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HVBattle

HVBattle provides reusable HentaiVerse battle-domain APIs. It builds on hvbrowser for the authenticated Hentaiverse browser session and keeps the private command-line runner in a separate application workspace.

The package exposes a policy-neutral BattleSession, atomic battle actions, and a BattleRunner that runs exactly one already-active battle using a client-supplied BattleStrategy. It never repairs equipment, recovers stamina, or starts Arena, Ring of Blood, or GrindFest on its own. Campaign policy and post-battle work belong to the calling application.

BattleSession is a facade, not an HVDriver subclass. It composes an explicit HentaiVerseSession, a battle-scoped state store, a battle launcher, and shared action/item/skill/buff collaborators. The raw browser used by battle components is session.hentaiverse.browser; non-battle operations remain grouped under the other session.hentaiverse services instead of leaking into the battle-domain surface.

Every BattleInterruptedError, including each subclass, requires a keyword-only diagnostic_code. The code is a validated 1–128 character lowercase ASCII machine identifier matching [a-z0-9][a-z0-9_.:-]*; durable records and public failure classification should use it. The exception message remains private, human-oriented diagnostic detail.

The game's final completion acknowledgement is a runner-owned safety step. BattleRunner captures the immutable completion and round summary before clicking the exact finishbattle.png control at most once, revalidating that the selected control still belongs to the observed completion document first. It returns BattleCompleted only after a new, ready document on the same realm has no battle, finish, next-floor, or PonyChart controls. A click or navigation error is reconciled through read-only state probes and is never resent; missing positive exit evidence raises BattleInterruptedError.

Turn preparation uses BattleTurnState and BattleTurnPhase to distinguish an active turn, next-floor transition, PonyChart challenge, positive completion, and an absent battle page. BattleRunner consumes this typed state directly via prepare_turn_state().

Next-floor transition DOM is never accepted over a retained duplicate XHR receipt: a matching monitor must be either unsent with count zero or sent once with count one, even when the next round is already visible. If transition evidence remains unknown, recovery evidence freezes its XHR fields from that same retained monitor, so a duplicate cannot be hidden behind an unrelated count-one record.

An ambiguous submitted action has two exact same-browser recovery classes. A turn or next-floor action may bind the sanitized server-communication-failed dialog to its action token and carry either the precise terminal status-zero error or an incomplete zero/one-send receipt. A turn action is also recoverable without a dialog when the browser observes one XHR remaining pending for at least five seconds on the same known document, with null status/outcome. For this stalled-XHR class, unknown documents, duplicate sends, other dialogs, younger requests, and completed requests fail closed.

For the stalled-XHR class, the coordinator reads the document once more to avoid racing an automatic navigation, then reloads the current page at most once if that document is still unchanged. After that reload it polls for at most ten seconds, ending the polling window immediately once the required stable state is present rather than sleeping for the full duration. Recovery never replays the cached action. It accepts only a new, ready document on the expected persistent/Isekai realm after at least two stable state signatures. Complete and next-floor controls take priority over PonyChart; an active phase additionally needs its log/action-control markers and must parse with a live monster. The runner then returns to turn preparation and asks strategy for a fresh decision. A second ambiguity before a confirmed ACTED or next-floor receipt exhausts that browser's recovery budget and raises BattleRecoveryExhaustedError with diagnostic code battle.action-recovery-exhausted. An unmatched action ambiguity raises BattleInterruptedError with battle.action-outcome-unknown. HVBattle does not open a replacement browser or choose a worker-restart budget; the calling application owns that policy and must continue to honor the no-replay receipt guards.

A ZendriverOperationTimeout is not treated like an ordinary retryable TimeoutError, because its CDP command deliberately remains live. A live timeout while arming or cleaning an action monitor, or while parsing session state interrupts the runner. The calling application must retire that browser generation instead of retrying the still-live operation in place. After a click, the timeout leaves the post-click document unobservable, so that unknown action is not eligible for first-use recovery. If it occurs inside recovery after incident evidence was already established, the failed old-browser reconciliation is reported as typed recovery exhaustion. Any subsequent browser replacement or worker restart remains a calling-application decision.

BattleSession preloads the PonyChart classifier and ONNX model before opening the browser, so a timed challenge never pays the first-load cost. The runner checks for and resolves PonyChart before parsing an ordinary battle turn or calling client strategy code. Set ponychart_image_directory to retain the image captured for every detected challenge, including successful resolutions and failures. Each capture receives a collision-resistant pony_chart_*.png name, and callers own retention for that directory. Without an image directory, classifier screenshots remain temporary and are removed after each attempt.

