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VD3

A DVC-backed media database for computer vision and ML developers. Tracks video and imageset assets, annotations, and worksets as MP4/JSON media with CSV-based metadata, so datasets stay versioned and reproducible across local disks and remote storage backends.

Contents

Installation

pip install vd3

With uv run:

uv pip install vd3

Add as a dependency to your project:

# pyproject.toml
[project]
dependencies = ["vd3"]

Then resolve dependencies and sync:

uv sync

Quick Start

# Initialize a content database in the current directory
vd3 db init

# ...or in a specific directory
vd3 db init /path/to/mydb

# Add a video under a datasource
vd3 datasource add-video my-datasource clip.mp4 -p /path/to/mydb

# Add multiple videos with a glob (quote to prevent shell expansion)
vd3 datasource add-video my-datasource '*.mp4' -p /path/to/mydb

# List assets in a datasource
vd3 datasource assets my-datasource -p /path/to/mydb

# Show media availability
vd3 media status -p /path/to/mydb

Every command reads vd3 <noun> <verb> [args]. The nouns are db, datasource, workset, asset, layer, media, and eval. Containers (datasource, workset) own ingest verbs and contained-asset listings; the asset noun is reserved for operations on a known asset.

All commands that accept --path also honor the VD3_DB environment variable, so you can point at a database once and drop the -p flag from individual commands. On startup vd3 automatically loads a .env file from the current directory or the nearest ancestor, so a project-level .env containing:

VD3_DB=/path/to/mydb

is enough — no export or shell sourcing required:

vd3 asset list
vd3 media status

Precedence: explicit --path > shell-exported VD3_DB > .env VD3_DB > current directory. Shell-exported values win over .env so you can do one-off overrides without editing the file.

--path on a specific command still overrides the env var.

Core Concepts

  • Datasource — groups assets by origin (e.g. dashcam-2024, test-data). Required when importing.
  • Asset — a single video or imageset (directory of images). A video is backed either by an MP4 (ffmpeg-decoded) or an uncompressed .tar of images (a "tar-of-images video" — frames served straight from the archive, kept intact as one DVC blob); import either with vd3 datasource add-video.
  • Workset — a named subset of assets, optionally organized into packages (folders). Independent of storage layout.
  • Annotation layer — detections or tracks attached to an asset, with a key (e.g. gt, det/yolo-v8) and a source of GROUND_TRUTH, HUMAN_ANNOTATED, or RESULT. An asset may have at most one GROUND_TRUTH layer. Legacy human/machine values in older databases are still read (machine → RESULT; human → GROUND_TRUTH on a */ground_truth key, else HUMAN_ANNOTATED), but on write legacy human always becomes HUMAN_ANNOTATED and warns — pass GROUND_TRUTH explicitly to create ground truth. Layers are git-backed by default (small, always present after clone); large layers can be DVC-backed (fetched on demand like media) via add_annotation_layer(..., dvc=True) / vd3 layer add-vd3 --dvc, or added to DVC later with vd3 layer add-to-dvc.
  • Layer group — a per-layer identifier that groups the outputs of one computer-vision solution together (a CNN detector + a background-model MTI detector + the tracker built from either, all belonging to the same pipeline release). Downstream selectors (e.g. the visdata layer picker) show one entry per group and expose the individual layers as sub-toggles. Defaults to the trailing segment of the layer key after the last /; can be set explicitly. See Layer groups for examples.
  • Per-image metadata — arbitrary non-bbox metadata attached per image (labels, attributes, …), stored as a DVC-backable image_metadata layer via add_image_metadata / read_image_metadata. Keeps bulky per-image metadata out of the git-tracked imageset.json manifest; vd3 layer migrate-imageset-extra moves existing inline extra into one.

Adding Assets

Asset and datasource names

An asset's name and its datasource are both used verbatim as URL path components and on-disk metadata/media path segments (…/<datasource>/<name>), so both are validated to stay safe in those roles.

