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Synthetic trench scenario generator bundle (surfaces + volumetrics).

Project description

Trenchfoot

Surface and volumetric trench mesh generator with shipped presets, Plotly previews, and a lightweight Python SDK.

Install

pip install trenchfoot

Want volumetrics or visualisations? Install extras as needed:

  • pip install "trenchfoot[mesher]" for gmsh-powered volume meshes.
  • pip install "trenchfoot[preview]" for matplotlib snapshot renders.
  • pip install "trenchfoot[viz]" for Plotly HTML viewers.

Scenario Gallery

Color key: trench surfaces use warm soil tones; embedded geometry is colour-coded per group.

Scenario Top Side Oblique
S01_straight_vwalls S01 top S01 side S01 oblique
S02_straight_slope_pipe S02 top S02 side S02 oblique
S03_L_slope_two_pipes_box S03 top S03 side S03 oblique
S04_U_slope_multi_noise S04 top S04 side S04 oblique
S05_wide_slope_pair S05 top S05 side S05 oblique
S06_bumpy_wide_loop S06 top S06 side S06 oblique

S06 preset at a glance

{
  "path_xy": [[0, 0], [4, -1], [8, 0], [8, 5], [2, 5], [-1, 2]],
  "width": 2.6,
  "depth": 1.4,
  "wall_slope": 0.12,
  "ground": {"z0": 0.2, "slope": [0.015, 0.03], "size_margin": 7.0},
  "pipes": [
    {"radius": 0.18, "length": 6.0, "angle_deg": 35, "s_center": 0.3, "z": -0.9, "offset_u": 0.35},
    {"radius": 0.14, "length": 4.8, "angle_deg": -40, "s_center": 0.6, "z": -0.95, "offset_u": -0.45}
  ],
  "spheres": [{"radius": 0.35, "s": 0.82, "offset_u": 0.3, "z": -0.65}],
  "noise": {
    "enable": true,
    "amplitude": 0.035,
    "corr_length": 0.5,
    "octaves": 4,
    "gain": 0.55,
    "apply_to": ["trench_walls", "trench_bottom", "pipe*_pipe_side"]
  }
}

CLI quick start

trenchfoot-generate --help
trenchfoot-generate --preview --skip-volumetric --gallery docs/scenario_gallery.md
trenchfoot-plot packages/trenchfoot/scenarios/S05_wide_slope_pair/trench_scene.obj --open

Set TRENCHFOOT_SCENARIO_OUT_ROOT=/tmp/trench-previews (or another writable path) to keep generated assets out of your checkout.

Python API

from trenchfoot import scene_spec_from_dict, generate_surface_mesh, generate_trench_volume, gmsh_available

spec_dict = {
    "path_xy": [[0.0, 0.0], [5.0, 0.0]],
    "width": 1.0,
    "depth": 1.2,
    "pipes": [{"radius": 0.1, "length": 1.8, "angle_deg": 0.0, "s_center": 0.5}],
    "boxes": [],
    "spheres": [],
    "noise": {"enable": False},
}

scene = scene_spec_from_dict(spec_dict)
surface = generate_surface_mesh(scene, make_preview=True)
surface.persist("./surface")

if gmsh_available():
    volume = generate_trench_volume(spec_dict, lc=0.4, persist_path="./volume/trench_volume.msh")

SurfaceMeshResult keeps per-group faces, metrics, and optional preview PNG bytes; call .persist(...) when you need files. VolumeMeshResult exposes node coordinates, elements, and physical groups while still letting you stay in memory.

Testing

pytest -rs

The suite exercises each preset (surface + volumetric), the gallery helpers, and the SDK smoke paths.

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