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A viser extension with out-of-the-box support for the time dimension

Project description

viser4d

viser4d is a small wrapper around viser that adds a time dimension. It records scene operations across timesteps, supports timeline-synced audio playback, and plays them back client-locally in each browser tab.

Quickstart

pip install viser4d
import numpy as np
import viser4d

server = viser4d.Viser4dServer(num_steps=10, fps=10)

with server.at(0) as timeline:
    points = np.random.uniform(-1.0, 1.0, size=(200, 3))
    point_cloud = timeline.scene.add_point_cloud(
        "/points",
        points=points,
        colors=(255, 200, 0),
    )

for i in range(1, 10):
    with server.at(i):
        points = np.random.uniform(-1.0, 1.0, size=(200, 3))
        point_cloud.points = points

server.sleep_forever()

Open the viewer in your browser and use the built-in Playback controls to play, scrub, and step through the client-local timeline.

Timeline model

  • The built-in browser controls (Play, Pause, Prev, Next, and the Timestep slider) are client-local. Different tabs can be on different timesteps at the same time, and those controls are handled directly in the browser rather than round-tripping through Python.
  • The fps= passed to Viser4dServer(...) defines the timeline step rate used for audio timing and .viser export. Client playback speed is expressed as a speed factor on top of that base rate.
  • server.on_timestep_change(...) fires whenever any client commits a new discrete timestep and passes (client, timestep). With multiple clients, it is an aggregate event stream and may repeat timesteps or arrive out of order.
  • server.on_playback_change(...) fires whenever a client reports that its built-in transport changed between playing and paused, and passes (client, is_playing).
  • server.play(...) and server.pause() broadcast playback commands to the clients that are connected right now. They do not create a shared server clock or a persistent server-side playback speed.

Streaming ingest

If data arrives incrementally, initialize components at t=0 and then record updates as each new frame arrives:

import numpy as np
import viser4d

num_steps = 180
server = viser4d.Viser4dServer(num_steps=num_steps, fps=30)

def get_next_points() -> np.ndarray:
    # Replace with your real sensor/network/pipeline frame source.
    return np.random.normal(size=(400, 3)).astype(np.float32)

with server.at(0) as timeline:
    point_cloud = timeline.scene.add_point_cloud(
        "/stream/points",
        points=get_next_points(),
    )

for t in range(1, num_steps):
    points = get_next_points()
    with server.at(t):
        point_cloud.points = points

server.sleep_forever()

Timestep callbacks

If you have your own visualization logic and just want to use viser4d's timeline infrastructure, you can register a callback that fires whenever any connected client commits a new discrete timestep:

import viser
import viser4d

server = viser4d.Viser4dServer(num_steps=100)

def on_timestep(client: viser.ClientHandle, t: int) -> None:
    update_video_frame(client.scene, t)
    update_client_overlays(client.scene, t)

server.on_timestep_change(on_timestep)
server.sleep_forever()

With multiple clients, this callback is aggregate: if two tabs both visit timestep 3, it will fire twice, once for each client.

Playback state callbacks

If you need to know when a client starts or stops playback, use the playback callback and the per-client playback handles. Use server.get_client_playback(client_id) for direct lookup, or server.get_client_playbacks() to snapshot all connected clients:

import viser
import viser4d

server = viser4d.Viser4dServer(num_steps=100)

def on_playback_change(client: viser.ClientHandle, is_playing: bool) -> None:
    print(client.client_id, is_playing)
    playback = server.get_client_playback(client.client_id)
    if playback is not None:
        print(playback.current_timestep, playback.speed)

server.on_playback_change(on_playback_change)

# Snapshot of connected playback handles keyed by client id.
for client_id, playback in server.get_client_playbacks().items():
    print(
        client_id,
        playback.is_playing,
        playback.current_timestep,
        playback.speed,
    )

ClientPlaybackHandle.is_playing reflects the last play/pause state reported by that browser tab. server.play(...) and server.pause() send commands, but the handle state only changes once the client reports the result back. ClientPlaybackHandle.speed is the tab's current playback-speed factor. If you need the effective playback FPS, compute server.fps * playback.speed.

