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AuthForge Python SDK

Official Python SDK for AuthForge: credit-based license key authentication with Ed25519-verified responses.

Uses cryptography for Ed25519 verification. Works on Python 3.9+.

How licensing works

  1. Activate online. login() calls POST /auth/validate. The server checks revocation, expiry, HWID binding, and credits, then returns an Ed25519-signed session with a TTL.
  2. Run through the grace period. By default the app keeps running on the signed session with no further network calls. A background check re-verifies the signature locally and fails when the session TTL expires. The grace period equals the session TTL: default 24h, and the server clamps requested values to 1h to 7d.
  3. Optionally enable online check-ins. With online_heartbeat=True, the SDK also calls POST /auth/heartbeat every heartbeat_interval seconds for fast revocation and concurrent-use detection.

Separately, for machines that can never reach the internet, an operator can mint a signed offline license file (.authforge) in the AuthForge dashboard or Developer API. The SDK verifies it locally with your app public key: see Offline license files.

Features

Everything in this list ships in authforge.py today:

  • License validation via POST /auth/validate, returning a signed session payload.
  • Ed25519 signature verification on every /auth/validate and /auth/heartbeat response; tampered or unsigned responses are rejected.
  • Key rotation: public_key accepts a single key, a list of keys, or a comma-separated string. The SDK trusts a signature that matches any key in the list, so you can roll the server-side signing key without breaking deployed clients.
  • Grace period by default: after one successful activation, the app runs on the signed session (no network) until the TTL expires.
  • Online check-ins (opt-in): periodic /auth/heartbeat calls for fast revocation and concurrent-use detection.
  • Offline license files (.authforge): login_from_file() / verify_license_file() verify a cloud-minted, Ed25519-signed file with zero network access for air-gapped machines.
  • Nonce anti-replay: a fresh 128-bit nonce is sent on every request and the echoed nonce in the signed payload is checked before the response is accepted.
  • HWID fingerprinting: deterministic device hash from MAC + CPU + disk serial, with graceful per-component fallback.
  • hwid_override: bind to any identity instead of the machine (for example tg:<id>, discord:<id>).
  • Seat enforcement: the server binds each HWID into a license's free slots up to maxHwidSlots; hwid_count / max_hwid_slots are surfaced on the result. A shared (unlimited-seat) key skips per-device binding.
  • Self-ban (self_ban()) for anti-tamper response, both pre-session and post-session.
  • Grace period duration control via ttl_seconds, with server-side clamping to [3600, 604800].
  • App variables / license variables for feature flags and tiered licensing.
  • Automatic retries for rate-limited and transient network failures, with a fresh nonce per retry.

Installation

Install from PyPI as authforge-sdk. In code, import the authforge module:

pip install authforge-sdk

Alternative: copy authforge.py into your project if you need a single-file vendored layout (you must still satisfy the cryptography dependency yourself).

Quick Start

After pip install authforge-sdk (or vendoring authforge.py), use:

from authforge import AuthForgeClient

client = AuthForgeClient(
    app_id="YOUR_APP_ID",           # from your AuthForge dashboard
    app_secret="YOUR_APP_SECRET",   # from your AuthForge dashboard
    public_key="YOUR_PUBLIC_KEY",   # from your AuthForge dashboard
)

license_key = input("Enter license key: ")

if client.login(license_key):
    print("Activated!")
    # Your app logic here. The app runs through the grace period by default:
    # no further network calls until the session TTL expires.
else:
    print("Invalid license key.")
    exit(1)

To detect revocations quickly (or concurrent use), enable online check-ins:

client = AuthForgeClient(
    app_id="YOUR_APP_ID",
    app_secret="YOUR_APP_SECRET",
    public_key="YOUR_PUBLIC_KEY",
    heartbeat_interval=900,   # check in every 15 minutes
    online_heartbeat=True,    # periodic POST /auth/heartbeat
)

Configuration

Parameter Type Default Description
app_id str required Your application ID from the AuthForge dashboard
app_secret str required Your application secret from the AuthForge dashboard
public_key str | Sequence[str] required App Ed25519 public key(s) (base64) from dashboard. Pass one key, a list of keys, or a comma-separated string to trust multiple keys during rotation (see Key rotation).
heartbeat_mode str | None None Deprecated shim (see Migrating from heartbeat_mode). Use online_heartbeat instead.
heartbeat_interval int 900 Seconds between background checks (minimum 10; default 15 min). Applies to both grace period checks and online check-ins.
api_base_url str https://auth.authforge.cc API endpoint
on_failure callable None Callback `(reason: str, exc: Exception
request_timeout int 15 HTTP request timeout in seconds
ttl_seconds int | None None (server default: 86400) The grace period duration: how long the app keeps running on the signed session without contacting AuthForge. Server clamps to [3600, 604800] (1h to 7d); preserved across check-in refreshes.
hwid_override str | None None Optional custom hardware/subject identifier. When set to a non-empty value, the SDK uses it instead of machine fingerprinting.
online_heartbeat bool (keyword-only) False Enable online check-ins: periodic POST /auth/heartbeat for fast revocation and concurrent-use detection.

