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Upscaler

A free, private photo editor that runs on your own computer. It started as an AI upscaler and grew into the whole darkroom — the kind of results the paid cloud services charge a subscription for, running 100% locally on top of pretrained Real-ESRGAN weights.

With AI: upscale and enlarge · deblur and denoise · restore faces · colorize black-and-white · remove objects · cut out backgrounds · depth-of-field blur · upscale video frame by frame

Without AI, and instantly: color and light with one-click Auto · film effects and looks · sharpen · blur · crop, straighten and frame · watermark · convert formats · fit a file-size budget · see and strip the GPS location a photo records · images ⇄ PDF · Steam showcase tiles · a composer for the Lian Li 8.8″ case screen

Over a whole folder: batch any one of them, or save a chain of edits as a recipe and run the lot in one command.

  • No subscription, no credits, no watermark — open source, Apache-2.0
  • No upload — your photos never leave your machine; works offline after the first model download
  • No account, no API keys — install once, use forever
  • Runs on plain CPUs, NVIDIA CUDA, Apple Silicon, and AMD/Intel GPUs (ONNX)

Quick start

pip install "local-upscaler[gui]"
upscaler-gui                          # opens the app in your browser

Drag a photo in, click Enhance, done. Model weights download automatically (with checksum verification) the first time you use them.

Updating

Already installed? New versions ship on PyPI, so upgrading is one line — then restart upscaler-gui:

pip install -U "local-upscaler[gui,video]"    # [video] bundles ffmpeg (Steam tiles, video)

On Windows, if pip isn't recognised, use py -m pip install -U "local-upscaler[gui,video]". pip show local-upscaler prints the version you have; the newest is on PyPI and under Releases.

Never used a terminal before? Follow the step-by-step Getting Started guide — it starts at "install Python" and ends at your first enhanced photo, in baby steps, for Windows, Mac, and Linux.

Prefer the command line? The same install gives you the upscaler command — full reference below. Extras: [gui] (GUI), [onnx] (ONNX backend + Remove BG), [face] (face restore, Colorize), [video] (bundled ffmpeg).

On a Windows PC with an AMD GPU? See docs/SETUP-WINDOWS-AMD.md for a full GPU-accelerated setup (WSL2 + ROCm) — dramatically faster than CPU/MPS for video.

Curious about the internals? docs/PROJECT_NOTES.md has the full planning, design decisions, the "why it can make photos worse" lesson, and the train-your-own-model playbook.

Install from source instead (development)
git clone https://github.com/Maty3k/Upscaler.git && cd Upscaler
python -m venv .venv && source .venv/bin/activate   # .venv\Scripts\activate on Windows
pip install -e ".[gui]"     # or ".[dev]" for tests

Usage

CLI

# 4x upscale (default model)
upscaler photo.jpg -o photo_4x.png

# 2x, and apply a sharpening pass afterwards
upscaler photo.jpg --scale 2 --sharpen

# deblur motion blur (NAFNet) before upscaling
upscaler blurry.jpg --deblur --scale 4

# stronger sharpen, explicit device
upscaler photo.jpg --sharpen 1.5 --device mps

# batch a whole folder
upscaler ./input_dir -o ./output_dir --scale 4

# anime / illustration model
upscaler art.png --model realesrgan-x4plus-anime

# restore faces after upscaling (GFPGAN; needs the [face] extra)
upscaler portrait.jpg --scale 4 --face --face-strength 0.8

# upscale a video frame-by-frame (offline, keeps audio; needs ffmpeg)
upscaler video clip.mp4 -o clip_2x.mp4 --scale 2

# ONNX Runtime backend (exports once from the .pth, then torch-free + often
# faster on CPU). Works with --deblur and batching too.
upscaler photo.jpg --scale 4 --onnx

upscaler --list-models

Convert formats (no AI)

upscaler convert photo.png -o photo.webp        # format from extension
upscaler convert photo.png -f JPEG -q 80        # explicit format + quality
upscaler convert photo.png -o out.webp --lossless
upscaler convert ./folder -o ./out -f WebP      # batch a directory

