HVBattle
HVBattle provides reusable HentaiVerse battle-domain APIs. It builds on
hvbrowser for the authenticated Hentaiverse browser session and keeps the
private command-line runner in a separate application workspace.
The package exposes a policy-neutral BattleSession, atomic battle actions,
and a BattleRunner that runs exactly one already-active battle using a
client-supplied BattleStrategy. It never repairs equipment, recovers stamina,
or starts Arena, Ring of Blood, or GrindFest on its own. Campaign policy and
post-battle work belong to the calling application.
BattleSession is a facade, not an HVDriver subclass. It composes an explicit
HentaiVerseSession, a battle-scoped state store, a battle launcher, and shared
action/item/skill/buff collaborators. The raw browser used by battle components
is session.hentaiverse.browser; non-battle operations remain grouped under
the other session.hentaiverse services instead of leaking into the
battle-domain surface.
Every BattleInterruptedError, including each subclass, requires a keyword-only
diagnostic_code. The code is a validated 1–128 character lowercase ASCII
machine identifier matching [a-z0-9][a-z0-9_.:-]*; durable records and public
failure classification should use it. The exception message remains private,
human-oriented diagnostic detail.
The game's final completion acknowledgement is a runner-owned safety step.
BattleRunner captures the immutable completion and round summary before
clicking the exact finishbattle.png control at most once, revalidating that
the selected control still belongs to the observed completion document first.
It returns BattleCompleted only after a new, ready document on the same realm
has no battle, finish, next-floor, or PonyChart controls. A click or navigation
error is reconciled through read-only state probes and is never resent; missing
positive exit evidence raises BattleInterruptedError.
Battle presence and turn readiness are separate safety boundaries.
BattlePresence.ACTIVE means positive evidence forbids another navigation or
submission; a #battle_main shell is sufficient and is never parsed merely to
prove presence. Turn preparation then uses BattleTurnState and
BattleTurnPhase to distinguish NOT_READY, an actionable active turn,
next-floor transition, PonyChart challenge, positive completion, and an absent
battle page. BattleRunner defers a NOT_READY document without invoking
client lifecycle or strategy code. If it remains unready through the bounded
deadline, the runner saves one bounded, redacted battle_state_not_ready page
diagnostic and raises BattleStateReadinessError rather than reporting the
battle absent or resubmitting it.
Next-floor transition DOM is never accepted over a retained duplicate XHR receipt: a matching monitor must be either unsent with count zero or sent once with count one, even when the next round is already visible. If transition evidence remains unknown, recovery evidence freezes its XHR fields from that same retained monitor, so a duplicate cannot be hidden behind an unrelated count-one record.
An ambiguous submitted action has two exact same-browser recovery classes. A
turn or next-floor action may bind the sanitized
server-communication-failed dialog to its action token and carry either the
precise terminal status-zero error or an incomplete zero/one-send receipt. A
turn action is also recoverable without a dialog when the browser observes one
XHR remaining pending for at least five seconds on the same known document,
with null status/outcome. For this stalled-XHR class, unknown documents,
duplicate sends, other dialogs, younger requests, and completed requests fail
closed.
For the stalled-XHR class, the coordinator reads the document once more to
avoid racing an automatic navigation, then reloads the current page at most
once if that document is still unchanged. After that reload it polls for at
most ten seconds, ending the polling window immediately once the required
stable state is present rather than sleeping for the full duration. Recovery
never replays the cached action. It accepts only a new, ready document on the expected
persistent/Isekai realm after at least two stable state signatures. Complete
and next-floor controls take priority over PonyChart; an active phase
additionally needs its log/action-control markers and must parse with a live
monster. The runner then returns to turn preparation and asks strategy for a
fresh decision. A second ambiguity before a confirmed ACTED or next-floor
receipt exhausts that browser's recovery budget and raises
BattleRecoveryExhaustedError with diagnostic code
battle.action-recovery-exhausted. An unmatched action ambiguity raises
BattleInterruptedError with battle.action-outcome-unknown. HVBattle does
not open a replacement browser or choose a worker-restart budget; the calling
application owns that policy and must continue to honor the no-replay receipt
guards.
Irreversible turn, next-floor, PonyChart, Arena, Ring of Blood, GrindFest, and
final-exit operations use a correlated write-ahead audit lifecycle. The
library synchronously publishes action-intent-recorded before the first
server-facing mutation and refuses to mutate if that publication fails. Every
path that can continue then records submission evidence followed by an
authoritative receipt, a proven action-not-submitted, or
action-outcome-unknown. A later verified same-browser recovery resolves the
same action token with action-reconciliation-confirmed. A hard process loss
may leave an unmatched intent by design; the composition root must treat it as
replay-sensitive state and fail closed rather than issue the action again.