Each handle also exposes per-client control methods that mirror the server-wide commands but apply only to that one tab:

playback.seek(t)            # jump to a specific timestep
playback.play(speed=2.0)    # start playback at 2× speed
playback.pause()            # pause
playback.set_speed(0.5)     # update speed without starting playback
playback.refresh()          # redraw current timestep from recorded state

Server playback commands

server.play(speed=..., loop=...) starts each connected client from that client's own current timestep. Omitting speed preserves each client's current speed; passing it overrides the connected clients only. loop=True enables looping; omitting it preserves each client's current loop state. server.pause() pauses each connected client wherever it currently is. server.set_playback_speed(...) updates speed without starting playback. server.refresh() redraws the current timestep on all connected clients, which is useful after updating recorded scene data while paused. None of these change the base timeline step rate used for audio timing or export; set that with fps= when you construct the server. New clients always start paused at timestep 0 with speed 1.0.

Serialize .viser recordings

To serialize the full viser4d timeline, including audio, use server.serialize():

import viser4d

server = viser4d.Viser4dServer(num_steps=100)
# ... record timeline data ...
blob = server.serialize(start_timestep=0, end_timestep=None)

Write the returned bytes to disk yourself if needed.

Streaming audio append

For audio that arrives incrementally, create a track once inside at(t) and append chunks through the returned handle:

import numpy as np
import viser4d

server = viser4d.Viser4dServer(num_steps=300, fps=30)

with server.at(0) as timeline:
    audio = timeline.audio.add_track(
        "/stream/audio",
        data=np.zeros(1600, dtype=np.float32),
        sample_rate=16000,
    )

for _ in range(120):
    chunk = np.random.uniform(-0.05, 0.05, size=(1600,)).astype(np.float32)
    audio.append(chunk)

AudioHandle.append(...) extends the same track contiguously (same channel count). AudioHandle.volume is a readable and writable float in [0, 1] that controls playback gain, useful for attaching a GUI slider.

How it works

Server-side recording. server.scene is always viser's live/static scene API. Timeline writes go through the explicit object returned by server.at(t):

with server.at(t) as timeline:         Outside at(t):
    timeline.scene.add_frame(...)      server.scene.add_frame(...)
    timeline.audio.add_track(...)             │
           │                                  ▼
           ▼                               updates live viser scene
      records to timeline

Recorded messages are grouped into fixed-size blocks in the timeline store.

Client-side playback. When a browser tab connects, the server injects a JavaScript runtime (TimelineRuntime) alongside the normal viser viewer. Each tab manages its own independent transport: play, pause, seek, and speed are all client-local. The runtime fetches timeline blocks from the server on demand — only the blocks needed for the current playback position are requested. At each timestep the runtime replays the recorded viser messages for that step (and any prior steps in the same block that haven't been applied yet), keeping the rendered scene in sync with the timeline position.

  • Inside at(t): Use timeline.scene and timeline.audio from with server.at(t) as timeline:.
  • Outside at(t): server.scene remains viser's live/static scene API.
  • Client playback: Each browser tab owns its own transport and playback state.
  • Block streaming: Timeline data is fetched block-by-block as the client plays or scrubs.
  • Timestep callbacks: on_timestep_change(...) aggregates committed client steps and passes the source client.
  • Playback callbacks: on_playback_change(...) reports per-client play/pause transitions.
  • Audio: Add timeline-synced tracks with timeline.audio.add_track(...) inside at(t).

See examples/ for more.

Quality checks

uvx ruff format .
uvx ruff check .
uvx ty check
pnpm run typecheck:runtime
pnpm run build:runtime

Tests

pnpm run build:runtime
uv run --group dev pytest -q

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