Skip to main content

ZMK Keymap Generator

Project description

ZKeymap (WIP)

Python DSL for ZMK Keymaps definitions and files generation.

This tool can generate keymaps, transoforms and layouts in json and svg formats.

Motivation

While I still prefer text-based layout definitions over graphical editors, devicetree syntax seems overly complicated. As a result, I created this small language to enable easy and pleasant keymap definitions for ZMK, eliminating the need for graphical editors.

Big Note

You can use unicode chars directly as aliases, it looks good and works well but it is totally optional. All aliases are user defined or can be overridden by the user.

Usage

1. Install zkeymap

pip install zkeymap

2. Add a python file to your config directory, for example mykeymap.py

3. Write your keymap in zkeymap language, here is an example splitkb.py:

src/zkeymap/demo/splitkb.py

4. Generate your devicetree files:

python3 mykeymap.py

That will generate four files as per the example:

File Content Format
splitkb_keymap.dtsi Keymap, macros, dances, encoders devicetree
splitkb_transform.dtsi zmk,matrix-transform devicetree
splitkb_layout.dtsi zmk,physical-layout devicetree
splitkb_info.json physical layout QMK info.json
splitkb_layout.svg Graphical layout (built-in generator) svg
splitkb_drawer.svg Graphical layout (keymap-drawer generator) svg
splitkb_switches_layout.svg Graphical layout for switches holes svg

5. Then in your zmk keymap file remove the keymap node and include the generated file example:

#include <behaviors.dtsi>
#include <dt-bindings/zmk/keys.h>
#include <dt-bindings/zmk/bt.h>
#include <dt-bindings/zmk/ext_power.h>
#include <dt-bindings/zmk/outputs.h>
#include <dt-bindings/zmk/matrix_transform.h>

// +------------------------------------+
// | Include the generated keymap here: |
// +------------------------------------+
#include "splitkb_keymap.dtsi"
#include "splitkb_transform.dtsi"
#include "splitkb_layout.dtsi"

/ {

    chosen {
        zmk,kscan = &kscan0;
        zmk,matrix-transform = &marz_split_3x6_4_transform;
        zmk,physical-layout = &marz_split_3x6_4;
    };

    kscan0: kscan {
        compatible = "zmk,kscan-gpio-matrix";
        label = "KSCAN";

        diode-direction = "col2row";
        wakeup-source;

        row-gpios
            = <&pro_micro 4 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
            , <&pro_micro 5 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
            , <&pro_micro 6 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
            , <&pro_micro 7 (GPIO_ACTIVE_HIGH | GPIO_PULL_DOWN)>
            ;

    };


};

Commit and push your changes as usual to built the firmware.

Basic language rules

Everything is based around aliases, you define an alias mapping any char (even unicode chars) to ZML Keys or macros or whatever.

Depending on how you decorate the alias, it will be translated into a specific behavior (&lt, &mo, &to, &kp, etc...)

Aliases definitions

To define an alias just express it like this:

alias / "alias" / "translation"

Example: define symbol as an alias of LGUI:

alias / "⌘" / "LGUI"

Then you can use in the keymap as [ ⌘ ] it will be translated to &kp LGUI

Key press (&kp, &sk)

Square brackets syntax [ alias ].

Example: Where a is an alias and X is the alias resolution

syntax compiles to Notes
[ a ] &kp X Simple case
[ shift a ] &kp LS(X) With shift mods
[ ⎈ a ] &kp LC(X) With Ctrl mods
[ r⇧ ⎈ a ] &kp RS(LC(X)) With RShift+LCtrl mods

For a sticky key variation, just add ~ at the end and &kp will be changed to &sk

syntax compiles to Notes
[ lshift ~] &sk LSHIFT One shot/sticky Shift

Mod-Tap behavior (&mt)

Curly brackets syntax { mod alias }.

Example: Where a is an alias and X is the alias resolution.

syntax compiles to Notes
{ shift a } &mt LSHIFT X hold=lshift, tap=X
{ ⎈ a } &mt LCTRL X hold=lctrl, tap=X
{ r⇧ a } &mt RSHIFT X hold=rshift, tap=X

Layer based behaviors (&lt, &mo, &sl, &to, &tog)

Parenthesis syntax ( layer alias ).

