A viser extension with out-of-the-box support for the time dimension
Project description
viser4d
viser4d is a small wrapper around viser that adds a time dimension. It records
scene operations across timesteps, supports timeline-synced audio playback, and
plays them back client-locally in each browser tab.
Quickstart
pip install viser4d
import numpy as np
import viser4d
server = viser4d.Viser4dServer(num_steps=10, fps=10)
with server.at(0):
points = np.random.uniform(-1.0, 1.0, size=(200, 3))
point_cloud = server.scene.add_point_cloud(
"/points",
points=points,
colors=(255, 200, 0),
)
for i in range(1, 10):
with server.at(i):
points = np.random.uniform(-1.0, 1.0, size=(200, 3))
point_cloud.points = points
server.sleep_forever()
Open the viewer in your browser and use the built-in Playback controls to play, scrub, and step through the client-local timeline.
Timeline model
- The built-in browser controls (
Play,Pause,Prev,Next, and theTimestepslider) are client-local. Different tabs can be on different timesteps at the same time, and those controls are handled directly in the browser rather than round-tripping through Python. - The
fps=passed toViser4dServer(...)defines the timeline step rate used for audio timing and.viserexport, and also serves as the initial client playback speed. server.on_timestep_change(...)fires whenever any client commits a new discrete timestep and passes(client, timestep). With multiple clients, it is an aggregate event stream and may repeat timesteps or arrive out of order.server.on_playback_change(...)fires whenever a client reports that its built-in transport changed between playing and paused, and passes(client, is_playing).server.play(...)andserver.pause()broadcast playback commands to the clients that are connected right now. They do not create a shared server clock.
Streaming ingest
If data arrives incrementally, initialize components at t=0 and then record
updates as each new frame arrives:
import numpy as np
import viser4d
num_steps = 180
server = viser4d.Viser4dServer(num_steps=num_steps, fps=30)
def get_next_points() -> np.ndarray:
# Replace with your real sensor/network/pipeline frame source.
return np.random.normal(size=(400, 3)).astype(np.float32)
with server.at(0):
point_cloud = server.scene.add_point_cloud(
"/stream/points",
points=get_next_points(),
)
for t in range(1, num_steps):
points = get_next_points()
with server.at(t):
point_cloud.points = points
server.sleep_forever()
Timestep callbacks
If you have your own visualization logic and just want to use viser4d's timeline infrastructure, you can register a callback that fires whenever any connected client commits a new discrete timestep:
import viser
import viser4d
server = viser4d.Viser4dServer(num_steps=100)
def on_timestep(client: viser.ClientHandle, t: int) -> None:
update_video_frame(client.scene, t)
update_client_overlays(client.scene, t)
server.on_timestep_change(on_timestep)
server.sleep_forever()
With multiple clients, this callback is aggregate: if two tabs both visit
timestep 3, it will fire twice, once for each client.
Playback state callbacks
If you need to know when a client starts or stops playback, use the playback callback and the per-client playback handles:
import viser
import viser4d
server = viser4d.Viser4dServer(num_steps=100)
def on_playback_change(client: viser.ClientHandle, is_playing: bool) -> None:
print(client.client_id, is_playing)
server.on_playback_change(on_playback_change)
# Snapshot of connected playback handles keyed by client id.
for client_id, playback in server.get_client_playbacks().items():
print(client_id, playback.is_playing, playback.current_timestep)
ClientPlaybackHandle.is_playing reflects the last play/pause state reported by
that browser tab. server.play(...) and server.pause() send commands, but the
handle state only changes once the client reports the result back.
Server playback commands
server.play(...) starts each connected client from that client's own current
timestep. Passing fps=... to server.play(...) also updates the default
client playback speed for later play() calls and future clients.
server.pause() pauses each connected client wherever it currently is.
server.set_fps(...) updates the same default playback speed without starting
playback. Neither method changes the timeline step rate used for audio timing
or export; set that with fps= when you construct the server. New clients
always start paused at timestep 0.
Serialize .viser recordings
To serialize the full viser4d timeline, including audio, use server.serialize():
import viser4d
server = viser4d.Viser4dServer(num_steps=100)
# ... record timeline data ...
blob = server.serialize(start_timestep=0, end_timestep=None)
Write the returned bytes to disk yourself if needed.
Streaming audio append
For audio that arrives incrementally, create a track once inside at(t) and
append chunks through the returned handle:
import numpy as np
import viser4d
server = viser4d.Viser4dServer(num_steps=300, fps=30)
with server.at(0):
audio = server.audio.add_track(
"/stream/audio",
data=np.zeros(1600, dtype=np.float32),
sample_rate=16000,
)
for _ in range(120):
chunk = np.random.uniform(-0.05, 0.05, size=(1600,)).astype(np.float32)
audio.append(chunk)
AudioHandle.append(...) extends the same track contiguously (same channel
count).
How it works
Context determines behavior. server.scene is viser's normal scene API, but
its websocket target is swapped while you're inside an at(t) context:
Inside at(t): Outside at(t):
───────────── ──────────────
scene.add_frame(...) scene.add_frame(...)
│ │
▼ ▼
records to Timeline forwards to live viser scene
- Inside
at(t): Operations are recorded to a timeline, not executed. - Outside
at(t): Operations forward directly to viser's live scene. - Client playback: Each browser tab owns its own transport and playback state.
- Timestep callbacks:
on_timestep_change(...)aggregates committed client steps and passes the source client. - Playback callbacks:
on_playback_change(...)reports per-client play/pause transitions. - Audio: Add timeline-synced tracks with
server.audio.add_track(...).
See examples/ for more.
Quality checks
uvx ruff format .
uvx ruff check .
uvx ty check
pnpm run typecheck:runtime
pnpm run build:runtime
Tests
pnpm run build:runtime
uv run --group dev pytest -q
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