Identity-based binding example (Telegram/Discord)

client = AuthForgeClient(
    app_id="YOUR_APP_ID",
    app_secret="YOUR_APP_SECRET",
    public_key="YOUR_PUBLIC_KEY",
    hwid_override=f"tg:{telegram_user_id}",  # or f"discord:{discord_user_id}"
)

Key rotation

public_key is a trust list. To rotate the server-side signing key without a flag-day, ship the new key alongside the previous one; the SDK accepts a signature that matches any entry:

client = AuthForgeClient(
    app_id="YOUR_APP_ID",
    app_secret="YOUR_APP_SECRET",
    public_key=["NEW_PUBLIC_KEY", "PREVIOUS_PUBLIC_KEY"],  # or "NEW,PREVIOUS"
)

client.public_keys exposes the full trust list; client.public_key is the first (primary) entry.

Grace period and online check-ins

Grace period (default). After a successful activation, the SDK re-verifies the cached signed session payload and checks the expiry timestamp locally at each heartbeat_interval: no network calls. When the session TTL expires, it triggers failure with session_expired. The grace period is session continuation within the session TTL (default 24h, server clamps 1h to 7d) after one successful online activation. It is not persistent offline licensing, and a mid-session revocation is not picked up until the next online validate or check-in.

Online check-ins (opt-in, online_heartbeat=True). The SDK calls /auth/heartbeat every heartbeat_interval seconds with a fresh nonce, verifies signature + nonce, and triggers failure on invalid session state. Use this when you need fast revocation propagation or concurrent-use detection.

Tune ttl_seconds to set the grace period duration (server default 24h, clamped to 1h to 7d).

Offline license files (.authforge)

For machines that never connect to the internet, the operator mints a signed offline license file in the AuthForge dashboard (License page -> Mint .authforge file) or via POST /v1/licenses/{licenseKey}/offline-files. The file is a standalone Ed25519-signed document; the SDK verifies it with only your app public key and the machine HWID. It never contacts AuthForge and never starts online check-ins.

Grace period (default) Offline license file
Needs network Once, at login() Never on the end machine
What is verified Signed session from /auth/validate Signed document minted in the cloud
Lifetime Session TTL: 1h to 7d Operator-chosen expiry or lifetime (perpetual licenses only)
Revocation Picked up at the next online validate / check-in Not reachable: the file stays valid until its own expiry
Cost 1 credit per login() 1 credit per mint; verifying is free
from authforge import AuthForgeClient

client = AuthForgeClient(
    app_id="YOUR_APP_ID",
    app_secret="YOUR_APP_SECRET",  # unused for offline files but still required by the constructor
    public_key="YOUR_PUBLIC_KEY",
    on_failure=lambda reason, exc: print(reason, exc),
)

# 1. The customer sends you this value so you can bind the file to their machine:
print("HWID:", client.get_hwid())

# 2. Later, authorize from the minted file (path or armored text). No network.
if client.login_from_file("license.authforge"):
    info = client.get_offline_license()
    print("Offline license OK until", info["expires_at"] or "forever")
    print(client.get_license_variables())

Collect the HWID from the same SDK build that will load the file: fingerprints are not portable across SDKs or languages. After login_from_file(), get_session_kind() returns "offline" ("online" after login(), None when logged out).

verify_license_file() (module function and client method) performs the same checks without touching client state. Failure codes, in check order: bad_armor, bad_signature, unsupported_version, malformed_payload, wrong_app, expired, hwid_mismatch. login_from_file() reports them through on_failure("offline_login_failed", exc) and returns False; it never calls os._exit.

File format (version 1): PEM-style armor with informational headers, a base64 JSON payload (v, appId, licenseKey, jti, kid, issuedAt, expiresAt, hwid policy, optional label/variable snapshots) and a detached Ed25519 signature over the UTF-8 bytes of the base64 payload string - the same contract as /auth/validate. See offline_license_vectors.json for conformance vectors.

Migrating from heartbeat_mode

Earlier releases required heartbeat_mode="LOCAL" or "SERVER". The argument is now optional and deprecated; it still works but emits a DeprecationWarning.

  • heartbeat_mode="LOCAL" maps to the default behavior (the grace period): just remove the argument.
  • heartbeat_mode="SERVER" maps to online_heartbeat=True.
  • If both arguments are set, either one enables online check-ins: heartbeat_mode="SERVER" is not overridden by online_heartbeat=False.
# Before
client = AuthForgeClient(app_id, app_secret, public_key, heartbeat_mode="SERVER")

# After
client = AuthForgeClient(app_id, app_secret, public_key, online_heartbeat=True)

For code that still reads it, client.heartbeat_mode remains available and reflects the effective policy ("SERVER" when online check-ins are enabled, "LOCAL" otherwise).

Billing

  • 1 login() or validate_license() call = 1 credit (one /auth/validate debit each).
  • 10 online check-ins on the same license = 1 credit (billed every 10th successful /auth/heartbeat). Grace period checks are local and free.

A desktop app running 6h/day with online check-ins at a 15-minute interval burns ~3-4 credits/day. The server enforces /auth/heartbeat at 6 requests/minute per license key, so keep intervals at 10 seconds or higher and pick the interval based on how fast you need revocations to propagate (they always land on the next check-in).

