We are updated this package and there are a lot of cool stuff
Project description
PROPython version 1.0.7
Classes
Terminal()
Language()
Debug()
Time()
Base()
Dict()
List()
Math()
File()
PROGame()
Class Terminal
from PROPython import Terminal
success = False
terminal = Terminal() # Creating terminal
print(terminal.get_args()) # Get what user entered
if terminal.get_args = ['run']: # If user entered run
print("Running")
success = True
if success == False: # If not successs
print("Avalible args:\n run")
Now write in console this
python my_app.py run
And we see what is hatched
Running
If we write something else
python my_app.py stop
And we see what is hatched
Avalible args:
run
Language
from PROPython import Language
lang = Language()
lang.en() # English
lang.ru() # Russian
We will add more languages in new updates
Debug
from PROPython import Debug
debug = Debug()
debug.log("Hello, world!", sep=' ', end='?', file=None) # Work's like print
debug.cmd(msg="Hello, world!") # Have 1 argument "msg"
Time
from PROPython import Time
time = Time()
time.delay(seconds=2) # Makes a delay
Base
from PROPython import Base
base = Base()
base.loading_animation() # Print loading animation in console
base.writing_animation(text="my writing text!") # Write text
base.__return__(object=[10, "67", "Hello"]) # Return's something
Dict
from PROPython import Dict
dict = Dict()
my_dict = {"HELLO":1, "A":9, "B":0, "V":5}
dict.sort(dict=my_dict) # Sorting dict
List
from PROPython import List
my_list = ["10", 10, "YAP"]
list = List()
list.enum(list=my_list) # Enumerate list
print(lis.length(list=my_list)) # Returns list length
Str
from PROPython import Str
_str = Str()
string1 = "abcdefg123456"
string2 = "abcd"
letter = "a"
_str.has_number_or_letter(string1) # Returns True
_str.has_number(string2) # Returns False
_str.has_letter(string2) # Returns True
_str.computer_symbol(letter) # Returns computer symbol of letter
string1 = _str.upper(string1) # Make string upper case
string1 = _str.lower(string1) # Make string lower case
Directory
from PROPython import Directory
directory = Directory()
directory.create(path="my_directory_name") # Creates directory
directory.delete(path="my_directory") # Deletes directory
print(directory.files_list(path="my_directory_name")) # Returns what in directory
print(directory.is_exists(path="my_directory")) # Returns True or False (In this case it will be return False)
Math
from PROPython import Math
math = Math()
print(math.pi) # Returns pi number
print(math.euler_num) # Returns euler's number
rand = math.random(start=1, stop=100, step=2) # Random number
print(math.round(number=3.9))
print(math.floor(number=3.9))
print(math.ceil(number=3.9))
print(math.exponents(number=9.5))
print(math.square_root(number=3))
print(math.sum([9, 2, 23.4])) # +
print(math.difference([50, 40, -10, 2, 9.3])) # -
print(math.composition([2, 5, -1, 0.5])) # *
print(math.quotient([50, 5, 2, 2.3])) # /
print(math.binary(number=9))
print(math.degree(first=2, second=2))
File
from PROPython import File
file = File(path="PROPython.txt")
file.write("Some text")
file.add("Some text2")
file_read = file.read()
file_size = file.size()
file.rename("PROPython_List.txt")
file.duplicate(value=1) # value - copy number
file.clear_lines()
file.write("> Hello, world!")
file.close()
file.delete()
Now let's move on to the PROGame class (it uses the pygame library)
To install the pygame you need to write "pip install pygame" in the command line
Now there will be an explanation for all the files and also the code
import pygame
from PROPython import *
from PROPython.keys import *
window = PROGame() # We will using PROGame class
Window
# Creating window
window.Application(width=500, height=500, window_name="PROGame window")
# Fill your window
window.fill(color=(23, 56, 77))
# Icon
# Instead My_Icon.png you need place your path to the icon image (.png, .jpg and others)
window.icon(path="My_Icon.png")
Drawing
# Drawing cube
window.draw_cube(color=(255, 0, 0), pos_x=50, pos_y=52, width=10, height=23)
# Drawing circle
window.draw_circle(color=(123, 76, 32), pos_x=50, pos_y=52, width=10, height=10)
# Drawing line
window.draw_line(color=(99, 44, 77), pos_x1=10, pos_y1=10, pos_x2=20, pos_y2=20, width=3)
# Drawing polygon
window.draw_polygon(color=(23, 23, 45), pos_x1=100, pos_y1=120, pos_x2=110, pos_y2=130, pos_x3=130, pos_y3=145, pos_x4=150, pos_y4=150)
Sounds
#Instead my_sound.mp3 you need place your path to the sound
window.play_sound(path="my_sound.mp3")
Functions
def my_func_with_no_brackets():
cmd("Hello button")
# Clear all staff (buttons, text_boxes)
window.clear()
# It gets all text boxes text!
cmd(window.get_TextBoxs_text())
UI
# Creating text
window.create_text(text="My text", font=None, size=24, color=(255, 255, 255), pos_x=234, pos_y=234, smoothing=True)
# Creating image
Instead My_Image.png you need place your path to the image (.png, .jpg and others)
window.create_image(path="My_Image.png", pos_x=300, pos_y=300)
# When you call function you have not have brackets!
window.create_button(active_color=(0, 0, 0), inactive_color=(0, 10, 0), width=100, height=25, x=400, y=400, text="My Button", size=25, font=None, text_color=(10, 10, 10), outline=None, command=my_func_with_no_brackets)
# Creating text box
window.create_text_box(width=100, height=25, x=450, y=450, active_color=(0, 255, 0), inactive_color=(255, 0, 0), border_width=2, text_color=(255, 255, 255), font=None, size=25, max_chars=30)
Other
# Player
# Replace path_to_image/my_img.png to path and write "/" and your image name and (.png, .jpg and others)
window.create_player(x=60, y=60, speed=2, image="path_to_image/my_img.png", control_type = 2)
Particle System
window.particle_system(x=50, y=50, speed=3, radius=10, color=(234, 56, 12))
Show all
# Main loop
while window.run:
# If "w" key pressed
if is_key_pressed(pygame.K_w): # It works with pygame
window.run_particle_system() # Running particle system
print("Yeah!")
window.show(FPS=60, debug_mode=False)
Now we will create Network! (It working on localhost)
OK. Create new file and name it "server.py" or "s.py" or "_server.py"
And write that
from PROPython.server import *
from PROPython.Objects import Player
Creating server
server = Server(port=9999, max_connections=2, players_server=True, players_instance=[Player(x=50, y=100, speed=2, img="player.png", control_type=2), Player(x=50, y=100, speed=2, img="player.png", control_type=2)])
server.start() # Starting server
Now in console we will first run server.py (or what you called the server script)
python server.py
And we open new console and write "python main.py" (or "python m.py" or what you called)
python main.py
And in other console we need to write same
python main.py
Sockets
Pygame
PROPython
PROGame
© Game2D Studio
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