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fasthamer

Realtime HaMeR 3D hand mesh recovery on the Apple Neural Engine. Give it an image, get a 3D hand mesh, MANO parameters, 3D joints, camera parameters, and 2D joints per hand — a MediaPipe-Hands-style API, but with a full 3D hand mesh behind it.

  • Fast: the whole network (ViT-H backbone + MANO head) runs as one CoreML program on the ANE and the mesh stage takes ~0.6 ms per hand — ~30 FPS end-to-end with two hands at 640px on a fanless M4 MacBook Air, torch-free at runtime.
  • Simple: pip install fasthamer → fasthamer.load() → result = hands(rgb). No accounts, no license forms: the default hand mesh is NVIDIA's Apache-licensed SOMA-X hand, regressed from HaMeR's MANO parameters by mano2soma-x (~2 mm from the MANO mesh). If you have a MANO license you can get the MANO mesh instead (hand_model="mano").
  • Complete outputs: MANO global_orient / hand_pose / betas (rotation matrices and axis-angle), the hand mesh (2859-vertex SOMA-X or 778-vertex MANO), 21 3D joints, camera intrinsics + per-hand translation, projected 2D joints.
  • Batteries included: hand detection via fasthands (CoreML/ANE, ~1 ms) and a tiny C mesh rasterizer for overlays (~10x faster than pyrender, no GPU/OpenGL).

Requires macOS on Apple Silicon.

Install

pip install fasthamer
fasthamer-webcam --mirror                 # live demo: 3D mesh overlay from your webcam

That's it. The first fasthamer.load() (or fasthamer-setup, if you prefer to pre-download) fetches the CoreML model bundle (~470 MB) and the SOMA-X hand assets (~40 MB) into ~/.cache/fasthamer, then compiles the model for your device (one-time, typically 10-30 s). Every load after that takes a couple of seconds and works offline.

Optional: the MANO mesh

hand_model="mano" gives you the 778-vertex MANO mesh instead of the SOMA-X hand. MANO is free for non-commercial research but license-gated, so fasthamer does not ship it: create an account at https://mano.is.tue.mpg.de, accept the license there, then

fasthamer-setup --mano                           # prompts for a path, or Enter to download with your account
fasthamer-setup --mano ~/Downloads/mano_v1_2.zip # or use the file you already have
fasthamer-webcam --mirror --hand-model mano

fasthamer either imports a MANO_RIGHT.pkl / mano_v1_2 folder / zip you already have, or downloads mano_v1_2.zip with your MANO account email + password (sent only to the MPI server, never stored), and converts it once to a small .npz in ~/.cache/fasthamer/mano/. The same prompt runs on the first load(hand_model="mano") if you skip setup. Non-interactive environments: point FASTHAMER_MANO_PATH at your file, or set MANO_USERNAME and MANO_PASSWORD; python -m fasthamer.mano_download downloads the zip on its own.

Quickstart

import cv2
import fasthamer

hands = fasthamer.load()                       # mode="image", hand_model="soma" by default
rgb = cv2.cvtColor(cv2.imread("photo.jpg"), cv2.COLOR_BGR2RGB)
result = hands(rgb)

for hand in result:
    hand.is_right          # bool (left hands: see note below)
    hand.keypoints_2d      # (21, 2)  pixels in the input image
    hand.keypoints_3d      # (21, 3)  meters, hand-centered
    hand.keypoints_camera  # (21, 3)  meters, camera frame (= keypoints_3d + cam_t)
    hand.vertices          # (2859, 3) SOMA-X hand mesh, hand-centered (778 with hand_model="mano")
    hand.soma_joints       # (25, 3)  SOMA-X skeleton joints (None with hand_model="mano")
    hand.cam_t             # (3,)     hand -> camera translation
    hand.global_orient     # (3, 3)   MANO global orientation (rotation matrix)
    hand.hand_pose         # (15, 3, 3) MANO pose  (also .hand_pose_aa / .global_orient_aa)
    hand.betas             # (10,)    MANO shape

result.focal, result.cx, result.cy   # pinhole camera: u = f*X/Z + cx
overlay = hands.render(rgb, result)               # mesh overlay (C rasterizer)
overlay = fasthamer.draw_landmarks(overlay, result)  # 2D skeleton

Video mode

mode="video" enables temporal hand tracking in the detector (faster and smoother than per-frame detection) — feed frames sequentially:

hands = fasthamer.load(mode="video")
while True:
    ok, frame = cap.read()
    result = hands(cv2.cvtColor(frame, cv2.COLOR_BGR2RGB))