Supports PNG / JPEG / WebP / AVIF / HEIC / JPEG 2000 / TIFF / GIF / BMP / ICO / ICNS / TGA / PCX / DIB / SGI / PPM (AVIF needs Pillow ≥ 11.2 or pillow-heif; HEIC needs pillow-heif). Alpha is flattened onto a white background for formats that can't store it (JPEG/BMP/PPM/PCX).

Remove background & batch

upscaler removebg photo.jpg -o cutout.png          # transparent PNG (needs [onnx])
upscaler removebg ./folder -o ./out --feather 2     # batch a directory
upscaler batch ./folder -o ./out --op upscale --scale 2     # upscale every image
upscaler batch ./folder -o ./out --op convert -f WebP       # convert every image
upscaler batch ./folder -o ./out --op removebg              # cut out every image

batch runs one operation over many images and skips unreadable files without aborting. The GUI also has Colorize (DDColor) and Inpaint / object removal (LaMa) tabs — both fully local; Colorize needs the [face] extra, Inpaint needs only torch.

Video (frame-by-frame)

upscaler video clip.mp4 -o clip_2x.mp4 --scale 2          # keeps audio
upscaler video clip.mp4 -o clip_2x_60.mp4 --scale 2 --fps 60   # + smooth to 60fps
upscaler video clip.mp4 -o clip_4k.mp4 --scale 4 --size 3840    # fit longest edge to 4K
upscaler video clip.mp4 -o test.mp4 --scale 2 --start 0 --end 5  # trim: first 5s only
upscaler video ./clips -o ./out --scale 2                 # batch a whole folder

Offline frame-by-frame upscaling (split → upscale each frame → re-encode + mux audio). --fps adds motion-interpolated frames (ffmpeg minterpolate) for smoother motion — duration unchanged, audio stays in sync, but it's slow. Needs ffmpeg (system install, or pip install -e ".[video]" for a bundled binary). It's a render-and-wait feature — minutes per minute of footage — and since frames are upscaled independently, very fine detail can shimmer slightly between frames (a temporal model would be needed to fully remove that).

Image ⇄ PDF

upscaler pdf build a.png b.png c.png -o out.pdf   # images → multi-page PDF
upscaler pdf build ./folder -o out.pdf            # all images in a directory
upscaler pdf extract in.pdf -o ./pages --dpi 200  # PDF pages → PNGs
upscaler pdf extract in.pdf                        # → ./in_pages/ next to the PDF

Color & light (no AI)

upscaler adjust photo.jpg --auto                                   # levels, midtones, white balance
upscaler adjust photo.jpg --preset "Warm golden" --contrast 20
upscaler adjust photo.jpg --exposure 25 --shadows 40 --highlights -30   # rescue a backlit shot
upscaler adjust sky.jpg --exposure -50 --shape band --h 25 --feather 30 # graduated filter
upscaler adjust photo.jpg --mono --mono-mix 40,50,10 --tone-strength 60 # toned black & white
upscaler adjust ./folder -o ./out --auto                           # per-image auto over a folder

Exposure, contrast, highlights and shadows, black and white points, midtones, clarity, temperature, tint, hue, vibrance, saturation, and a black-and-white conversion with a channel mixer and split tone. --auto reads the photo and sets its levels, midtones and white balance; --preset picks from eleven looks. Exposure and white balance are computed in linear light, so a stop is a stop. The same region flags as blur apply any of it to just a shape, a graduated band, a painted mask or every detected face. The GUI's Color & Light tab has all of it with a live before/after.

