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HVBattle

HVBattle provides reusable HentaiVerse battle-domain APIs. It builds on hvbrowser for the authenticated Hentaiverse browser session and keeps the private command-line runner in a separate application workspace.

The package exposes a policy-neutral BattleSession, atomic battle actions, and a BattleRunner that runs exactly one already-active battle using a client-supplied BattleStrategy. It never repairs equipment, recovers stamina, or starts Arena/GrindFest on its own. Campaign policy and post-battle work belong to the calling application.

BattleSession preloads the PonyChart classifier and ONNX model before opening the browser, so a timed challenge never pays the first-load cost. The runner checks for and resolves PonyChart before parsing an ordinary battle turn or calling client strategy code.

import asyncio

from hvbattle import BattleCompleted, BattleRunner, BattleSession, TurnDecision


class MyStrategy:
    async def take_turn(self, session: BattleSession, /) -> TurnDecision:
        if await session.go_next_floor():
            return TurnDecision.ACTED
        if not session.alive_monster_ids:
            return TurnDecision.IDLE
        if await session.attack_monster(session.alive_monster_ids[0]):
            return TurnDecision.ACTED
        return TurnDecision.IDLE


async def after_battle(session: BattleSession, completed: BattleCompleted) -> None:
    print(completed)


async def main() -> None:
    async with BattleSession(headless=True) as session:
        result = await BattleRunner(session, MyStrategy()).run_current()
        if isinstance(result, BattleCompleted):
            await after_battle(session, result)


asyncio.run(main())

The example requires credentials through the normal EH_USERNAME and EH_PASSWORD indirection and an already-active server battle; otherwise run_current() returns None. TurnDecision.STOP deliberately returns a BattleStopped result. Leaving the battle page without positive final-round completion evidence raises BattleInterruptedError, so callers cannot mistake an expired login or unexpected navigation for a completed battle.

BattleDriver is only a transitional name alias for BattleSession, not an API-compatible implementation of the old driver. Migrate constructor strategy settings into a BattleStrategy, replace driver.battle() with BattleRunner(driver, strategy).run_current(), and perform maintenance, post-battle tasks, and next-battle selection after the returned BattleCompleted. Arena choice follows the same boundary: list_arena_options() returns data and start_arena(option) starts only the option explicitly selected by the caller. GrindFest uses the equivalent list_grindfest_options() and start_grindfest(option) pair; the package does not silently choose the first or last server option.

BaseControlPanel, ControlPanel, and NullControlPanel provide reusable pause, named-action, named-toggle, and validated integer mechanisms. The set_actions() API is the generic spelling; the older set_skills() spelling remains available as a compatibility alias. Integer edits become live only after Apply or Enter, so partially typed mutation amounts are never published. Closing the interactive window sets the pause flag before the GUI exits.

The package does not register campaign choices or choose their defaults: a calling application owns the control names, labels, initial values, and the policy that reads their committed state. Importing hvbattle does not import Tk or start a GUI process.

Development

Build a clean environment backed by PyPI releases:

bash scripts/rebuild-env.sh

For coordinated local development before all dependent releases are on PyPI, overlay editable checkouts in dependency order:

uv pip install --python .venv/bin/python --reinstall --no-deps --editable \
  /Users/kuanlun_wang/Desktop/git-repo/hbrowser.clone
uv pip install --python .venv/bin/python --reinstall --no-deps --editable \
  /Users/kuanlun_wang/Desktop/git-repo/hvbrowser.clone

Commands that must preserve these editable overlays use uv run --no-sync.

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