Asset name (the --name you pass to an ingest command, or the source filename it defaults to):

  • Allowed characters: letters, digits, and - _ . / — all URL-safe.
  • Slashes are path separators. --name batch1/clip3 nests the asset one directory deeper. Segments between slashes must be non-empty (no leading/trailing /, no //) and must not be . or ...
  • Length: up to 200 characters.

Datasource — same rules, but stricter: because a datasource is a single path/URL segment (never nested), it may contain no slashes at all (neither / nor \). Allowed characters are letters, digits, and - _ .; it may not be . or ..; up to 200 characters.

Invalid names are rejected up front (before any file is copied) with a clear error, and are also validated when a database is loaded — so a hand-edited assets.csv / datasources.csv can't smuggle in an unsafe value.

Videos

# Single file
vd3 datasource add-video dashcam clip.mp4

# Glob (recursive)
vd3 datasource add-video dashcam 'rawdata/**/*.mp4'

# Tar-of-images video (frames served from the archive; --fps stamps a nominal rate)
vd3 datasource add-video dashcam frames.tar --fps 30

# Force re-import of a duplicate (matched by SHA-256)
vd3 datasource add-video dashcam clip.mp4 --force

# Add and assign to a workset/package
vd3 datasource add-video dashcam clip.mp4 -w my-workset -k batch1

Imagesets

# Directory of images
vd3 datasource add-imageset my-datasource /path/to/images

# Tar archive
vd3 datasource add-imageset my-datasource images.tar

Annotation layers

VD3 JSON detections/tracks into an existing asset. The second positional is a layer-name prefix prepended to every layer key in the file (e.g. importing a file with det/yolo under run-1 produces run-1/det/yolo):

vd3 layer add-vd3 clip run-1 results.json -p /path/to/mydb

Layers can also be added directly from Python — pass the frame-indexed annotations plus a source (GROUND_TRUTH / HUMAN_ANNOTATED / RESULT) and a layer_type (detections / tracks):

from vd3storage import VD3Storage

with VD3Storage("/path/to/mydb") as db:
    asset = db.get_asset("dashcam", "clip1")
    db.add_annotation_layer(
        asset.asset_id,
        layer="det/cnn-v1",
        display_name="CNN detector v1",
        annotations={0: [{"class_name": "car", "bbox": [10, 20, 30, 40], "confidence": 0.91}]},
        source="RESULT",
        layer_type="detections",
    )

Layer groups

A layer_group labels each annotation layer with the computer-vision solution it belongs to, so multiple outputs from the same pipeline surface together in downstream tools. This matters as soon as a single "solution" writes more than one layer per asset — which is the common case for modern CV pipelines. Consider a solution named sb-v3 that runs three stages:

Layer key layer_type layer_group What it holds
det/sb-v3-cnn detections sb-v3 CNN detector output (per-frame boxes)
det/sb-v3-mti detections sb-v3 MTI detector output (moving-target boxes from a background model)
track/sb-v3 tracks sb-v3 Tracker output that fused the two detection sources

All three carry layer_group="sb-v3". When you open the asset in visdata, the layer picker shows one entry for sb-v3, and clicking it exposes the three underlying overlays individually — you can toggle the CNN detections, the MTI detections, and the resulting tracks against each other without hunting through the full flat list.