Webcam demo

fasthamer-webcam (installed with the package) opens your webcam and overlays the reconstructed meshes in realtime:

fasthamer-webcam --mirror              # selfie view
fasthamer-webcam --hand-model mano     # MANO mesh instead of SOMA-X (needs fasthamer-setup --mano)
fasthamer-webcam --soma                # MANO vs SOMA-X comparison view (blend/flicker/wire, key 'o')
fasthamer-webcam --skeleton            # 2D joints instead of the mesh
fasthamer-webcam --camera 0            # pick a camera (auto-probed by default)
fasthamer-webcam --stabilize           # lock Right/Left per hand across frames
fasthamer-webcam --camera clip.mp4     # run on a video file instead of a camera
fasthamer-webcam --record out.mp4      # also save the annotated output
fasthamer-webcam --no-display --max-frames 120   # headless benchmark, prints FPS

Keys: q / ESC quit, m toggle mesh, s toggle skeleton. It uses the same low-latency loop as the threaded example below (freshest-frame capture thread

  • worker/display split), so the FPS shown is the real end-to-end rate — it is capped by your camera's frame rate, and only drops below that when the model is the bottleneck (hold your hands in view when benchmarking; with no hands only the ~1 ms detector runs). See fasthamer-webcam --help for the full option list (--max-hands, --alpha, --force-handedness, --fasthands-detector, --compute-units, --width/--height, ...).

Examples:

  • examples/image_demo.py — single image in, mesh + skeleton overlay out.
  • examples/webcam_demo.py — minimal synchronous webcam loop (easiest to read).
  • examples/webcam_threaded_demo.py — low-latency webcam demo: a background camera thread always serves the freshest frame, and a worker/display split keeps the window responsive while the mesh stays aligned to the frame it was computed on. Use this one if the simple demo feels laggy (cv2.VideoCapture otherwise hands you buffered, stale frames). Supports --no-display --max-frames N for benchmarking.

Conventions

  • Input images are RGB uint8 (H×W×3).
  • 3D outputs use a camera-style frame: x right, y down, z forward, meters. hand.vertices / hand.keypoints_3d are hand-centered; add hand.cam_t (or use the *_camera properties) for camera-frame coordinates. Projection uses the pinhole camera in the result (result.project(pts)).
  • Joint order is MANO/OpenPose-style: wrist, then 4 joints each for thumb, index, middle, ring, pinky (fasthamer.HAND_EDGES has the skeleton). With the SOMA-X hand these are the SOMA skeleton's MCP/PIP/DIP/tip joints (and the MANO wrist position); they sit within a few mm of MANO's regressed joints, except the MCP row which is ~1 cm further down the palm. hand.soma_joints has all 25 SOMA joints.
  • Left hands: HaMeR mirrors left-hand crops, so MANO parameters always describe a right MANO hand. vertices/keypoints_3d are already un-mirrored. To re-pose a left hand yourself, apply the params to a right-hand MANO model and negate x.
  • hands.faces gives the triangle faces of the active hand model (SOMA-X 5692, MANO 1538); flip winding for left hands.

Options

fasthamer.load(
    mode="image",             # or "video"
    max_hands=2,
    hand_model="soma",        # "soma" (SOMA-X hand, no MANO needed) or "mano"
    detector="fasthands",     # detection stack: "fasthands" or "mediapipe"
    fasthands_detector=None,  # model inside fasthands: "whim" or "mediapipe"
    model_dir=None,           # local model bundle dir (skips the download)
    soma_dir=None,            # local SOMA-X asset dir (skips the download)
    mano_path=None,           # hand_model="mano": your MANO_RIGHT.pkl / mano_v1_2 folder / zip
                              #   (default: the copy cached by fasthamer-setup --mano)
    rescale_factor=2.0,       # hand-box padding before cropping
    swap_handedness=False,    # if handedness looks inverted (mirrored inputs)
    stabilize_handedness=False,  # video: lock R/L per hand across frames
    handedness_iou=0.3,       # IoU to treat a detection as the same hand
    handedness_ttl=10,        # drop a track after N unseen frames
    handedness_switch_frames=5,  # switch only after N consecutive disagreements
    force_handedness=None,    # "right" / "left" to pin it outright
    compute_units="CPU_AND_NE",
)

Choosing a hand detector

Two independent choices, and confusingly both offer something called "mediapipe" — they are not the same thing:

  • detector picks the detection stack: "fasthands" (default) runs MediaPipe Hands ported to CoreML on the Neural Engine, ~1 ms/frame; "mediapipe" runs Google's official MediaPipe Tasks API on TFLite/XNNPACK/GPU (needs pip install "fasthamer[mediapipe]", and exposes det_conf / track_conf).
  • fasthands_detector picks the detector model inside fasthands (requires fasthands >= 0.4.0): "whim" — the WHIM-fine-tuned full-hand-box detector, steadier than the palm detector; "mediapipe" — the original palm detector. Left as None, fasthands' own default (whim) applies.
hands = fasthamer.load(mode="video", fasthands_detector="mediapipe")

The two detector models frame hands differently — on the bundled test image the boxes are [408,507,583,921] (whim) vs [414,518,584,906] (palm) — and that box drives the crop fed to HaMeR, so the choice affects the reconstructed geometry, not just detection recall. Worth trying both on unusual footage (egocentric/wrist cameras, heavy foreshortening).

