Synthetic trench scenario generator bundle (surfaces + volumetrics).
Project description
Trenchfoot
Surface and volumetric trench mesh generator with shipped presets, Plotly previews, and a lightweight Python SDK.
Install
pip install trenchfoot
Want volumetrics or visualisations? Install extras as needed:
pip install "trenchfoot[mesher]"for gmsh-powered volume meshes.pip install "trenchfoot[preview]"for matplotlib snapshot renders.pip install "trenchfoot[viz]"for Plotly HTML viewers.
Scenario Gallery
Color key: trench surfaces use warm soil tones; embedded geometry is colour-coded per group.
| Scenario | Top | Side | Oblique |
|---|---|---|---|
| S01_straight_vwalls | |||
| S02_straight_slope_pipe | |||
| S03_L_slope_two_pipes_box | |||
| S04_U_slope_multi_noise | |||
| S05_wide_slope_pair | |||
| S06_bumpy_wide_loop | |||
| S07_circular_well |
S07 circular well preset
A deep cylindrical well with criss-crossing pipes at different elevations:
{
"path_xy": "<<32-vertex circle approximation, radius=1.5>>",
"width": 2.0,
"depth": 2.5,
"wall_slope": 0.05,
"ground": {"z0": 0.0, "slope": [0.0, 0.0], "size_margin": 2.0},
"pipes": [
{"radius": 0.20, "length": 4.0, "angle_deg": 0, "s_center": 0.25, "z": -0.5},
{"radius": 0.15, "length": 3.5, "angle_deg": 45, "s_center": 0.5, "z": -1.2},
{"radius": 0.10, "length": 3.0, "angle_deg": -60, "s_center": 0.75, "z": -1.8},
{"radius": 0.12, "length": 3.2, "angle_deg": 90, "s_center": 0.0, "z": -2.2}
],
"spheres": [{"radius": 0.25, "s": 0.4, "z": -1.5}],
"noise": {"enable": true, "amplitude": 0.02, "corr_length": 0.4, "octaves": 2, "gain": 0.5}
}
CLI quick start
trenchfoot-generate --help
trenchfoot-generate --preview --skip-volumetric --gallery docs/scenario_gallery.md
trenchfoot-plot packages/trenchfoot/scenarios/S05_wide_slope_pair/trench_scene.obj --open
Set TRENCHFOOT_SCENARIO_OUT_ROOT=/tmp/trench-previews (or another writable path) to keep generated assets out of your checkout.
Python API
from trenchfoot import scene_spec_from_dict, generate_surface_mesh, generate_trench_volume, gmsh_available
spec_dict = {
"path_xy": [[0.0, 0.0], [5.0, 0.0]],
"width": 1.0,
"depth": 1.2,
"pipes": [{"radius": 0.1, "length": 1.8, "angle_deg": 0.0, "s_center": 0.5}],
"boxes": [],
"spheres": [],
"noise": {"enable": False},
}
scene = scene_spec_from_dict(spec_dict)
surface = generate_surface_mesh(scene, make_preview=True)
surface.persist("./surface")
if gmsh_available():
volume = generate_trench_volume(spec_dict, lc=0.4, persist_path="./volume/trench_volume.msh")
SurfaceMeshResult keeps per-group faces, metrics, and optional preview PNG bytes; call .persist(...) when you need files. VolumeMeshResult exposes node coordinates, elements, and physical groups while still letting you stay in memory.
Testing
pytest -rs
The suite exercises each preset (surface + volumetric), the gallery helpers, and the SDK smoke paths.
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