Recipes — a saved chain of edits, over a whole folder

upscaler recipe --list                              # the built-in ones
upscaler recipe "Web-ready" ./holiday -o ./out      # run one over a folder
upscaler recipe "Film look" --save mine.json        # save it, edit it, keep it
upscaler recipe mine.json photo.jpg
upscaler recipe "Blur every face" ./photos -o ./safe

Every other tool does one thing to one photo. A recipe is the ordered list: level it, warm it, sharpen it, sign it, and squeeze it under 500 KB becomes one command over two hundred holiday photos. Steps name the tools you already know and the settings those tools already take, so anything you can do in a tab you can put in a recipe, including restricting a step to a shape, to every detected face, or to depth.

Saved as plain JSON you can edit. Settings a step doesn't recognise are ignored, so a recipe written against another version still runs, but a step naming a tool that doesn't exist is refused rather than skipped — a silently skipped step gives you a file that looks right and isn't. What comes out at the end (the format, a size budget, whether the metadata goes) belongs to the recipe rather than to any step. Seven ready-made ones ship, and the GUI has them under Batch → Recipe, where the JSON is editable in place.

See and remove metadata (no AI)

upscaler metadata photo.jpg                      # what does this file reveal?
upscaler metadata ./folder                       # check a whole folder, writes nothing
upscaler metadata photo.jpg --remove             # strip it, losslessly
upscaler metadata photo.jpg --remove --mode "remove location only"
upscaler metadata ./folder --remove --in-place

Your camera writes a block of data next to the pixels that travels with the file: where the photo was taken to within a few metres, when, the camera and lens, the body's serial number, and often a small embedded copy of the picture that a crop may not have regenerated. Large platforms strip it on upload; forums, email attachments, file transfers and your own site do not.

Cleaning a JPEG or PNG here is lossless. Re-saving through an image library would drop the metadata but re-compress the picture and cost quality every time. Instead the private segments are cut out and the compressed image data is copied through untouched, so the pixels come out identical byte for byte, which the tests assert. Other formats fall back to a re-encode and say so.

Inspection is the default and never writes anything. The orientation tag is kept by default, since phones store some photos sideways plus a tag saying to rotate them, and dropping it would lay the picture on its side. In the GUI it is Convert → Remove metadata (privacy).

Fit a file-size budget (no AI)

upscaler optimize photo.jpg -t 500KB               # under half a meg, best quality that fits
upscaler optimize photo.jpg -t 2MB -f JPEG         # when the site won't take WebP
upscaler optimize ./folder -o ./out -t 1MB         # a whole folder for an email
upscaler optimize photo.jpg -t 200KB --no-resize   # keep the dimensions, whatever it costs
upscaler optimize photo.jpg -t 300KB --max-edge 1920

Encoder quality is searched, not guessed: the picture is encoded into memory and measured over and over, because how many bytes a photo takes depends entirely on what is in it. The result is the highest quality that still fits. The picture is only shrunk if quality alone can't reach the target, and the scale is estimated from how far over budget it was rather than stepped down blindly. auto picks WebP, which carries the same picture in roughly half a JPEG's bytes. Metadata is always stripped, which drops the GPS coordinates along with the bytes, and a file that already fits is left alone rather than needlessly re-encoded. The GUI has it under Convert → Fit a file-size budget.

Watermark (no AI)

upscaler watermark photo.jpg --text "© Your Name"
upscaler watermark ./folder -o ./out --text "© Studio" --position "bottom left"
upscaler watermark photo.jpg --preset "Proof (tiled)"        # can't be cropped off
upscaler watermark photo.jpg --logo logo.png --logo-size 20 --opacity 85
upscaler watermark photo.jpg --text DRAFT --position tiled --tile-angle 45 --opacity 20
upscaler watermark --list-fonts

Text or an image, placed in any of nine positions or tiled across the whole frame, with opacity, rotation and margin. Text gets an outline and a soft shadow by default, because a white signature is invisible on a bright sky without them. Every size is a share of the photo, so one setting suits a whole folder of mixed pictures — which is the point of running it over a directory.

