Skip to main content

Unreal plugin for Conductor Cloud Rendering Platform.

Project description

Conductor plugin for Unreal

Unreal Engine plugin to manage MovieRenderPipeline submissions to Conductor's cloud service.

Supported software: Unreal Engine 5 and higher

Development

See DEVELOPMENT for more information.

Changelog

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

0.0.1 - 2024-07-05

Added

  • ConductorJob and PerforceConductorJob classes that represent conductor job payload
  • ConductorJobBuilder class
  • ConductorJobSubmitter class
  • Common utilities:
    • context.Context class for resolving templated strings
    • dependency_collector.DependencyCollector class for search Unreal asset dependencies recursively
    • perforce.PerforceConnection class for manage Perforce entities
    • unreal_paths module for working with UE pths

0.0.2 - 2024-08-01

Added

  • Compile C++ binaries for different Unreal Engine version in python -m build. Compiled plugins saved within Plugins folder in pip package: Plugins\ConductorUE_5.3.zip
  • Added Unreal Engine/Project compatible Conductor plugin version installation in post_install.py script
  • Added ability to find all Unreal Engine versions installed with Epic Games Launcher

0.0.3 - 2024-08-01

Changed

  • Updated p4utils-for-unreal package version number in dependencies

0.0.4 - 2024-08-01

Changed

  • p4utils-for-unreal moved inside of ciounreal repo

0.0.5 - 2024-08-14

Changed

  • Fixed notifications for failing jobs
  • Unique Perforce workspace name generation in case of host machine name collision

0.0.6 - 2024-08-15

Changed

  • Exit Unreal Editor in case of errors, returning an appropriate exit code
  • Fixed Perforce workspace clearing issue when some files are checked out on the rendering instance
  • Handle Render Executor exceptions and exit Unreal Editor to prevent it from hanging in an idle state

0.0.7 - 2024-08-28

Changed

  • Update Unreal plugin metadata for Epic Marketplace
  • Collect soft reference dependencies for Unreal assets in Perforce job
  • Add "Reconnect" button in Plugin settings
  • Enable by default setting for Unreal plugin
  • Update unique workspace name generation algorithm for Perforce

0.0.8 - 2024-09-02

Changed

  • Add "Reconnect" button in Main toolbar Menu
  • Add plugin icons
  • Update enable by default setting for Unreal plugin in setup.py

[0.0.10b1] - 2024-09-02

Changed

  • Matching Unreal render specs by displaying only single GPU instance types

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distributions

No source distribution files available for this release.See tutorial on generating distribution archives.

Built Distribution

If you're not sure about the file name format, learn more about wheel file names.

ciounreal-0.0.10b2-py2.py3-none-any.whl (54.4 kB view details)

Uploaded Python 2Python 3

File details

Details for the file ciounreal-0.0.10b2-py2.py3-none-any.whl.

File metadata

  • Download URL: ciounreal-0.0.10b2-py2.py3-none-any.whl
  • Upload date:
  • Size: 54.4 kB
  • Tags: Python 2, Python 3
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.0.1 CPython/3.8.20

File hashes

Hashes for ciounreal-0.0.10b2-py2.py3-none-any.whl
Algorithm Hash digest
SHA256 55a8108f2fc6a41ca0d67e6e74ca95ba69a58036f1e0f0dbdbe89dbc1345b9bd
MD5 2f50f331a42752b4d0da5d9acf69edde
BLAKE2b-256 86d5798da4332586dedc58d3ffbe7f835a03b4926eaf60a82464641848801698

See more details on using hashes here.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page