Default rule — when layer_group is not set explicitly, vd3 uses the trailing segment of the layer key after the last /, so a common naming convention already groups related layers together for free:

# The det/track pair land in group "sb-v3" via the default rule; the MTI layer
# defaults to its own group -- see below.
db.add_annotation_layer(asset.asset_id, "det/sb-v3",   "SB v3 CNN", cnn_dets, source="RESULT", layer_type="detections")
db.add_annotation_layer(asset.asset_id, "det/sb-v3-mti", "SB v3 MTI", mti_dets, source="RESULT", layer_type="detections")  # default -> "sb-v3-mti"
db.add_annotation_layer(asset.asset_id, "track/sb-v3", "SB v3 tracks", tracks, source="RESULT", layer_type="tracks")

Notice the MTI layer defaults to its own group because the trailing segment is sb-v3-mti. To pull it into the shared sb-v3 group, pass layer_group= explicitly:

db.add_annotation_layer(
    asset.asset_id,
    layer="det/sb-v3-cnn",
    display_name="SB v3 CNN",
    annotations=cnn_dets,
    source="RESULT",
    layer_type="detections",
    layer_group="sb-v3",          # <- explicit
)
db.add_annotation_layer(
    asset.asset_id,
    layer="det/sb-v3-mti",
    display_name="SB v3 MTI",
    annotations=mti_dets,
    source="RESULT",
    layer_type="detections",
    layer_group="sb-v3",          # <- share the group with the CNN layer
)
db.add_annotation_layer(
    asset.asset_id,
    layer="track/sb-v3",
    display_name="SB v3 tracks",
    annotations=tracker_output,
    source="RESULT",
    layer_type="tracks",
    layer_group="sb-v3",          # <- and with the tracker built from them
)

When you write a layer JSON directly — for example when generating results from a model-serving pipeline that emits VD3 JSON files — set the layer_group field in the body itself:

{
  "layer": "det/sb-v3-mti",
  "display_name": "SB v3 MTI detections",
  "layer_type": "detections",
  "layer_group": "sb-v3",
  "source": "RESULT",
  "frames": { "0": [ ... ], "1": [ ... ] }
}

Import it the same way as any VD3 JSON layer (vd3 layer add-vd3 …); the layer_group value round-trips into the asset_layers table on write and is re-read from the JSON body on future scans. The database-wide inventory shows one column per stored field:

vd3 layer list          # ↕ per layer_group aggregation (asset_layers table)
vd3 asset layers clip1  # per-asset detail

COCO

Import COCO annotations into an existing imageset:

vd3 layer add-coco my-imageset gt annotations.json \
    --source GROUND_TRUTH --reviewed-all

Import a full COCO dataset (creates the imageset and imports annotations in one step):

vd3 datasource add-imageset-from-coco my-datasource gt annotations.json \
    --image-root /path/to/images

Git-backed vs. DVC-backed annotations

Annotation layers are git-backed by default — the JSON is committed directly, so it's always present after a clone (ideal for small ground-truth files). Large or bulky layers can instead be DVC-backed, like media: git tracks only a small .json.dvc pointer, and the body is fetched on demand and travels with its media on push/pull. (Media/video files are always DVC-backed; only annotations offer the choice.)

Add a new layer straight to DVC with --dvc:

vd3 layer add-vd3 clip run-1 results.json --dvc -p /path/to/mydb

Already have layers on disk? Use add-to-dvc to add them to version control via DVC. It handles both cases uniformly: a brand-new, not-yet-committed layer is added straight to DVC, and a layer already tracked by Git is untracked from Git first, then added. Preview first, then scope by asset/layer or add everything (optionally only layers above a size):

vd3 layer add-to-dvc --all --dry-run        # preview what would be added
vd3 layer add-to-dvc --all                  # add every layer
vd3 layer add-to-dvc clip --layer det/qm    # or scope to one asset/layer
vd3 layer add-to-dvc --all --min-size 1     # only layers ≥ 1 MB

Use --layer to add just one layer while leaving the rest un-added — handy when some layers on an asset are ready to version but others are still work-in-progress and should stay uncommitted:

# Add only det/qm to DVC across every asset; det/wip and any others are left as-is.
vd3 layer add-to-dvc --all --layer det/qm

add-to-dvc git rm --cacheds each already-tracked body, dvc adds it, and writes the .dvc pointer plus an annotations/.gitignore entry. Afterward, commit the new pointers and .gitignore, then push the bodies to your remote:

vd3 media push --all

add-to-dvc only acts on layers VD3 already tracks (created via vd3 layer … or the import commands). Raw JSON dropped into db/metadata/.../annotations/ by hand must be imported first (vd3 layer add-vd3 … --dvc, or import then add).

