FRC vision pipeline for custom, hardware accelerated object detection.
Project description
VisionCore
FRC vision pipeline for object detection and field mapping — runs on Orange Pi with Rockchip NPU, supports RKNN, ONNX, OpenVINO, TFLite, and CoreML backends.
What It Does
VisionCore is a plug-and-play computer vision system for FRC robots. You point a camera at the field, it detects game pieces, converts pixel positions into field-relative coordinates, and sends them to your robot over NetworkTables — all automatically.
- Detects objects with a YOLO model (any size, any format)
- Converts detections to real-world field coordinates using camera calibration
- Tracks objects across frames with EMA smoothing and DBSCAN clustering
- Publishes positions and diagnostics to NetworkTables
- Streams live annotated video over a local web server
- Auto-selects the fastest model format for whatever hardware you're running on
- Survives crashes via a watchdog that restarts the pipeline automatically
Hardware
Recommended deploy target: Orange Pi 5 / 5 Pro (RK3588 NPU)
Also runs on:
- Any aarch64 Linux board (Raspberry Pi, Jetson) — uses TFLite
- x86 Linux — uses ONNX or OpenVINO
- macOS (Apple Silicon) — uses CoreML
- Windows — uses ONNX
Quick Start — Flash and Go
This is the zero-config path. Flash the pre-built image, plug in ethernet, power on.
1. Download the image
Go to the Releases page and download the latest orangepi.img file.
2. Flash it
Use balenaEtcher or dd:
sudo dd if=orangepi.img of=/dev/sdX bs=4M status=progress
3. Power on with ethernet connected
The board will boot, connect to the internet, clone this repo, install all dependencies, and start the vision pipeline automatically. Watch progress over serial or SSH:
journalctl -u first-boot -f
Once complete, the pipeline runs as a systemd service on every boot:
journalctl -u visioncore -f # live logs
systemctl restart visioncore # restart
systemctl stop visioncore # stop
4. Configure
Edit /etc/visioncore/config.json on the board, then restart the service. See Configuration below.
Manual Install (No Image)
If you have a board already running Ubuntu/Debian:
git clone https://github.com/aidan-j532/VisionCore-Deploy
cd VisionCore-Deploy
chmod +x install-deploy.sh
./install-deploy.sh
Or run the full provisioner in one line:
curl -fsSL https://raw.githubusercontent.com/aidan-j532/VisionCore-Deploy/main/Image/provision.sh | bash
Dev Setup (x86 / Laptop)
Use this to train models, convert formats, or modify the pipeline on a regular computer.
git clone https://github.com/aidan-j532/VisionCore-Deploy
cd VisionCore-Deploy
chmod +x install-dev.sh
./install-dev.sh
Run the pipeline locally (uses a webcam or image file):
visioncore-run
Run the boot sequence (downloads a default model, sets up service):
visioncore-boot
Configuration
The config file lives at Config/config.json (or /etc/visioncore/config.json on deployed boards).
{
"vision_model": {
"file_path": "YoloModels/pytorch/nano/your_model.pt",
"input_size": [640, 640],
"min_conf": 0.5,
"margin": 10
},
"unit": "meter",
"auto_opt": true,
"debug_mode": false,
"use_network_tables": true,
"network_tables_ip": "10.TE.AM.2",
"stale_threshold": 1.0,
"distance_threshold": 0.5,
"dbscan": {
"elipson": 0.3,
"min_samples": 3
},
"camera_configs": {
"front_cam": {
"name": "front_cam",
"source": "/dev/video0",
"pipeline": "object_detection",
"fps_cap": 30,
"yaw": 0,
"pitch": 0,
"height": 0.5,
"x": 0.2,
"y": 0,
"subsystem": "field",
"calibration": {
"distance": 1.0,
"game_piece_size": 3.5,
"size": 120,
"fov": 70
}
}
}
}
Key settings
| Key | What it does |
|---|---|
auto_opt |
Automatically converts your .pt model to the fastest format for the current hardware |
unit |
Output coordinate unit: meter, inch, foot, centimeter |
network_tables_ip |
Robot IP — typically 10.TE.AM.2 where TEAM is your 4-digit team number |
stale_threshold |
Seconds before a detection is considered stale (default 1.0) |
distance_threshold |
Merge radius for the object tracker in your chosen unit (default 0.5) |
debug_mode |
Draws bounding boxes and FPS on the video feed |
margin |
Pixels to ignore at image edges (filters partial detections) |
Camera calibration
To get accurate distances, measure these values with your actual camera and game piece:
| Calibration field | How to measure |
|---|---|
game_piece_size |
Diameter or height of the game piece in inches |
distance |
Distance from camera to the game piece during calibration (same unit as game piece) |
size |
Pixel height of the game piece bounding box at that calibration distance |
fov |
Camera field of view in degrees (check your camera's spec sheet) |
Model Setup
Models live in YoloModels/[format]/[size]/. Example structure:
YoloModels/
pytorch/nano/my_model.pt
rknn/nano/my_model.rknn
openvino/nano/my_model_openvino_model/
With auto_opt: true, VisionCore converts your .pt model at boot time and caches the result. Supported formats: rknn, onnx, openvino, tflite, coreml.
