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Gym Environment for SpaRC Project


Description

A custom Gymnasium environment for SPaRC. The Game and Dataset was develop by: https://sparc.gipplab.org/ . This project allows LLM agents and humans to interact/play the puzzles used in SPaRC. For how the puzzles work also look up https://sparc.gipplab.org/ .


Arguments when creating the Gym Env:

  • puzzles(pd.DataFrame) The puzzles that should be used. The puzzles must come in the shape of https://sparc.gipplab.org/ .
  • render_mode(str) Optional, If render_mode='human' the Gym Environment will visualize every step using pygame. If no argumentpassed: no render mode activated.
  • traceback (bool) When set to True it allows the Agent to move back on his path, if False it does not. If argument not passed: traceback=False.
  • max_steps(int) Optional, the maximum amount of steps the Gym environment will runbefore it terminates. If no argument passed: max_steps=200.

Installation and Usage

how to use:

  • Either:
    • Run pip install Gym-Env-SPaRC
    • import gymnasium_env_for_SPaRC (and gymnasium)
    • make the gym using: env = gym.make("env-SPaRC-v0", puzzles=df, render_mode='human', traceback=False, max_steps=max_steps) (example)
    • and use the gym to your liking, examples how to use are in Final_Product.py or llm_host.py
  • or:
    • clone the repository
    • install the dependecies
    • Run Final_Product.py to play as a human or customize Final_Product.py or llm_host.py to your liking

Packages with Versions:

  • gymnasium>=0.28.1
  • numpy>=1.26.4
  • pygame>=2.2.0
  • pyyaml>=5.1
  • pandas>=2.2.1
  • huggingface-hub>=0.15.0
  • fsspec>=2024.1.1
  • chardet>=5.2.0

Environment Details

Action Space

  • Discrete(4): Represents the four possible moves:
    • 0: Right
    • 1: Up
    • 2: Left
    • 3: Down

Observation Space

  • Dict A Dictionary of:
    • base: Dict: A dictionary of 2D arrays representing the puzzle state:
      • "visited": Tracks visited cells.
      • "gaps": Represents gaps in the grid.
      • "agent_location": Current position of the agent.
      • "target_location": Goal position.
      • Additional keys for unique properties like "stars", "triangles", etc.
      • The 2D Arrays are of the shape of the puzzle and are One-hot Encoded
    • color: list: A 2D Array representing the colors of the properties.
      • 8 possible colors are represented with 1-8
      • 2D Array is of shape of the puzzle
    • additional_info: list A 2D Array with additional Info about the puzzle
      • 2D Array is of shape of the puzzle
      • Possible additional_info:
      • ID of the polyshape
      • Count of the Triangles

Reward System

  • Sparse Rewards:

    • Outcome Reward:
      • +1: For solving the puzzle.
      • 0: For intermediate steps.
      • -1: for Failing.
    • Normal Reward:
      • +1: For solving the puzzle.
      • -1: For Failing.
      • +0.01: For staying on a solution path on each step.
  • Note: The Reward from the step function is the Normal Reward, Outcome Reward can be found in the Info if needed.

Visualization

The environment uses pygame for rendering:

  • Agent: Blue square.
  • Target: Red square.
  • Gaps: Dark Green cells.
  • Visited cells: light Green cells.
  • Unique Properties:
    • Stars: colored star.
    • Square: colored square.
    • Triangles: Colored triangles with counts.
    • Polyshapes: Colored polygons.
    • Ylop: Colored Polygons with marker ylop.
    • Dots: Small black circles.

Folder Structure

  • Gym-Environment_for_SPaRC/ # Custom environment implementation
    • gymnasium_env/ # Core environment logic
      • init.py # Environment initialization
      • gym_env_for_SPaRC.py # Core environment logic
      • register_env.py # Environment registration
    • Final_Product.py # Main script for human interaction
    • llm_host.py # Example script for using the gym with a llm
    • human_play.py # Function for human play
    • parse_logs.py # Script to filter out the results of the created logfiles from llm_host.py
    • README.md # Project documentation

Acknowlegdments

Special thanks to Lars Benedikt Kaesberg (l.kaesberg@uni-goettingen.de) and Jan Philip Wahle for giving me the opportunity to do this Project aswell as supervising the Project.

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