Layer versioning (status, push, pull, revert)

DVC-backed annotation layers have the same push/pull lifecycle as media, plus tooling to inspect sync state and undo local edits. These commands are grouped under a Versioning panel in vd3 layer --help. All of push / pull / revert scope with --asset / --datasource / --workset / --all.

See what's synced and what changed locally — a per-layer counterpart to vd3 media status:

vd3 layer status                     # summary + per-datasource breakdown
vd3 layer status --list              # one row per layer (Datasource/Asset/Layer/Backing/Status)
vd3 layer status --datasource dashcam

Each layer reports one of synced (on the remote), local (not pushed), remote-only (pointer present, body not pulled), modified (edited since its last dvc add, or uncommitted git changes for a git-backed layer), local (DVC-backed but no remote configured), or git-tracked.

Push / pull layer bodies — a layer-only counterpart to vd3 media push / pull (which bundle media and layers). Use these to move just the annotations:

vd3 layer push --datasource dashcam  # upload DVC-backed layers in the datasource
vd3 layer pull --workset my-experiment
vd3 layer push --all                 # every DVC-backed layer in the database

A layer shown as modified won't upload its new bytes with a plain push — dvc push sends what the .dvc pointer currently references. Re-record it first (dvc add db/metadata/.../annotations/<layer>.json), then vd3 layer push.

Revert local modifications — discard edits and restore the last-recorded content (DVC-backed bodies from the DVC cache, git-backed tracked bodies from git). Dry-run by default, so you always preview first:

vd3 layer revert --all               # DRY RUN — lists what would be reverted, changes nothing
vd3 layer revert --all --no-dry-run  # actually restore
vd3 layer revert --asset clip        # scope to one asset

Untracked git-backed bodies have no previously-recorded version, so revert leaves them untouched.

Worksets

# Create
vd3 workset create "My Experiment"

# Add assets by name or ID
vd3 workset add my-experiment clip-001 clip-002

# ...or by media-path glob (run from the database root; files must be on disk)
cd /path/to/mydb
vd3 workset add my-experiment 'db/media/videos/fc/*.mp4'

# Inspect
vd3 workset list
vd3 workset show my-experiment      # metadata + packages (use `workset layers` for layers)
vd3 workset assets my-experiment    # assets in the workset

# Remove an asset / delete the workset
vd3 workset remove my-experiment clip-001
vd3 workset delete my-experiment

Remote Storage

Media files are tracked by DVC. A content database has a single configured remote.

# Set the remote (replaces any existing one)
vd3 media remote set gs://my-bucket/vd3-data
vd3 media remote show

# Sync (push and pull both accept --workset/-w, --asset/-a, --datasource/-d, --all)
vd3 media push --all
vd3 media pull --workset my-experiment
vd3 media status

Supported backends:

Backend URL form Notes
Google Cloud Storage gs://bucket/path gcloud auth application-default login
Amazon S3 s3://bucket/path Standard AWS credential chain
Azure Blob Storage azure://container/path
Google Drive gdrive://folder-id via dvc-gdrive
Local / NAS /mnt/nas/vd3-backup

Listing & Inspection

vd3 asset list                       # all assets (cross-container)
vd3 datasource list                  # all datasources
vd3 datasource assets dashcam        # assets in a datasource
vd3 datasource assets dashcam --paths      # one media path per line
vd3 datasource assets dashcam --filenames  # one filename per line
vd3 datasource layers dashcam        # annotation layers across the datasource
vd3 workset assets my-experiment     # assets in a workset
vd3 workset layers my-experiment     # annotation layers across the workset
vd3 asset layers clip                # annotation layers on an asset
vd3 layer list                       # annotation layers across the whole database (per-layer coverage)
vd3 layer status                     # per-layer DVC sync state + local modifications
vd3 asset show clip                  # asset details
vd3 db info                          # database overview
vd3 db query "SELECT ..."            # raw DuckDB SQL against the CSV tables

