Skip to main content

No project description provided

Project description

Gym Environment for SpaRC Project


Description

A custom Gymnasium environment for SPaRC. The Game and Dataset was develop by: https://sparc.gipplab.org/ . This project allows LLM agents and humans to interact/play the puzzles used in SPaRC. For how the puzzles work also look up https://sparc.gipplab.org/ .


Arguments when creating the Gym Env:

  • puzzles(pd.DataFrame) The puzzles that should be used. The puzzles must come in the shape of https://sparc.gipplab.org/ .
  • render_mode(str) Optional, If render_mode='human' the Gym Environment will visualize every step using pygame. If no argumentpassed: no render mode activated.
  • traceback (bool) When set to True it allows the Agent to move back on his path, if False it does not. If argument not passed: traceback=False.
  • max_steps(int) Optional, the maximum amount of steps the Gym environment will runbefore it terminates. If no argument passed: max_steps=200.

Installation and Usage

how to use:

  • Either:
    • Run pip install Gym-Env-SPaRC
    • import gymnasium_env_for_SPaRC (and gymnasium)
    • make the gym using: env = gym.make("env-SPaRC-v0", puzzles=df, render_mode='human', traceback=False, max_steps=max_steps) (example)
    • and use the gym to your liking, examples how to use are in Final_Product.py or llm_host.py
  • or:
    • clone the repository
    • install the dependecies
    • Run Final_Product.py to play as a human or customize Final_Product.py or llm_host.py to your liking

Packages with Versions:

  • gymnasium>=0.28.1
  • numpy>=1.26.4
  • pygame>=2.2.0
  • pyyaml>=5.1
  • pandas>=2.2.1
  • huggingface-hub>=0.15.0
  • fsspec>=2024.1.1
  • chardet>=5.2.0

Environment Details

Action Space

  • Discrete(4): Represents the four possible moves:
    • 0: Right
    • 1: Up
    • 2: Left
    • 3: Down

Observation Space

  • Dict A Dictionary of:
    • base: Dict: A dictionary of 2D arrays representing the puzzle state:
      • "visited": Tracks visited cells.
      • "gaps": Represents gaps in the grid.
      • "agent_location": Current position of the agent.
      • "target_location": Goal position.
      • Additional keys for unique properties like "stars", "triangles", etc.
      • The 2D Arrays are of the shape of the puzzle and are One-hot Encoded
    • color: list: A 2D Array representing the colors of the properties.
      • 8 possible colors are represented with 1-8
      • 2D Array is of shape of the puzzle
    • additional_info: list A 2D Array with additional Info about the puzzle
      • 2D Array is of shape of the puzzle
      • Possible additional_info:
      • ID of the polyshape
      • Count of the Triangles

Reward System

  • Sparse Rewards:

    • Outcome Reward:
      • +1: For solving the puzzle.
      • 0: For intermediate steps.
      • -1: for Failing.
    • Normal Reward:
      • +1: For solving the puzzle.
      • -1: For Failing.
      • +0.01: For staying on a solution path on each step.
  • Note: The Reward from the step function is the Normal Reward, Outcome Reward can be found in the Info if needed.

Visualization

The environment uses pygame for rendering:

  • Agent: Blue square.
  • Target: Red square.
  • Gaps: Dark Green cells.
  • Visited cells: light Green cells.
  • Unique Properties:
    • Stars: colored star.
    • Square: colored square.
    • Triangles: Colored triangles with counts.
    • Polyshapes: Colored polygons.
    • Ylop: Colored Polygons with marker ylop.
    • Dots: Small black circles.

Folder Structure

  • Gym-Environment_for_SPaRC/ # Custom environment implementation
    • gymnasium_env/ # Core environment logic
      • init.py # Environment initialization
      • gym_env_for_SPaRC.py # Core environment logic
      • register_env.py # Environment registration
    • Final_Product.py # Main script for human interaction
    • llm_host.py # Example script for using the gym with a llm
    • human_play.py # Function for human play
    • parse_logs.py # Script to filter out the results of the created logfiles from llm_host.py
    • README.md # Project documentation

Acknowlegdments

Special thanks to Lars Benedikt Kaesberg (l.kaesberg@uni-goettingen.de) and Jan Philip Wahle for giving me the opportunity to do this Project aswell as supervising the Project.

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

gym_env_sparc-0.1.8.tar.gz (20.9 kB view details)

Uploaded Source

Built Distribution

If you're not sure about the file name format, learn more about wheel file names.

gym_env_sparc-0.1.8-py3-none-any.whl (18.6 kB view details)

Uploaded Python 3

File details

Details for the file gym_env_sparc-0.1.8.tar.gz.

File metadata

  • Download URL: gym_env_sparc-0.1.8.tar.gz
  • Upload date:
  • Size: 20.9 kB
  • Tags: Source
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.1.0 CPython/3.12.0

File hashes

Hashes for gym_env_sparc-0.1.8.tar.gz
Algorithm Hash digest
SHA256 2997b4daa1cb6257f10197881c1c00f683d467a364cd8754b851f96f4f33d09b
MD5 81af88fab9c118609a82e06500a70c8a
BLAKE2b-256 a4b11d98a6e4a7f3119cd3d7da4b9c7d6bc88476484d5cfbfb770b7017368521

See more details on using hashes here.

File details

Details for the file gym_env_sparc-0.1.8-py3-none-any.whl.

File metadata

  • Download URL: gym_env_sparc-0.1.8-py3-none-any.whl
  • Upload date:
  • Size: 18.6 kB
  • Tags: Python 3
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.1.0 CPython/3.12.0

File hashes

Hashes for gym_env_sparc-0.1.8-py3-none-any.whl
Algorithm Hash digest
SHA256 55ebc04c7095b88eab2875feb9df9f2e78c11648d1ecc8a08baa329becff0465
MD5 b71f138e61651fdca0be924f3cb5ef73
BLAKE2b-256 fb3e9346f08f2f39ec91ba22cfca7b12ccde5686b6cb2217b0cc56f613aadf5e

See more details on using hashes here.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page