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We are updated this package and there are a lot of cool stuff

Project description

PROPython version 1.0.7

Classes

Terminal()

Language()

Debug()

Time()

Base()

Dict()

List()

Math()

File()

PROGame()

Class Terminal

from PROPython import Terminal

success = False

terminal = Terminal() # Creating terminal

print(terminal.get_args()) # Get what user entered

if terminal.get_args = ['run']: # If user entered run
	print("Running") 
	success = True

if success == False: # If not successs
	print("Avalible args:\n run")

Now write in console this

python my_app.py run

And we see what is hatched

Running

If we write something else

python my_app.py stop

And we see what is hatched

Avalible args:
run

Language

from PROPython import Language

lang = Language()

lang.en() # English
lang.ru() # Russian

We will add more languages in new updates

Debug

from PROPython import Debug

debug = Debug()

debug.log("Hello, world!", sep=' ', end='?', file=None) # Work's like print

debug.cmd(msg="Hello, world!") # Have 1 argument "msg"

Time

from PROPython import Time

time = Time()

time.delay(seconds=2) # Makes a delay

Base

from PROPython import Base

base = Base()

base.loading_animation() # Print loading animation in console

base.writing_animation(text="my writing text!") # Write text

base.__return__(object=[10, "67", "Hello"]) # Return's something

Dict

from PROPython import Dict

dict = Dict()

my_dict = {"HELLO":1, "A":9, "B":0, "V":5}

dict.sort(dict=my_dict) # Sorting dict

List

from PROPython import List

my_list = ["10", 10, "YAP"]

list = List()

list.enum(list=my_list) # Enumerate list

print(lis.length(list=my_list)) # Returns list length

Str

from PROPython import Str

_str = Str()

string1 = "abcdefg123456"
string2 = "abcd"
letter = "a"

_str.has_number_or_letter(string1) # Returns True
_str.has_number(string2) # Returns False
_str.has_letter(string2) # Returns True

_str.computer_symbol(letter) # Returns computer symbol of letter
string1 = _str.upper(string1) # Make string upper case
string1 = _str.lower(string1) # Make string lower case

Directory

from PROPython import Directory

directory = Directory()

directory.create(path="my_directory_name") # Creates directory

directory.delete(path="my_directory") # Deletes directory

print(directory.files_list(path="my_directory_name")) # Returns what in directory

print(directory.is_exists(path="my_directory")) # Returns True or False (In this case it will be return False)

Math

from PROPython import Math

math = Math()

print(math.pi) # Returns pi number
print(math.euler_num) # Returns euler's number

rand = math.random(start=1, stop=100, step=2) # Random number

print(math.round(number=3.9))

print(math.floor(number=3.9))

print(math.ceil(number=3.9))

print(math.exponents(number=9.5))

print(math.square_root(number=3))

print(math.sum([9, 2, 23.4])) # +

print(math.difference([50, 40, -10, 2, 9.3])) # -

print(math.composition([2, 5, -1, 0.5])) # *

print(math.quotient([50, 5, 2, 2.3])) # /

print(math.binary(number=9))

print(math.degree(first=2, second=2))

File

from PROPython import File

file = File(path="PROPython.txt")

file.write("Some text")

file.add("Some text2")

file_read = file.read()
file_size = file.size()

file.rename("PROPython_List.txt")

file.duplicate(value=1) # value - copy number

file.clear_lines()

file.write("> Hello, world!")

file.close()

file.delete()

Now let's move on to the PROGame class (it uses the pygame library)

To install the pygame you need to write "pip install pygame" in the command line

Now there will be an explanation for all the files and also the code

import pygame
from PROPython import *
from PROPython.keys import *

window = PROGame() # We will using PROGame class

Window

# Creating window
window.Application(width=500, height=500, window_name="PROGame window")

# Fill your window
window.fill(color=(23, 56, 77))

# Icon
# Instead My_Icon.png you need place your path to the icon image (.png, .jpg and others)
window.icon(path="My_Icon.png")

Drawing

# Drawing cube
window.draw_cube(color=(255, 0, 0), pos_x=50, pos_y=52, width=10, height=23)

# Drawing circle
window.draw_circle(color=(123, 76, 32), pos_x=50, pos_y=52, width=10, height=10)

# Drawing line
window.draw_line(color=(99, 44, 77), pos_x1=10, pos_y1=10, pos_x2=20, pos_y2=20, width=3)

# Drawing polygon
window.draw_polygon(color=(23, 23, 45), pos_x1=100, pos_y1=120, pos_x2=110, pos_y2=130, pos_x3=130, pos_y3=145, pos_x4=150, 		pos_y4=150)

Sounds

#Instead my_sound.mp3 you need place your path to the sound
window.play_sound(path="my_sound.mp3")

Functions

def my_func_with_no_brackets():
	cmd("Hello button")

	# Clear all staff (buttons, text_boxes)
	window.clear()

	# It gets all text boxes text!
	cmd(window.get_TextBoxs_text()) 

UI

# Creating text
window.create_text(text="My text", font=None, size=24, color=(255, 255, 255), pos_x=234, pos_y=234, smoothing=True)

# Creating image
Instead My_Image.png you need place your path to the image (.png, .jpg and others)
window.create_image(path="My_Image.png", pos_x=300, pos_y=300)


# When you call function you have not have brackets!
window.create_button(active_color=(0, 0, 0), inactive_color=(0, 10, 0), width=100, height=25, x=400, y=400, text="My Button", size=25, font=None, text_color=(10, 10, 10), outline=None, command=my_func_with_no_brackets)

# Creating text box
window.create_text_box(width=100, height=25, x=450, y=450, active_color=(0, 255, 0), inactive_color=(255, 0, 0), 	border_width=2, text_color=(255, 255, 255), font=None, size=25, max_chars=30)

Other

# Player
# Replace path_to_image/my_img.png to path and write "/" and your image name and (.png, .jpg and others)
window.create_player(x=60, y=60, speed=2, image="path_to_image/my_img.png", control_type = 2)

Particle System

window.particle_system(x=50, y=50, speed=3, radius=10, color=(234, 56, 12))

Show all

# Main loop
while window.run:
	# If "w" key pressed	
	if is_key_pressed(pygame.K_w): # It works with pygame
		window.run_particle_system() # Running particle system
		print("Yeah!")

	window.show(FPS=60, debug_mode=False)

Now we will create Network! (It working on localhost)

OK. Create new file and name it "server.py" or "s.py" or "_server.py"

And write that

from PROPython.server import * 
from PROPython.Objects import Player

Creating server

server = Server(port=9999, max_connections=2, players_server=True, players_instance=[Player(x=50, y=100, speed=2, img="player.png", control_type=2), Player(x=50, y=100, speed=2, img="player.png", control_type=2)])

server.start() # Starting server

Now in console we will first run server.py (or what you called the server script)

python server.py

And we open new console and write "python main.py" (or "python m.py" or what you called)

python main.py

And in other console we need to write same

python main.py

Sockets

Pygame

PROPython

PROGame

© Game2D Studio

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