Example: Where LAY is a layer, a is an alias and X is the alias resolution.

syntax compiles to Notes
( LAY ) &mo LAY momentary layer
( LAY a ) &lt LAY X layer tap LAY and X
( LAY / ~ ) &lt LAY TILDE layer tap LAY and ~
( LAY ~) &sl LAY sticky layer LAY. See the difference with previous
( LAY !) &to LAY absolute layer LAY
( LAY /) &tog LAY toggle layer LAY

Raw ZMK stuff

Triangle brackets syntax < whatever >.

Content inside < and > is resolved to raw ZMK code.

Example:

syntax compiles to Notes
A raw zmk code
<&lt 1 A> &lt 1 A raw zmk code
<&caps_word> &caps_word raw zmk code
<&kp LCTRL> &kp LCTRL raw zmk code

Macros

Definitions of macros is done using aliases:

alias / "hello" / macro("[shift h] e l l o")

Then it can be used in a layer:

layer / "def" / r""" hello """

Unicode

A special case for Unicode macros allows to define lower and upper variations:

alias / "∴" / uc(name="t3p", char="∴", shifted="△")

layer / "def" / r""" [ ∴ ] """

In this case [ ∴ ] will be translated to on tap and to on Shift tap.

Status

This project is quite new and experimental, testers and contributors are welcome.

Key areas of contribution:

  1. Documentation
  2. Aliases for different languages/layouts.
  3. Unit tests
  4. Reporting bugs

Common Unicode chars for keyboards

LEFT RIGHT UNICODE DESCRIPTION
r⌘ u2318 GUI/Command
r⎈ u2388 Ctrl
r⇧ u21E7 Shift
r⎇ u2387 Alt
u23CE Enter
u2423 Space
u232b Backspace
u2190 Arrow Left
u2191 Arrow Up
u2192 Arrow Right
u2193 Arrow Down
u16D2 Bluetooth
u21EA CapsLock
🄰 u1F130 CapsLock
u2399 PrintScreen
u21C4 Tab
u2196 Home
u2198 End
u21DE PgUp
u21DF PgDn
u21B6 Undo
u21B7 Redo
u2702 Cut
u2FFb Copy
u29c9 Paste
u2699 Bootloader

Working examples

AI Usage

Codeium AI was used to generate docstrings and basic unit tests.

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

zkeymap-0.1.12.tar.gz (181.8 kB view details)

Uploaded Source

Built Distribution

If you're not sure about the file name format, learn more about wheel file names.

zkeymap-0.1.12-py3-none-any.whl (56.0 kB view details)

Uploaded Python 3

File details

Details for the file zkeymap-0.1.12.tar.gz.

File metadata

  • Download URL: zkeymap-0.1.12.tar.gz
  • Upload date:
  • Size: 181.8 kB
  • Tags: Source
  • Uploaded using Trusted Publishing? No
  • Uploaded via: uv/0.7.12

File hashes

Hashes for zkeymap-0.1.12.tar.gz
Algorithm Hash digest
SHA256 a6b5d3b18d8e970c65ee38bb14e5e6ccd7d261c7bba0946d21288668d9732e98
MD5 f9992a0e5b46ea45056cbf7a6f5f3fea
BLAKE2b-256 edafd51cffe3d20856673b899f7e8bda124e6d3a298a51679f9dcfd0c4a21644

See more details on using hashes here.

File details

Details for the file zkeymap-0.1.12-py3-none-any.whl.

File metadata

  • Download URL: zkeymap-0.1.12-py3-none-any.whl
  • Upload date:
  • Size: 56.0 kB
  • Tags: Python 3
  • Uploaded using Trusted Publishing? No
  • Uploaded via: uv/0.7.12

File hashes

Hashes for zkeymap-0.1.12-py3-none-any.whl
Algorithm Hash digest
SHA256 24833f4b4e0ebac92df67d5a726abbc62220584ffbc2e01b11341d283c209616
MD5 3e4b2e5a613b4a0b25296d7af7d84560
BLAKE2b-256 e07960518c57753caba9466bb504a1a282316a0d5050ad199812676407cebaf4

See more details on using hashes here.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page