TrackmaniaRL
TrackmaniaRL is a reinforcement-learning library for training agents in Trackmania 2020. It combines ready-to-use algorithms, replay buffers, model families and Trackmania telemetry with explicit interfaces for replacing any component in an experiment.
The current release is available on PyPI. TrackmaniaRL requires Python 3.12 or newer.
What you get
- asynchronous local or distributed actor/learner training;
- SAC, REDQ-SAC, TQC, IQN and stable discrete SAC learners;
- uniform, prioritized, sequence and demonstration-mixing replay;
- typed configuration, transitions and training batches;
- Trackmania telemetry, lidar and track-geometry feature pipelines;
- durable rollout journals, safe policy transfer and resumable checkpoints;
- local JSONL observability with optional W&B, Captum, Gemini and Optuna integrations;
- an installable extension project generated by
trackmaniarl init.
TrackmaniaRL has no global runtime configuration and no mandatory external
tracker. A run is described by run.yaml and explicit module:attribute
component paths.
Install and create an agent
Install the published CLI with uv:
uv tool install trackmaniarl
trackmaniarl init my-trackmania-agent --template trackmania
cd my-trackmania-agent
uv sync
uv run trackmaniarl validate run.yaml
The trackmania template creates a commented, installable agent project with
the Trackmania, algorithm, distributed and W&B extras declared for you. Omit
--template trackmania to generate the smaller, game-free starter project.
trackmaniarl validate checks imports, contracts and a synthetic learner update
without starting the game or contacting an external tracker.
To add the SDK to an existing Python project instead, choose only the extras you need:
uv add trackmaniarl
uv add "trackmaniarl[algorithms,distributed]"
| Extra | Adds |
|---|---|
algorithms |
TorchRL-based algorithm dependencies |
trackmania |
Trackmania environment and Windows virtual-gamepad support |
distributed |
authenticated gRPC rollouts, safetensors and compression |
wandb |
Weights & Biases logging |
explain |
Captum attribution helpers |
orchestrator |
Gemini and Optuna experiment strategies |
vision |
torchvision support |
Run Trackmania
Live collection requires Trackmania 2020 on Windows, the bundled OpenPlanet plugin and a prepared map/geometry asset. Follow the Trackmania workflow or the concrete agent OpenPlanet guide before starting the game integration.
The generated Trackmania project pins the patched Palamabron/vgamepad revision containing the unreleased Windows installation fix from vgamepad PR #47. Keep that source pin until the fix is included in an upstream vgamepad release.
With Trackmania and the OpenPlanet plugin running:
uv run trackmaniarl track check
uv run trackmaniarl smoke run.yaml --transitions 100
uv run trackmaniarl train run.yaml
The bounded smoke test uses the same asynchronous learner/actor path as
training, verifies a live policy refresh and writes a checkpoint. Start a fresh
run directory when the run API or immutable configuration changes; the current
schema is RunSpec 1.2.
On Windows, a generated project selects the tested CUDA PyTorch wheels. Linux
uses CPU wheels by default and can host an offline or remote learner. ROCm users
must select the matching AMD Torch index; macOS uses the normal PyPI wheel and
can use MPS. device: auto resolves CUDA, ROCm, MPS or CPU from the installed
Torch build.
Runtime model
run.yaml -> coordinator/learner -> SQLite WAL -> replay -> update -> checkpoint
^ |
| +---- safetensors policy snapshot
|
+---- local or remote actors -> durable rollout spool
trackmaniarl train starts a coordinator/learner and one local actor as
independent, Windows-safe spawn processes. Collection continues while the
learner updates replay and periodically publishes policy snapshots.
For multiple machines, set the same TRACKMANIARL_DISTRIBUTED_TOKEN on every
participant and expose the learner through an encrypted tunnel. The learner
binds to loopback so its bearer token and rollout data are not sent over the
network in clear text:
# training machine
uv run trackmaniarl learner run.yaml --bind 127.0.0.1:8787
# Trackmania machine: create the tunnel first
ssh -N -L 8787:127.0.0.1:8787 TRAINING_MACHINE
uv run trackmaniarl actor run.yaml --connect 127.0.0.1:8787 --actor-id PC-1
The handshake rejects mismatched run fingerprints, map UIDs, geometry hashes and feature/action contracts. Rollouts use Protobuf/gRPC with Zstandard compression, and policy state is transferred with safetensors rather than pickle.
Components and extension API
trackmaniarl.builtins is the supported catalogue of bundled algorithms,
models, feature pipelines and replay strategies. A component can also be
referenced directly, for example:
components:
learner:
class_path: trackmaniarl.algorithms.implicit_quantile_q_learning:ImplicitQuantileQLearning
The stable contracts in trackmaniarl.core include Learner, Policy,
ModelFactory, ReplayStore, Sampler, FeaturePipeline, Evaluator,
RunLogger and CheckpointCodec. Game-specific implementations belong in the
generated extension project, so offline validation does not require Trackmania
or optional game dependencies.
Every run writes a redacted immutable manifest, local JSONL events, checkpoints
and bounded compressed episode artifacts. Only the learner needs W&B
credentials; WANDB_API_KEY can be supplied through the environment or project
.env.
See the SDK guide for the full component schema and a built-in run example. Release history is in the changelog.
Development
Clone the repository and install the development group:
git clone https://github.com/Palamabron/AITrackmania.git
cd AITrackmania
uv sync --group dev
uv run poe fmt
uv run poe types
uv run poe test
The commands are intentionally identical on Windows, Linux, WSL and CI. See CONTRIBUTING.md and SECURITY.md before opening a contribution or reporting a vulnerability.
Project status and attribution
TrackmaniaRL is beta software. The project originated from TMRL and has since been substantially redesigned. It is not affiliated with or endorsed by Ubisoft, Nadeo or the TMRL maintainers. Trackmania is a trademark of Nadeo/Ubisoft. See NOTICE for attribution.
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