Exporting

# Extract frames from a video or images from an imageset
vd3 asset export-frames clip -o ./out

Library API

The CLI is a thin wrapper around VD3Storage, which is also usable directly.

from vd3storage import VD3Storage, Asset, Workset  # Tag, WorksetAsset also exported

# Open an existing database (or use VD3Storage.init(path) to create one)
storage = VD3Storage("/path/to/mydb")

# Browse assets
for a in storage.list_assets(datasource="dashcam"):
    print(f"{a.name} ({a.asset_type}): {a.frame_count} frames @ {a.nominal_fps} fps")

# Look up by (datasource, name) or by ID
clip = storage.get_asset("dashcam", "clip-001")
clip = storage.get_asset_by_id("3f1a...")

# Import a video
asset = storage.import_video("clip.mp4", datasource="dashcam")

# Resolve where the media file lives on disk
storage.resolve_media_path(clip)

# Annotation layers
storage.list_annotation_layers(clip.asset_id)
storage.read_annotation_layer(clip.asset_id, "gt")

# Worksets
ws = storage.create_workset("My Experiment")
storage.add_asset_to_workset(ws.workset_id, clip.asset_id, package="batch1")
storage.list_workset_assets(ws.workset_id)

# Raw DuckDB SQL against the underlying CSV tables
rows = storage.execute_sql("SELECT name, frame_count FROM assets WHERE asset_type = 'video'")

Other useful methods: import_imageset, import_coco, import_coco_dataset, import_result, export_coco, open_video, open_imageset, get_frame_image, add_tag, is_media_available, pull, push. Inspect help(VD3Storage) for the full surface.

Versioning & stability

The package follows Semantic Versioning. All notable changes are recorded in CHANGELOG.md, and every release is tagged vX.Y.Z in git.

Since 1.0.0 (2026-07-13) the package follows strict SemVer: MAJOR = breaking, MINOR = additive, PATCH = fix. Every breaking change is called out under a ### Breaking heading in the CHANGELOG entry for that release.

(Before 1.0.0, minor bumps such as 0.2 → 0.3 could contain breaking changes; the pre-1.0 entries in the CHANGELOG should be read with that in mind.)

Public API

A change is "breaking" only if it alters one of the following:

  1. Names re-exported from the top-level vd3storage package (i.e. listed in vd3storage.__all__):
    • VD3Storage and its documented methods
    • AlreadyInitializedError
    • The model classes Asset, Tag, Workset, WorksetAsset (including their field names and types)
    • __version__
  2. The vd3 CLI — command names, option names, exit codes, and the documented input file formats (VD3 JSON, COCO).
  3. The on-disk layout of a content database — directory structure under db/, CSV table schemas (tracked by SCHEMA_VERSION in db/tables/), the shape of video.json / imageset.json / annotation JSON files, and the structure of generated pyproject.toml / .gitignore.

Everything else is internal and may change without a major-version bump even if it is reachable via an import path. That includes the vd3storage.orm, vd3storage.dvc, vd3storage.media, vd3storage.importers, vd3storage.exporters, and vd3storage.cli submodules; helper functions in vd3storage.storage that start with _; and the on-disk format of files written into .dvc/ (those belong to DVC).

Deprecations

When a public API needs to change incompatibly, the old form keeps working and emits DeprecationWarning for at least one minor release before being removed. Current deprecations are listed in the CHANGELOG under each release's ### Deprecated heading.