PonyChart model files are stored as immutable, content-addressed generations. Each update downloads both files over verified TLS into a same-filesystem staging directory with finite socket and whole-bundle deadlines, exact Content-Length accounting, and artifact size limits. It confirms that each available response ETag agrees with HEAD checks before and after the transfer, loads the pair through PonyChartClassifier, and fsyncs it before one atomic current.json pointer replacement commits it. A local interrupted, partial, or corrupt update therefore cannot advance the pointer to a partial or old/new local pair, and old committed generations are retained. ETags are opaque cache metadata rather than a cryptographic server-side bundle manifest. A fixed advisory lock serializes pointer decisions across processes, preventing a slower updater from replacing a newer commit. With no committed pointer, the complete remote bundle is always fetched; uncommitted canonical cache files are not adopted.

refresh_ponychart_classifier() first adopts an already committed generation from another process, then checks remote metadata and downloads only when needed. It returns PonyChartRefreshOutcome.UPDATED or PonyChartRefreshOutcome.CURRENT; unreachable metadata, transport failures, validation failures, and commit failures raise instead of being reported as current. Any failure leaves the previously published predictor-generation pair available, while each prediction already in flight finishes on the exact snapshot with which it started.

import asyncio

from hvbrowser import HentaiVerseSession
from hvbattle import BattleCompleted, BattleRunner, BattleSession, TurnDecision


class MyStrategy:
    async def take_turn(self, session: BattleSession, /) -> TurnDecision:
        if await session.go_next_floor():
            return TurnDecision.ACTED
        if not session.alive_monster_ids:
            return TurnDecision.IDLE
        if await session.attack_monster(session.alive_monster_ids[0]):
            return TurnDecision.ACTED
        return TurnDecision.IDLE


async def after_battle(session: BattleSession, completed: BattleCompleted) -> None:
    print(completed)


async def main() -> None:
    hentaiverse = HentaiVerseSession(headless=True)
    async with BattleSession(
        hentaiverse=hentaiverse,
        ponychart_image_directory="pony_chart",
    ) as session:
        result = await BattleRunner(session, MyStrategy()).run_current()
        if isinstance(result, BattleCompleted):
            await after_battle(session, result)


asyncio.run(main())

The example requires credentials through the normal EH_USERNAME and EH_PASSWORD indirection and an already-active server battle; otherwise run_current() returns None. TurnDecision.STOP deliberately returns a BattleStopped result. Leaving the battle page without positive final-round completion evidence raises BattleInterruptedError, so callers cannot mistake an expired login or unexpected navigation for a completed battle.

BattleSession is not an API-compatible implementation of the old driver. Migrate constructor strategy settings into a BattleStrategy, replace driver.battle() with BattleRunner(session, strategy).run_current(), and perform maintenance, post-battle tasks, and next-battle selection after the returned BattleCompleted. Arena choice follows the same boundary: list_arena_options() returns data and start_arena(option) starts only the option explicitly selected by the caller. goto_ring_of_blood() and inspect_ring_of_blood() expose every listed named challenge, including rows without a current start action, together with EXP modifiers, entry costs, and the live Tokens of Blood balance. The snapshot's options tuple contains only submit-capable actions, while challenges keeps the complete row list; unavailable rows use None when EXP or entry-cost metadata is not exposed. start_ring_of_blood(option, expected_before=snapshot) revalidates the page and sanitized snapshot before submitting the existing form. It returns a typed submitted, insufficient-tokens, unavailable, or state-changed outcome; it never chooses a challenge or reads hidden form credentials for the caller. GrindFest uses the equivalent list_grindfest_options() and start_grindfest(option) pair; the package does not silently choose the first or last server option.

BaseControlPanel, ControlPanel, and NullControlPanel provide reusable pause, named-action, named-toggle, and validated integer mechanisms. The set_actions() API is the generic spelling; the older set_skills() spelling remains available as a compatibility alias. Integer edits become live only after Apply or Enter, so partially typed mutation amounts are never published. Closing the interactive window sets the pause flag before the GUI exits.

The package does not register campaign choices or choose their defaults: a calling application owns the control names, labels, initial values, and the policy that reads their committed state. Importing hvbattle does not import Tk or start a GUI process.

Development

The dependency-free Lean model in formal/ covers the safety-critical action and transition evidence predicates, the guarded same-browser recovery budget and no-replay boundary, the final-completion acknowledgement click bound, error-record ordering, and supervisor no-retry exit policy. Run it separately from the Python checks:

(cd formal && lake build)

This is a proved model of the observable decision boundary, not an automatic translation of the Python, browser, network, or log-sink implementations. The offline Python and shell tests cover those implementation boundaries.

Build a clean environment backed by PyPI releases:

bash scripts/rebuild-env.sh

For coordinated local development before all dependent releases are on PyPI, overlay editable checkouts in dependency order:

uv pip install --python .venv/bin/python --reinstall --no-deps --editable \
  /Users/kuanlun_wang/Desktop/git-repo/hbrowser.clone
uv pip install --python .venv/bin/python --reinstall --no-deps --editable \
  /Users/kuanlun_wang/Desktop/git-repo/hvbrowser.clone

Commands that must preserve these editable overlays use uv run --no-sync.

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