A ZendriverOperationTimeout is not treated like an ordinary retryable
TimeoutError, because its CDP command deliberately remains live. A live
timeout while arming or cleaning an action monitor, or while parsing session
state interrupts the runner. The calling application must retire that browser
generation instead of retrying the still-live operation in place. After a
click, the timeout leaves the post-click document unobservable, so that unknown
action is not eligible for first-use recovery. If it occurs inside recovery
after incident evidence was already established, the failed old-browser
reconciliation is reported as typed recovery exhaustion. Any subsequent
browser replacement or worker restart remains a calling-application decision.
BattleSession preloads the PonyChart classifier and ONNX model before opening
the browser, so a timed challenge never pays the first-load cost. The runner
checks for and resolves PonyChart before parsing an ordinary battle turn or
calling client strategy code. The displayed image's byte-exact CDP Network
response body stays in memory through classification and challenge handling;
an unavailable or invalid response aborts without a screenshot or re-request
fallback. Set ponychart_image_directory to
retain every detected challenge, including successful resolutions and failures;
the captured bytes are written once after each attempt under a
collision-resistant pony_chart_* name with its native PNG, JPEG, or WebP
suffix, and callers own retention for that directory. Without an image
directory, challenge images are never written to the filesystem.
PonyChart model files are stored as immutable, content-addressed generations.
Each update downloads both files over verified TLS into a same-filesystem
staging directory with finite socket and whole-bundle deadlines, exact
Content-Length accounting, and artifact size limits. It confirms that each
available response ETag agrees with HEAD checks before and after the transfer,
loads the pair through PonyChartClassifier, and fsyncs it before one atomic
current.json pointer replacement commits it. A local interrupted, partial, or
corrupt update therefore cannot advance the pointer to a partial or old/new
local pair, and old committed generations are retained. ETags are opaque cache
metadata rather than a cryptographic server-side bundle manifest. A fixed
advisory lock serializes pointer decisions across processes, preventing a
slower updater from replacing a newer commit. With no committed pointer, the
complete remote bundle is always fetched; uncommitted canonical cache files are
not adopted or deleted because they remain owned by ponychart-classifier.
refresh_ponychart_classifier() first adopts an already committed generation
from another process, then checks remote metadata and downloads only when
needed. It returns PonyChartRefreshOutcome.UPDATED or
PonyChartRefreshOutcome.CURRENT; unreachable metadata, transport failures,
validation failures, and commit failures raise instead of being reported as
current. Any failure leaves the previously published predictor-generation pair
available, while each prediction already in flight finishes on the exact
snapshot with which it started.
import asyncio
from hvbrowser import HentaiVerseSession
from hvbattle import BattleCompleted, BattleRunner, BattleSession, TurnDecision
class MyStrategy:
async def take_turn(self, session: BattleSession, /) -> TurnDecision:
if await session.go_next_floor():
return TurnDecision.ACTED
if not session.alive_monster_ids:
return TurnDecision.IDLE
if await session.attack_monster(session.alive_monster_ids[0]):
return TurnDecision.ACTED
return TurnDecision.IDLE
async def after_battle(session: BattleSession, completed: BattleCompleted) -> None:
print(completed)
async def main() -> None:
hentaiverse = HentaiVerseSession(headless=True)
async with BattleSession(
hentaiverse=hentaiverse,
ponychart_image_directory="pony_chart",
) as session:
result = await BattleRunner(session, MyStrategy()).run_current()
if isinstance(result, BattleCompleted):
await after_battle(session, result)
asyncio.run(main())
The example requires credentials through the normal EH_USERNAME and
EH_PASSWORD indirection and an already-active server battle; otherwise
run_current() returns None. TurnDecision.STOP deliberately returns a
BattleStopped result. Leaving the battle page without positive final-round
completion evidence raises BattleInterruptedError, so callers cannot mistake
an expired login or unexpected navigation for a completed battle.
BattleSession is not an API-compatible implementation of the old driver.
Migrate constructor strategy settings into a BattleStrategy, replace
driver.battle() with BattleRunner(session, strategy).run_current(), and
perform maintenance, post-battle tasks, and next-battle selection after the
returned BattleCompleted. Arena choice follows the same boundary:
list_arena_options() returns data and start_arena(option) starts only the
option explicitly selected by the caller.