To convert manually on a dev machine:
from VisionCore.utilities.laptop.AllInOneConvert import convert_model
convert_model("my_model.pt", format="rknn", task="detect")
Web Interface
When the pipeline is running, open a browser and go to http://<board-ip>:5000.
| Endpoint | What you get |
|---|---|
/ |
Live annotated camera feed |
/health |
System health dashboard (browser) or JSON (API) |
/api/cameras |
List of connected cameras |
/api/camera/<name>/feed |
Stream for a specific camera |
/api/camera/<name>/settings |
GET or POST camera settings |
The health endpoint returns 200 OK when everything is healthy, 503 when degraded. Useful for robot code that wants to know if vision is alive.
NetworkTables Output
VisionCore publishes to the VisionData table:
| Key | Type | Description |
|---|---|---|
VisionData/vision_data |
FuelStruct[] |
Array of detected object positions (x, y) in field coordinates |
VisionData/fps |
double |
Current pipeline FPS |
VisionData/num_detections |
double |
Number of active tracked objects |
VisionData/camera_lag |
double |
Camera frame age in seconds |
VisionData/timestamp_ms |
double |
Unix timestamp of last update |
Plugin System
VisionCore uses a plugin architecture. Drop a file into the right folder and it loads automatically.
Custom tracker
# VisionCore/plugins/trackers/my_tracker.py
from VisionCore.plugins.bases import TrackerBase
class MyTracker(TrackerBase):
plugin_name = "my_tracker"
def update(self, fuel_list, robot_x, robot_y, robot_yaw):
# filter, smooth, or modify detections here
return fuel_list
Then add "my_tracker" to plugins.trackers in your config.
Custom utility (Flask route, side effect, etc.)
# VisionCore/plugins/utilities/my_utility.py
from VisionCore.plugins.bases import UtilityBase
class MyUtility(UtilityBase):
plugin_name = "my_utility"
def __init__(self, context: dict):
flask_app = context["flask_app"]
if flask_app:
flask_app.add_url_rule("/my-route", "my_route", self._route)
def update(self, frame_data: dict):
# called every loop with fps, detections, frame, fuel_list, etc.
pass
def _route(self):
return "hello from my plugin"
Then add "my_utility" to plugins.utilities in your config.
Validation
Run before deploying to catch config or model issues:
# Unit tests
python -m VisionCore.validations.ez
# Check model organization
python -m VisionCore.validations.model_validator check-org
# Full system validation (tests + model + config checks)
python -c "from VisionCore.validations.validate_system import validate_system; validate_system()"
# Config recommendations
python -c "from VisionCore.validations.validate_system import get_recommendations; print(get_recommendations())"
Architecture
game_loop.py
└── VisionCore
├── ObjectDetectionCamera (per camera)
│ ├── Camera (threaded frame reader)
│ └── GenericYolo (RKNN / ONNX / TFLite / Ultralytics)
├── MultipleCameraHandler (merges multi-camera detections)
├── Trackers (object_tracker → path_planner → your plugins)
├── Utilities (health_reporter, video_recorder, network_handler, your plugins)
└── CameraApp (Flask web server)
The main loop runs at whatever FPS the camera and model allow. On an Orange Pi 5 with a nano RKNN model, expect 30–60 FPS.
License
GPL-3.0 — see LICENSE.
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