Crop & frame (no AI)

upscaler crop photo.jpg --aspect 1:1                        # square, centred
upscaler crop photo.jpg --aspect 9:16 --mode fit --border-style "blurred photo"
upscaler crop photo.jpg --straighten 4 --lean-v 30          # level it, fix leaning walls
upscaler crop photo.jpg --preset Polaroid                   # white mat + drop shadow
upscaler crop photo.jpg --size 2560x1440 --aspect 16:9      # exact wallpaper
upscaler crop ./folder -o ./out --aspect 4:5 --position 50,30

Crop to a named shape or any ratio, choose what survives with --position, zoom in further, straighten a tilted horizon, and correct converging verticals or horizontals. A straighten or a lean is trimmed back to the largest rectangle of real pixels, so it never leaves empty corners. --mode fit keeps the whole photo and fills the margin instead of cropping, with a solid colour or a zoomed blurred copy of the photo. Then a border, rounded corners, a drop shadow, and an exact output size. Ten presets cover the common posts, mats and wallpapers.

Sharpen (no AI)

upscaler sharpen photo.jpg --preset Standard
upscaler sharpen photo.jpg --amount 120 --radius 1.2 --halo 25
upscaler sharpen portrait.jpg --preset "Portrait (skin-safe)"      # edge-aware, spares skin
upscaler sharpen soft.jpg --kind high-pass --amount 180 --radius 2
upscaler sharpen photo.jpg --kind texture --shape faces            # just the faces
upscaler sharpen ./folder -o ./out --preset "After upscaling"

Four methods: the classic unsharp mask, a high-pass overlay that lifts edges without shifting overall tone, an edge-aware smart pass that leaves skin, sky and noise alone, and a two-scale texture pass. A halo limit caps how far an edge may overshoot, which is what separates sharpening from an outlined look, and sharpening runs on brightness only by default so edges don't pick up colored fringes. The radius is in pixels, because that is the scale real detail lives at — so the GUI's preview is a genuine 1:1 crop rather than a shrunken copy, which would hide the very artefacts you are checking for.

Effects & film looks (no AI)

upscaler effects photo.jpg --look "Film grain"
upscaler effects photo.jpg --grain 30 --halation 50 --vignette 40      # stack them yourself
upscaler effects photo.jpg --look "Newspaper print"                    # halftone dot screen
upscaler effects photo.jpg --duotone 100 --duotone-dark "#10203f" --duotone-light "#f2c76b"
upscaler effects photo.jpg --look "VHS glitch" --glitch-seed 42        # a different tear
upscaler effects ./folder -o ./out --look Lomo

Eleven effects that stack: grain with adjustable coarseness, halation (the glow that bleeds out of highlights), light leaks, vignette, chromatic aberration, duotone, posterize, ordered dither, halftone dot screens, scanlines and glitch. Twelve looks combine them. Everything is sized relative to the photo, so a setting looks the same at any resolution, and the same region flags as blur restrict effects to a shape, a band, a painted mask or every detected face. The GUI's Effects tab has all of it with a live before/after.

Blur (no AI)

upscaler blur photo.jpg --strength 40                          # whole image, gaussian
upscaler blur photo.jpg --kind pixelate --shape faces --strength 50                   # hide every face
upscaler blur photo.jpg --kind lens --shape faces --outside --face-pad 45             # portrait mode
upscaler blur photo.jpg --kind lens --shape depth --focus-at 50,60 --dof 20           # real depth of field
upscaler blur photo.jpg --kind lens --highlights 60 --shape ellipse --outside          # bokeh around a subject
upscaler blur street.jpg --kind gaussian --shape band --h 30 --feather 20 --outside    # tilt-shift
upscaler blur car.jpg --kind motion --angle 15 --strength 50                           # speed streaks
upscaler blur ./folder -o ./out --kind surface --strength 20                           # smooth skin/noise, keep edges

Eight blur kinds (gaussian, box, motion, spin, zoom, lens, pixelate, surface) over the whole image or through a rectangle, ellipse, band, painted (--mask white-is-blur.png) or faces mask, with feathering, --outside to flip the region, and a graded ramp through the feather.