The three goto_*() listing operations require an explicit expected_realm,
issue one canonical realm-scoped Battle URL GET, and then wait for an explicit
ten-second readiness deadline. Each readiness observation atomically reads URL
identity, all four battle markers, and the route-specific DOM. A blocker is
accepted when that same observation proves the trusted origin, expected realm,
and exact realm root path. A marker-free listing additionally requires the
exact canonical Battle query and its route DOM. Loading or otherwise unknown
documents are observed again until the deadline; the GET itself is never
retried. The operations do not hover, expand, inspect, or click the site menu.
If readiness remains unknown at the deadline, hbrowser captures one bounded,
private HTML diagnostic named battle_route_not_ready under
HBROWSER_LOG_DIR. Encounter query values are redacted by hbrowser, and its
file-size and retention limits apply. The raised BattleRouteReadinessError
exposes the resulting diagnostic_path for the application log without placing
HTML or raw URL queries in ordinary logs. A diagnostic capture failure is
recorded on the readiness error when the browser generation and log sink remain
usable. Browser-generation and log-persistence failures remain fatal and
propagate unchanged.
inspect_battle_presence() reports only what the current document represents;
its ABSENT result can describe a stale pre-battle tab and is therefore not a
startup decision. Account orchestration must use
reconcile_startup_battle_presence(expected_realm=...). A current-document
marker wins only when the same atomic observation proves the expected trusted
realm and root path. A marker-free current document, including a non-HV page,
causes one canonical Arena-listing GET for the explicit realm. A trusted
redirect blocker for PonyChart, active battle, or next-floor is adopted as
ACTIVE, and the final completion blocker is adopted as COMPLETION. A marker
in the current document on an untrusted origin, wrong realm, or unexpected path
is a navigation safety error, never battle evidence. After the canonical GET,
those identities remain unknown and are polled until the deadline. A trusted
battle redirect may instead use a route such as ss=ba with a private
encounter value, so its blocker is accepted without requiring the original
listing query. Neither that query nor the encounter value is emitted to the
ordinary log. The exact listing query remains mandatory when no blocker exists.
ABSENT is accepted only after the deadline observer reaches the validated
realm-scoped route with its Arena DOM and no blocker.
This atomic observation contract is the hvbattle 0.15 / hvbrowser 0.10
package line; the dependency range intentionally rejects older or newer minor
lines with different navigation contracts.
goto_ring_of_blood() and inspect_ring_of_blood() expose every listed named
challenge, including rows without a current start action, together with EXP
modifiers, entry costs, and the live Tokens of Blood balance. The snapshot's
options tuple contains only submit-capable actions, while challenges keeps
the complete row list; unavailable rows use None when EXP or entry-cost
metadata is not exposed. start_ring_of_blood(option, expected_before=snapshot)
revalidates the page and sanitized snapshot before submitting the existing
form. It returns a typed submitted, insufficient-tokens, unavailable, or
state-changed outcome; it never chooses a challenge or reads hidden form
credentials for the caller.
GrindFest uses the equivalent list_grindfest_options() and
start_grindfest(option) pair; the package does not silently choose the first
or last server option.
BaseControlPanel, ControlPanel, and NullControlPanel provide reusable
pause, named-action, named-toggle, and validated integer mechanisms. The
set_actions() API configures named action permissions. Integer edits become
live only after Apply or Enter, so partially typed mutation amounts are never
published. Closing the interactive window sets the pause flag before the GUI
exits. Custom BaseControlPanel subclasses must implement every declared
toggle, checklist, integer, action, pause, and lifecycle capability.
The package does not register campaign choices or choose their defaults: a
calling application owns the control names, labels, initial values, and the
policy that reads their committed state. Importing hvbattle does not import
Tk or start a GUI process.
Development
The dependency-free Lean model in formal/ covers the safety-critical action
and transition evidence predicates, the guarded same-browser recovery budget
and no-replay boundary, the final-completion acknowledgement click bound,
error-record ordering, and supervisor no-retry exit policy. Run it separately
from the Python checks:
(cd formal && lake build)
This is a proved model of the observable decision boundary, not an automatic translation of the Python, browser, network, or log-sink implementations. The offline Python and shell tests cover those implementation boundaries.
Build a clean environment backed by PyPI releases:
bash scripts/rebuild-env.sh
For coordinated local development before all dependent releases are on PyPI, overlay editable checkouts in dependency order:
uv pip install --python .venv/bin/python --reinstall --no-deps --editable \
/path/to/hbrowser
uv pip install --python .venv/bin/python --reinstall --no-deps --editable \
/path/to/hvbrowser
Commands that must preserve these editable overlays use uv run --no-sync.
License
This project is licensed under GPL-3.0-only. See LICENSE.
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