Handedness stability (video)

Detectors decide Right/Left from a single frame, so on hard footage — foreshortened, self-occluding hands, e.g. a wrist/egocentric camera — the label can flicker frame to frame. This is not cosmetic: HaMeR is a right-hand model, so "left" hands are mirror-flipped before the network and un-mirrored after. A flickered label produces mirror-wrong geometry on that frame (we measure ~200 mm of vertex jump on an otherwise identical frame), which is why relabeling the output afterwards is not enough.

stabilize_handedness=True fixes it upstream of the crop: each hand gets a persistent IoU-matched track, and a spatially continuous hand keeps the label it first appeared with. Tracks expire after handedness_ttl unseen frames so a genuinely new hand can re-acquire.

The lock is hysteretic, not permanent: a tracked hand only switches its label once the detector disagrees for handedness_switch_frames consecutive frames (default 5). A single agreeing frame resets the streak, so alternating flicker never accumulates into a switch — but a sustained correction still wins, so a genuinely misidentified hand recovers instead of staying wrong for the life of the track. Set handedness_switch_frames=0 for a permanent lock.

hands = fasthamer.load(mode="video", stabilize_handedness=True)
...
hands.reset()      # clear tracks when the video sequence restarts

For rigs where handedness is known and fixed (single-hand egocentric mounts), force_handedness="right" pins every detection outright — a stronger constraint that takes precedence over the tracker. Both are orthogonal to swap_handedness, which is a global flip applied by the detector.

Environment variables: FASTHAMER_MODEL_DIR / FASTHAMER_SOMA_DIR point at a local model bundle / SOMA-X asset directory; FASTHAMER_ASSETS_URL / FASTHAMER_SOMA_ASSETS_URL override where they are downloaded from; FASTHAMER_MANO_PATH points at your MANO model (MANO_RIGHT.pkl, mano_v1_2/, or mano_v1_2.zip); MANO_USERNAME / MANO_PASSWORD let setup download it non-interactively.

How it works

MediaPipe-style palm detection (fasthands, ANE) finds hand boxes; each box is cropped HaMeR-style and run through a single CoreML mlprogram containing the ViT-H backbone (192×144 input, interpolated position embeddings) and the MANO transformer head — 6-bit palettized weights — which outputs the MANO parameters and camera.

The mesh stage then runs without torch:

  • SOMA-X hand (default). The mano2soma-x ResMLP maps the MANO parameters to SOMA-X hand parameters (25 joint rotations, 20 identity coefficients, 24 bone scales, root translation); it runs as a CoreML model (fp32, ~0.4 ms). SOMA-X's hand model (identity PCA, closed-form skeleton fit, forward kinematics, skinning) is re-implemented in C (fasthamer.soma_np / soma_stage.c, ~0.15 ms per hand) and matches the reference py-soma-x implementation to 0.05 mm. The regressed SOMA hand is within ~2 mm (mean vertex distance) of the MANO mesh HaMeR implies.
  • MANO hand (hand_model="mano"). The MANO mesh (778 vertices) is computed in numpy from your MANO_RIGHT.pkl (fasthamer.mano, ~0.5 ms per hand, no chumpy/scipy); it matches HaMeR's smplx MANO layer to 1e-7 m.

End-to-end outputs match the reference HaMeR torch pipeline to a few mm (fp16 + palettization noise). The overlay renderer is a small C rasterizer with supersampled anti-aliasing, compiled once on first use.

License

Code: MIT. The CoreML model bundle is converted from the MIT-licensed HaMeR checkpoint and contains no MANO data. The SOMA-X hand model data is NVIDIA's SOMA-X (Apache-2.0). The mano2soma-x regressor was trained on HaMeR's training annotations, which come from research-only datasets and MANO fits, so treat it — like the HaMeR weights themselves — as a research asset. The MANO model (hand_model="mano") is licensed by the Max Planck Institute for non-commercial scientific research and is obtained by you from your own account at https://mano.is.tue.mpg.de under its license; fasthamer only reads the copy you provide. Cite HaMeR, SOMA and MANO in academic work.

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