To surface them in your own code:

python -W "default::DeprecationWarning:vd3storage" your_script.py

CLI Reference

vd3 --help                       Top-level help
vd3 <noun> --help                Help for a noun
vd3 <noun> <verb> --help         Help for a specific command

Every command reads vd3 <noun> <verb> [args]. Positionals carry identity (target → composite parts → payload); flags carry modifiers (--paths, --filenames, --source GROUND_TRUTH, ...).

Command Description
db init Initialize a content database (defaults to cwd)
db info Show database overview
db query Run raw DuckDB SQL against the CSV tables
datasource list List datasources
datasource show Show datasource stats
datasource assets List assets in a datasource
datasource layers List annotation layers across a datasource (per-layer coverage)
datasource add-video Import video files into a datasource
datasource add-imageset Import an imageset (directory or tar) into a datasource
datasource add-imageset-from-coco Import a COCO dataset as imageset + layer
datasource set-description Set a datasource's human-readable description
workset create Create a workset
workset list List worksets
workset show Show workset metadata + packages
workset assets List assets in a workset
workset layers List annotation layers across a workset (per-layer coverage)
workset add Add assets to a workset
workset remove Remove an asset from a workset
workset delete Delete a workset (assets are kept)
asset list List every asset (cross-container)
asset layers List annotation layers on an asset
asset show Show asset details
asset remove Delete an asset
asset export-frames Extract frames from a video or imageset
asset split Set dataset split affinity (trainval/train/val/test/omit, or "" for unassigned)
asset star / unstar Set or clear the queryable bookmark flag (asset list --starred filters on it)
asset set-comments Set the free-text comments field on an asset
asset extra / extra-set Read or write a consumer's namespaced blob in extra_json (sibling namespaces preserved)
asset environment Set capture environment (urban, rural, highway, marine, …)
asset placement Set sensor placement (outdoor, indoor, various, unknown)
asset time-of-day Set lighting conditions (day, night, dawn_dusk_cloudy, unknown)
asset spectrum Set sensor spectrum (visible, infrared, various, unknown)
asset synthetic Mark whether the media was synthetically generated (no, yes, unknown)
layer list List annotation layers across the whole database (per-layer coverage)
layer status Show per-layer DVC sync state (synced / not pushed / remote-only) and local modifications (--asset/--datasource/--workset, --list)
layer push Push DVC-backed annotation layers to the remote by scope (--asset/--datasource/--workset/--all)
layer pull Fetch DVC-backed annotation-layer bodies from the remote by scope
layer revert Discard local modifications to layers (DVC cache / git); dry-run by default (--no-dry-run to apply)
layer add-coco Import COCO annotations into an existing imageset
layer add-vd3 Import VD3 JSON detections/tracks under a layer-name prefix (--dvc stores them DVC-backed)
layer rename Rename a layer key on one asset (--asset) or every asset (--all); dry-run by default (--no-dry-run to apply)
layer remove Delete a layer from one asset (--asset) or every asset that has it (--all, required); dry-run by default (--no-dry-run to apply)
layer add-to-dvc Add layers to version control via DVC, or migrate Git-backed layers to DVC (--layer, --all, --min-size, --dry-run)
layer source Re-classify a layer's source (GROUND_TRUTH / HUMAN_ANNOTATED / RESULT)
layer promote Promote a result layer to ground truth
layer approve / reject Record a human review verdict on a ground-truth layer (--by, --reason); surfaces as Asset.gt_reviewed
layer unreview Clear the review verdict and its audit fields
layer pin / unpin Set or clear the asset's canonical RESULT layer (Asset.pinned_result)
layer migrate-source Rewrite legacy human/machine source values to the current taxonomy
layer migrate-imageset-extra Move inline imageset.json extra data into an image_metadata layer
media status Show media availability
media push Push media to remote storage
media pull Pull media from remote storage
media remote set Set the remote storage URL
media remote show Show the configured remote
eval add Record an evaluation/metrics blob for an asset or workset (--run, --metrics, --config)
eval list List recorded evaluations
eval show Show one evaluation's metrics and config

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