Methods

Method Returns Description
login(license_key) bool Activates: validates the key online and stores the signed session (sessionToken, expiresIn, appVariables, licenseVariables)
validate_license(license_key) ValidateLicenseResult Same /auth/validate + signatures as login; does not store session or start background checks; returns a dict with valid / code and never calls on_failure or os._exit
self_ban(...) dict Requests /auth/selfban to blacklist HWID/IP and optionally revoke (session-authenticated only)
login_from_file(path_or_text) bool Authorizes from an offline .authforge file with no network; never starts background checks; failures go to on_failure("offline_login_failed", …)
verify_license_file(path_or_text, *, now=None) VerifyLicenseFileResult Verifies a .authforge file with this client's app id / keys / HWID without changing state
get_offline_license() dict | None Metadata of the offline file in use (jti, expires_at, hwid_policy, …)
get_session_kind() "online" | "offline" | None Which kind of session the client holds (None when logged out)
get_hwid() str The HWID this client sends (or hwid_override); customers share it to receive a bound file
logout() None Stops background checks and clears all session/auth state
is_authenticated() bool True when an active authenticated session exists
get_session_data() dict | None Full decoded payload map
get_app_variables() dict | None App-scoped variables map
get_license_variables() dict | None License-scoped variables map

Failure Handling

If authentication fails (activation rejected, check-in fails, signature mismatch, grace period expired, etc.), the SDK calls your on_failure callback if one is provided. If no callback is set, the SDK calls os._exit(1) to terminate the process. This is intentional: it prevents your app from running without a valid license.

validate_license() does not trigger on_failure or os._exit: check result["valid"] and result["code"].

Recognized server errors (KNOWN_SERVER_ERRORS): invalid_app, invalid_key, expired, revoked, hwid_mismatch, no_credits, app_burn_cap_reached, blocked, rate_limited, replay_detected, app_disabled, session_expired, revoke_requires_session, bad_request, malformed_request, system_error

Request retries are automatic inside the internal HTTP layer:

  • rate_limited: retry after 2s, then 5s (max 3 attempts total)
  • network failure: retry once after 2s
  • every retry regenerates a fresh nonce
def handle_auth_failure(reason, exception):
    print(f"Auth failed: {reason}")
    if exception:
        print(f"Details: {exception}")
    # Clean up and exit gracefully
    sys.exit(1)

client = AuthForgeClient(
    app_id="YOUR_APP_ID",
    app_secret="YOUR_APP_SECRET",
    public_key="YOUR_PUBLIC_KEY",
    on_failure=handle_auth_failure,
)

Self-ban (tamper response)

Use self_ban() when anti-tamper checks trigger:

# Post-session (authenticated): defaults to revoke + HWID/IP blacklist.
client.self_ban()

# Pre-session: pass license_key, SDK automatically disables revoke_license.
client.self_ban(license_key="AF-XXXX-XXXX-XXXX")

# Custom flags:
client.self_ban(
    blacklist_hwid=True,
    blacklist_ip=True,
    revoke_license=False,
)

self_ban() automatically chooses mode:

  • Uses post-session mode when a session token is available (session_token arg or current SDK session).
  • Falls back to pre-session mode using license_key + nonce + app secret.
  • In pre-session mode, revoke is forced off client-side to avoid unsafe key revocations.
  • Not available after login_from_file(): offline sessions have no server session, so self_ban() with no explicit license_key / session_token raises ValueError("offline_session") without contacting the server.

How It Works

  1. Activate: login() uses hwid_override if provided; otherwise it collects a hardware fingerprint (MAC, CPU, disk serial). It then generates a random nonce and sends everything to the AuthForge API. The server validates the license key, binds the HWID, deducts a credit, and returns a signed payload with a TTL. The SDK verifies the Ed25519 signature and nonce to prevent replay attacks.

  2. Background checks: a daemon thread wakes at the configured interval. By default it enforces the grace period: it re-verifies the stored signature and checks expiry without network calls. With online_heartbeat=True, it instead sends /auth/heartbeat with a fresh nonce and verifies the response.

  3. Crypto: both /validate and /heartbeat responses are signed by AuthForge with your app's Ed25519 private key. The SDK verifies every signed payload using your configured public_key and rejects tampered responses.

Hardware ID

The SDK generates a deterministic hardware fingerprint by hashing:

  • MAC address
  • CPU identifier
  • Disk serial number

Each component falls back gracefully if it can't be read (e.g. permissions issues). The HWID is sent with every auth request so the server can enforce per-device license limits.

For non-device identities (for example Telegram users), pass hwid_override such as tg:<user_id>.

Test Vectors

The shared test_vectors.json file validates cross-language Ed25519 verification behavior. offline_license_vectors.json (generated from a fixed test seed in the Node SDK repo) is the cross-SDK conformance suite for .authforge offline license files: good files plus the bad_signature, wrong key, wrong_app, expired, hwid_mismatch, unsupported_version and bad_armor rejects.

Requirements

  • Python 3.9+
  • Dependency: cryptography

License

MIT

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