks, and after labelling, it is written back to 64³ chunks, 4 workers. Each backend runs at the tile size that suits it: dask writes at its tile shape (no block splitting), dyna writes the requested chunks directly. Both find the same 17,086 objects (numbered differently, since the tile sizes differ):
| backend | tile | Phase A | Phase B (write) | total | peak RSS |
|---|---|---|---|---|---|
dask |
64³ | 21.9 s | 16.1 s | 38.0 s | 651 MiB |
dyna |
128³ | 2.4 s | 9.8 s | 12.2 s | 345 MiB |
dyna is ~3x faster end to end on about half the memory, and the margin is widest in
Phase A (~9x here): dask assembles each tile from many small chunk reads through its task
graph, while dyna pulls the region directly. The finer the input chunking, the bigger the gap. With coarse 128³ input chunks it narrows to ~1.2x, and with small 32³ chunks it grows to ~3.5x.
Peak memory follows the tile: dyna at 256³ tiles peaks near 1 GiB, at 128³ near 350 MiB.
Set tile_shape to the memory you can afford.
What a crop actually costs
Phase A runs once over the whole volume; after that the labels are lazy, so the write cost tracks the requested region. Same volume as above, writing each target on its own:
| target | % of volume | dask write (tile 64³) |
dyna write (tile 128³) |
|---|---|---|---|
| full volume | 100% | 16.20 s | 9.71 s |
| one half | 50% | 8.16 s | 5.15 s |
| one octant | 12.5% | 2.13 s | 1.41 s |
| largest object's bbox | 0.035% | 0.08 s | 0.39 s |
| a median-sized object | 0.000006% | 0.02 s | 0.10 s |
Peak RSS stays flat down each column (~630 to 650 MiB for dask, ~360 to 400 MiB for dyna)
because it is set by tile_shape × max_threads, not by how much you write.
Note the crossover at the bottom: dask's 64³ tiles make sub-tile crops cheaper than dyna's
128³ ones, since a crop smaller than a tile still labels whole tiles. That is a tile_shape
effect, not a backend one: drop dyna to 64³ tiles and it matches. The trade is worth it in
the other direction: the larger tile is what makes dyna's Phase A ~9x faster.
This benchmark was obtained on one machine. The qualitative behaviour should generalize, but the absolute timings and ratios depend on hardware, chunking, tile size and workload.
labeler="cc3d" follows the same logic: it is faster per call but holds the GIL, so it works best with max_processes.
Metadata
Release files for tilewise-ccl 0.0.7
For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.
Source distribution (sdist)
| File | Size | Uploaded | |
|---|---|---|---|
| tilewise_ccl-0.0.7.tar.gz | 48.7 kB | Details |
Built distribution (wheel)
| File | Interpreter | ABI | Platform | Reset |
|---|---|---|---|---|
| tilewise_ccl-0.0.7-py3-none-any.whl | Python 3 | none | any | Details |
Total release size: 81.6 kB
Release files / tilewise_ccl-0.0.7.tar.gz
| Download URL | tilewise_ccl-0.0.7.tar.gz |
|---|---|
| Size | 48.7 kB |
| Tags | Source |
|
SHA-256 checksum How to use checksums |
b4899fd86b4b469945b744cea2c51af65d1d587924d276d143530ae3034cca63
|
|
BLAKE2b-256 checksum How to use checksums |
303d7436bc35dbb44548c439617544e790f5ede14df22aa2b2875b9c993b3f36
|
| Upload date | |
|
Uploaded using Trusted Publishing? What is trusted publishing? |
Yes |
| Uploaded via |
twine/7.0.0 CPython/3.13.14
|
Provenance
Provenance describes where a file came from. On PyPI, provenance is shared via attestations, which provide a verifiable record of the build or publishing details. View details, limitations and caveats.
PyPI Publish Attestation
PyPI verified that this artifact, at this checksum, originated from the publisher listed below.
Signed by GitHub Actions, verified by PyPI on Oct 12, 2026.
Transparency logRelease files / tilewise_ccl-0.0.7-py3-none-any.whl
| Download URL | tilewise_ccl-0.0.7-py3-none-any.whl |
|---|---|
| Size | 32.9 kB |
| Tags | Python 3 |
|
SHA-256 checksum How to use checksums |
1fddbe53b673508527b74197213b7d4068aa4fd0699e2cd9564a27d9d04fac57
|
|
BLAKE2b-256 checksum How to use checksums |
30a95189de7513084369d1579529ff7b84a33bbda886953b589928537d2cc554
|
| Upload date | |
|
Uploaded using Trusted Publishing? What is trusted publishing? |
Yes |
| Uploaded via |
twine/7.0.0 CPython/3.13.14
|
Provenance
Provenance describes where a file came from. On PyPI, provenance is shared via attestations, which provide a verifiable record of the build or publishing details. View details, limitations and caveats.
PyPI Publish Attestation
PyPI verified that this artifact, at this checksum, originated from the publisher listed below.
Signed by GitHub Actions, verified by PyPI on Oct 12, 2026.
Transparency log