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ttl3d

tests license: MIT python 3.10+

Turn any Turtle / RDF graph into a single self-contained HTML page with a 3D view (shaded spheres) and a 2D view (a flat canvas), permanent labels, predicate labels on the edges, a clickable legend, label search, and a detail card for every node. The page embeds all of its JavaScript, so it opens from a file, works offline, and never sends your data anywhere.

ttl3d rendering the Solar System demo ontology

Why

Ontology editors show class trees. SPARQL browsers show one neighbourhood at a time. Sometimes you want the whole graph on screen at once: to see which modules actually connect, which file asserted which edge, or which node everything hangs from. ttl3d was written for exactly that while building a multi-file ontology, then generalized to any RDF input.

Install

Python 3.10 or newer.

pip install git+https://github.com/soheilabadifard/TTL_to_3D

Or clone the repository and run pip install -e .. The dependencies are rdflib, networkx, numpy and scipy, all available on conda-forge as well.

Quick start

ttl3d examples/solar-system.ttl examples/solar-system-missions.ttl -o solar.html

Open solar.html in any browser. Pass several files and they merge into one graph; the default colouring then shows which file declared each node and which file asserted each edge.

Without installing, run the module from a clone: python -m ttl3d ....

Options

Option Values Meaning
-o, --out path Output file. Default: <first file stem>-<view>.html in the current directory.
--color-by file (default), type, namespace What node colours and the legend mean. In file mode edges also take the colour of the file asserting them.
--layout auto (default), stress, force stress pins every node to a precomputed Kamada-Kawai position, one layout per view (3D and 2D); force runs the live simulation. auto picks stress up to 1000 nodes.
--labels auto (default), always, hover Permanent label sprites. auto keeps node labels up to 800 nodes and edge labels up to 800 links; hover leaves tooltips only.
--view 3d (default), 2d Starting view. The page has a 3D | 2D switch either way, and each view is pinned to its own stress layout.
--title text Page title. Default: the first file's stem.
--lang language tag, default en Preferred language for labels and definitions. Untagged literals rank next; other languages become synonyms on the card. Matched exactly: --lang en does not select @en-GB.
--format rdflib parser name Force a parser for every input (turtle, xml, nt, json-ld, ...). Default: guess from the extension, then try Turtle.
--type-links flag Draw rdf:type as an edge from each instance to its class instead of listing it on the card only.
--attribute-preds prefix:local, full IRI, or <urn:...> Predicates to keep off the picture and show on the card, e.g. foaf:homepage,rdfs:seeAlso. Repeatable; wrap a URN or mailto in angle brackets.
--version flag Print ttl3d <version> and exit.

Input formats are guessed from the extension (.ttl, .nt, .n3, .rdf, .owl, .jsonld, ...) through rdflib.

  • A node is every IRI that is the subject of some triple or the object of a link, except IRIs of the RDF, RDFS, OWL and XSD vocabularies and ontology headers (owl:Ontology). Blank nodes are skipped.
  • A link is an IRI-to-IRI triple whose predicate is a relation. rdf:type, owl:imports, owl:versionIRI, owl:priorVersion, rdfs:isDefinedBy, prov:wasDerivedFrom and dcterms:source describe the node instead and go to its card. Parallel edges collapse into one link listing every predicate.
  • Label: rdfs:label, else skos:prefLabel, else the local name. Definition: skos:definition, else rdfs:comment, else dcterms:description. Every other literal lands in the card's property table.
  • Each node remembers the file that first declares it; each link remembers the files asserting it. A file that only adds edges between other files' nodes still owns something visible.
  • An edge asserted in both directions (:Luna :orbits :Earth and :Earth :hasMoon :Luna) is one link labelled orbits ⇄ hasMoon, without an arrowhead.
  • Labels follow --lang: the requested language first, then untagged literals, then anything else; every other label value becomes a synonym on the card, and a rdfs:comment that loses to a skos:definition still appears in the property table.

In the page

  • Legend rows filter inclusively: a selected group keeps its own nodes, their direct neighbours, and the endpoints of every edge it asserts.
  • The 3D | 2D switch rebuilds the picture in the other view. Legend filters, the search text and the open card carry over, and in pinned mode each view has its own precomputed stress layout. A browser without WebGL opens in 2D and says so.
  • Search dims everything whose label does not match.
  • Click a node for its card: types, file, namespace, definition, synonyms, properties, incoming and outgoing relations (clickable), and sources.
  • The label toggles rebuild the scene, so a big graph can start without sprites and switch them on later.
  • "Free-float physics" releases pinned nodes into the live force layout and pins them back where they were.
  • No fog: white fog made distant nodes vanish on zoom-out.
  • Past twelve groups only the eleven largest keep a colour; the rest share one grey "other" row that filters them together.

Scale

The stress layout is quadratic in the number of nodes and label sprites are scene objects, so the automatic modes degrade instead of freezing:

Graph size Layout Labels
up to 800 nodes / 800 links pinned stress layout nodes and edges
up to 1000 nodes pinned stress layout tooltips for the layer over its threshold
larger live force simulation tooltips; switch sprites on from the panel

The stress layout is computed twice, once per view, so a pinned page takes about twice the layout time of 0.1.0.

Force the behaviour you want with --layout and --labels.

Limitations

  • Blank nodes are skipped, so OWL restrictions and RDF lists do not appear.
  • No reasoning: only asserted triples are drawn.
  • One page holds one graph; there is no incremental loading.
  • The stress layout is quadratic: --layout stress on graphs far beyond 1000 nodes can take minutes, and the CLI says so on stderr.

Development

pip install -e .[test]
python -m pytest -q

The tests cover the loader, the node and link rules, the layout, the generated page, the vendored bundle's pins and licence notices, and the command line. The viewer's CSS and JavaScript live in ttl3d/viewer.css, ttl3d/viewer.js (shared by both views), ttl3d/viewer-3d.js and ttl3d/viewer-2d.js (one renderer per view) and are inlined into every page; when node is installed the suite syntax-checks the JavaScript. pip install -e .[browser] && playwright install chromium enables the headless browser tests that load the demo pages, switch views and assert zero console errors (TTL3D_BROWSER=firefox or webkit picks another engine). CI runs the suite on Linux, Windows and macOS, the browser tests on Chromium, Firefox and WebKit, and checks that the demo pages built on the three systems are identical apart from the pinned layout's last digits. The vendored JavaScript in ttl3d/vendor/ bundles 3d-force-graph, force-graph, three-spritetext and one shared three.js; VENDOR.md there has the rebuild recipe and LICENSES.md the upstream notices.

License

MIT. The vendored JavaScript is under permissive licences (MIT, ISC and others); ttl3d/vendor/LICENSES.md lists every bundled package with its licence and copyright line.

Metadata

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