Agent Debugger for LangChain/LangGraph
Project description
adb: Agent Debugger for LangChain/LangGraph
A terminal UI debugger that combines application-level agent inspection (state, memory, tool calls, messages) with Python-level debugging (breakpoints, stepping, variable inspection).
Motivation
An agent developer needs to answer two kinds of questions simultaneously:
-
Application-level: "How did state or memory change? What tools were called and how?"
-
Code-level: "Why did this node produce that output? What's in the local variables at line 42? Why did the conditional branch go left?"
When you stop at a breakpoint inside a node, you want to see both the Python locals and the graph-level context (which node, what triggered it, the full agent state).
A combined debugger makes "zoom in / zoom out" seamless
Quick Start
# Install
uv add agent-debugger
# Debug a LangGraph agent script
adb run my_agent.py
# Attach to a specific graph object
adb attach my_module:graph
# Attach with optional renderers/providers
adb attach my_module:graph \
--store-renderer my_mod:StoreRenderer \
--state-renderer my_mod:StateRenderer \
--output-renderer my_mod:ChatOutputRenderer \
--tool-renderer my_mod:ToolRenderer \
--state-mutator my_mod:StateMutator
Run from Source
# Create/update local env from this repo
uv sync --dev
# Run adb directly from source (project root)
uv run adb run examples/simple_agent.py
# Equivalent module invocation
uv run python -m agent_debugger.cli run examples/simple_agent.py
Simple Agent Demo
# Run simple_agent with all demo renderer/mutator extensions
uv run adb run examples/simple_agent.py \
--store-renderer examples.simple_extensions:SimpleStoreRenderer \
--output-renderer examples.simple_extensions:SimpleChatOutputRenderer \
--tool-renderer examples.simple_extensions:SimpleToolRenderer \
--state-mutator examples.simple_extensions:SimpleStateMutator
# Optional: enable LiteLLM tool-calling path in examples/simple_agent.py
# (example model uses Vertex + service account/ADC auth)
USE_LITELLM=1 LITELLM_MODEL=vertex_ai/gemini-2.0-flash uv run adb run examples/simple_agent.py \
--store-renderer examples.simple_extensions:SimpleStoreRenderer \
--output-renderer examples.simple_extensions:SimpleChatOutputRenderer \
--tool-renderer examples.simple_extensions:SimpleToolRenderer \
--state-mutator examples.simple_extensions:SimpleStateMutator
Features
- Application-level debugging: See agent state, messages, tool calls, state diffs
- Code-level debugging: Set breakpoints, step through code, inspect variables
- Agent-level breakpoints: Break on node start, tool call, or state change
- Optional renderers/providers: Custom state, store, tools, chat output, and state mutation hooks
- Persistent tool history: Tool calls are kept across turns in the Tools pane and grouped by turn
import agent_debugger as adb; adb.set_trace(): Drop into the debugger from anywhere in your agent code
Usage
# Set a breakpoint on a node
/break node agent
# Set a breakpoint on a tool
/break tool search_listings
# Break when a state key changes
/break state messages
# Standard Python breakpoint
/break line my_agent.py:42
# Clear local UI context
/clear
# Local clear + optional mutator mutation
/clear memory
See /help in the TUI for all commands.
Programmatic Breakpoints
You can drop into the adb debugger from anywhere in your agent code using Python's built-in breakpoint():
PYTHONBREAKPOINT="adb.set_trace" adb run my_agent.py
Then add breakpoint() calls in your code:
def my_node(state: dict) -> dict:
messages = state.get("messages", [])
breakpoint() # execution pauses here in the adb UI
return {"messages": [...]}
Or call adb.set_trace() directly:
def my_node(state: dict) -> dict:
import agent_debugger as adb; adb.set_trace()
return {"messages": [...]}
Debug Keys
When at a breakpoint, use pudb-style keys:
| Key | Action |
|---|---|
c |
Continue execution |
n |
Step over (next line) |
s |
Step into |
r |
Step out (return / finish) |
Implementation note: When a breakpoint hits, the Input widget is disabled (inp.disabled = True). This prevents it from consuming keystrokes, so c/n/s/r go to the App's BINDINGS instead. When the user presses c (continue), the Input is re-enabled and re-focused.
Design
See Design.md.
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