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A Gymnasium environment for SPaRC puzzles

Project description

Gym Environment for SpaRC Project


Description

A custom Gymnasium environment for SPaRC. The Game and Dataset was develop by: https://sparc.gipplab.org/ . This project allows reinforcement learning (RL) agents and humans to interact/play the puzzles used in SPaRC. For how the puzzles work also look up https://sparc.gipplab.org/ .


Arguments when creating the Gym Env:

  • puzzles(pd.DataFrame) The puzzles that should be used. The puzzles must come in the shape of https://sparc.gipplab.org/ .
  • traceback (bool) When set to True it allows the Agent to move back on his path, if False it does not.
  • render_mode(str) Optional, If render_mode='human' the Gym Environment will visualize every step using pygame.
  • max_steps(int) Optional, the maximum amount of steps the Gym environment will runbefore it terminates.

Installation and Usage

how to use:

  • clone the repository
  • install the dependecies
  • Run Final_Product.py to play as a human or customize Final_product.py how you want to use the gym

Packages with Versions:

  • gymnasium=0.28.1
  • numpy=1.26.4
  • pygame=2.2.0
  • yaml=0.2.5
  • pandas=2.2.1

Environment Details

Action Space

  • Discrete(4): Represents the four possible moves:
    • 0: Right
    • 1: Up
    • 2: Left
    • 3: Down

Observation Space

  • Dict A Dictionary of:
    • base: Dict: A dictionary of 2D arrays representing the puzzle state:
      • "visited": Tracks visited cells.
      • "gaps": Represents gaps in the grid.
      • "agent_location": Current position of the agent.
      • "target_location": Goal position.
      • Additional keys for unique properties like "stars", "triangles", etc.
      • The 2D Arrays are of the shape of the puzzle and are One-hot Encoded
    • color: list: A 2D Array representing the colors of the properties.
      • 8 possible colors are represented with 1-8
      • 2D Array is of shape of the puzzle
    • additional_info: list A 2D Array with additiional Info about the puzzle
      • 2D Array is of shape of the puzzle
      • Possible additiona_info:
      • ID of the polyshape
      • Count of the Triangles

Reward System

  • Sparse Rewards:
    • Outcome Reward:
      • +1: For solving the puzzle.
      • 0: For intermediate steps.
      • -1: for Failing.
    • Normal Reward:
      • +1: For solving the puzzle.
      • -1: For Failing.
      • +0.01: For staying on a solution path on each step.

Visualization

The environment uses pygame for rendering:

  • Agent: Blue square.
  • Target: Red square.
  • Gaps: Dark Green cells.
  • Visited cells: light Green cells.
  • Unique Properties:
    • Stars: colored star.
    • Square: colored square.
    • Triangles: Colored triangles with counts.
    • Polyshapes: Colored polygons.
    • Ylop: Colored Polygons with marker ylop.
    • Dots: Small black circles.

Folder Structure

  • Gym-TheWitnessGame/ # Custom environment implementation
    • gymnasium_env/ # Core environment logic
      • init.py # Environment initialization
      • gym_Witness.py # Core environment logic
      • register_env.py # Environment registration
    • Final_Product.py # Main script for human interaction
    • human_play.py # Function for human play
    • README.md # Project documentation

Acknowlegdments

Special thanks to Lars Benedikt Kaesberg (l.kaesberg@uni-goettingen.de) and Jan Philip Wahle for giving me the opportunity to do this Project aswell as supervising the Project.

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