--shape depth is a real depth of field. A depth model works out how far away every pixel is, and the blur grows with distance from whatever you focus on, so a distant wall softens more than a nearby one. Point at your subject with --focus-at X,Y as percentages, the way you tap a phone screen, and set how deep the sharp zone runs with --dof. In the GUI you click the depth map itself. Several blur levels are composited rather than cross-fading one blurred copy against the sharp one, which would leave a double exposure at the half-blurred distances. It needs the [onnx] extra, and the model is Depth Anything V2 Small, Apache-2.0, a 26 MB download.

--shape faces finds every face for you — pixelate them for privacy, or add --outside with lens blur for a portrait-mode look. It needs OpenCV from the [face] extra, and works on the adjust command too. Strength is relative to the image's short side, so a setting looks the same at any resolution. The GUI's Blur tab has the same controls with a live before/after preview and a brush for painted masks.

Steam Workshop Showcase tiles

upscaler steam clip.mp4 -o ./tiles                  # five looping APNG tiles (needs ffmpeg)
upscaler steam photo.jpg --height 200 --pan-y 20    # five still PNG tiles, a taller row
upscaler steam cutout.png --fit contain --bg transparent --width 150 --height 150
upscaler steam tiktok.mp4 -o ./tiles --preset auto    # portrait → 5 full-height copies
upscaler steam clip.mp4 --fps 15 --end 4 --loop boomerang --max-mb 5
upscaler steam clip.mp4 -o ./tiles --gif            # GIF tiles instead (256 colours, smaller)
upscaler steam --how-to-upload                      # the browser-console upload steps

Cuts one picture or clip into the five tiles Steam shows side by side in a profile's Workshop Showcase, at Steam's exact geometry (122 px tiles, 4 px gaps; --width / --height set the exported pixel size, --hidpi doubles it, and the gaps scale along) so the image lines up across all five. --bg transparent leaves letterbox gaps or a cut-out's see-through area empty so Steam's own backdrop shows. --preset shapes the row from the source's aspect ratio: auto (a portrait TikTok / Reels clip repeats in every tile at full height, anything else spans the row uncropped), banner, whole, center (one tile in the middle) or repeat. The GUI's Preset dropdown does the same, with Auto as the default. Clips become one looping animated PNG (or GIF) per tile, shrunk in steps (256 colours → lower fps → shorter clip) until each file fits the --max-mb budget (default 5 MB; Steam documents 8 MB). Tiles come out "hexified" (last byte set to 21, the hex-editor step the guides describe, so Steam keeps the animation; --no-hexify to skip), and uploading them needs a one-line browser-console trick that --how-to-upload prints.

Weights download automatically on first use and are cached under upscaler/weights/ (override with UPSCALER_WEIGHTS_DIR).

GUI (drag-and-drop)

upscaler-gui             # opens the app in your browser (http://127.0.0.1:7860)
# from a source checkout: python app.py

A full local web app with a tab per tool: Upscale & Enhance (with deblur / denoise, JPEG de-blocking, face restore), Colorize (DDColor), Remove Objects (LaMa inpainting), Remove BG, Video upscaling, Convert & Documents (formats + image ⇄ PDF), Batch, Color & Light (exposure, contrast, white balance, vibrance, black & white, with one-click Auto), Effects (grain, halation, light leaks, vignette, duotone, halftone, dither, scanlines, glitch — twelve ready-made film looks), Sharpen (unsharp, high-pass, edge-aware and texture, with halo control), Crop & Frame (any aspect, straighten, lean correction, exact sizes, borders and shadows), Watermark (text or logo, in a corner or tiled), a file-size budget fitter, a metadata cleaner that shows what a photo reveals and strips it losslessly, recipes that run a whole saved chain of edits over a folder, a Blur toolbox (gaussian, motion, spin, zoom, lens bokeh, pixelate, surface — whole image, a shaped or tilt-shift band, a painted mask, every detected face, or a real depth of field), a Lian Li Screen composer for the 8.8″ case panel, a Steam Showcase tile cutter for your profile's Workshop Showcase, and a Library of everything you export. Runs entirely on your machine — nothing is uploaded anywhere. (PDF support uses pypdfium2, included in the .[gui] extra or installable on its own via .[pdf].)

Library

from PIL import Image
from upscaler import Upscaler, enhance

# reuse one loaded model across many images
up = Upscaler(scale=4, device="auto")
up.upscale_file("in.jpg", "out.png")

# one-shot upscale + sharpen
result = enhance(Image.open("in.jpg"), scale=2, sharpen=1.0)
result.save("out.png")

How it works

  • upscaler/models/rrdbnet.py — the RRDBNet generator, vendored so we don't depend on the fragile basicsr/realesrgan stack. Layer names match the official checkpoints, which load with strict=True.
  • upscaler/models/registry.py + weights.py — model registry and lazy, integrity-checked weight download.
  • upscaler/engine.py — device selection and tiled inference (large images are processed in padded tiles to bound memory and avoid seams).
  • upscaler/models/nafnet.py + deblur.py — vendored NAFNet and the deblur stage. NAFNet's channel attention pools globally, so it runs on the whole image (not tiled) and is applied at native resolution before upscaling.
  • upscaler/pipeline.py + sharpen.py — enhance(): optional deblur → upscale → optional unsharp mask.
  • upscaler/onnx_export.py + onnx_engine.py — export each model to ONNX with dynamic shapes (one-time, needs torch) and run it via ONNX Runtime. The engines import only onnxruntime/numpy/Pillow, so cached .onnx files run torch-free. Verified to match the torch output (≤1/255 per pixel).

Performance notes

  • CPU works but is slow on large images; keep --tile at 512 or lower.
  • Apple Silicon: --device mps is much faster than CPU.
  • CUDA: add --fp16 for a speed/memory win.
  • AMD / Intel GPU on native Windows: torch can't reach these, but the ONNX engine can via DirectML — pip uninstall onnxruntime then pip install -e ".[directml]", and add --onnx (CLI) or tick the ONNX checkbox (GUI Upscale/Video → Advanced). For maximum AMD speed use WSL2 + ROCm instead: see docs/SETUP-WINDOWS-AMD.md.

Testing

pip install -e ".[dev]"
pytest        # architecture + tiling tests; run on CPU, no weights download

Roadmap

  • Phase 0 — scaffold, packaging, license
  • Phase 1 — Real-ESRGAN upscaling (lib + CLI), tiling, lazy weights, unsharp sharpen
  • Phase 2 — model-based deblur stage (NAFNet) for genuinely blurry input
  • Phase 3 — Gradio drag-and-drop GUI (app.py)
  • Phase 4 — ONNX Runtime path for faster, PyTorch-free CPU inference (--onnx)

Licensing

This project is Apache-2.0 (see LICENSE). Pretrained weights are downloaded at runtime and never redistributed in this repo; each carries its own upstream terms. The core Real-ESRGAN weights are BSD-3-Clause, but several optional models are not: the community upscalers (4x-UltraSharp, Remacri, NMKD) and the CodeFormer face restorer are non-commercial — their dropdown entries say so; check upstream terms before commercial use. Credit to Xintao Wang et al. for Real-ESRGAN and to BasicSR for the RRDBNet architecture, and to Chen et al. / megvii-research for NAFNet (MIT). NAFNet deblur weights are mirrored on Hugging Face (nyanko7/nafnet-models); the upstream originals are on the official NAFNet Google Drive.

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