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Upscaler

Free, private AI photo enhancement on your own computer. Upscale, sharpen, deblur, colorize, remove objects and backgrounds, upscale videos — the same kind of results the paid cloud upscalers charge a subscription for, running 100% locally on top of pretrained Real-ESRGAN weights.

  • No subscription, no credits, no watermark — open source, Apache-2.0
  • No upload — your photos never leave your machine; works offline after the first model download
  • No account, no API keys — install once, use forever
  • Runs on plain CPUs, NVIDIA CUDA, Apple Silicon, and AMD/Intel GPUs (ONNX)

Quick start

pip install "local-upscaler[gui]"
upscaler-gui                          # opens the app in your browser

Drag a photo in, click Enhance, done. Model weights download automatically (with checksum verification) the first time you use them.

Never used a terminal before? Follow the step-by-step Getting Started guide — it starts at "install Python" and ends at your first enhanced photo, in baby steps, for Windows, Mac, and Linux.

Prefer the command line? The same install gives you the upscaler command — full reference below. Extras: [gui] (GUI), [onnx] (ONNX backend + Remove BG), [face] (face restore, Colorize), [video] (bundled ffmpeg).

On a Windows PC with an AMD GPU? See docs/SETUP-WINDOWS-AMD.md for a full GPU-accelerated setup (WSL2 + ROCm) — dramatically faster than CPU/MPS for video.

Curious about the internals? docs/PROJECT_NOTES.md has the full planning, design decisions, the "why it can make photos worse" lesson, and the train-your-own-model playbook.

Install from source instead (development)
git clone https://github.com/Maty3k/Upscaler.git && cd Upscaler
python -m venv .venv && source .venv/bin/activate   # .venv\Scripts\activate on Windows
pip install -e ".[gui]"     # or ".[dev]" for tests

Usage

CLI

# 4x upscale (default model)
upscaler photo.jpg -o photo_4x.png

# 2x, and apply a sharpening pass afterwards
upscaler photo.jpg --scale 2 --sharpen

# deblur motion blur (NAFNet) before upscaling
upscaler blurry.jpg --deblur --scale 4

# stronger sharpen, explicit device
upscaler photo.jpg --sharpen 1.5 --device mps

# batch a whole folder
upscaler ./input_dir -o ./output_dir --scale 4

# anime / illustration model
upscaler art.png --model realesrgan-x4plus-anime

# restore faces after upscaling (GFPGAN; needs the [face] extra)
upscaler portrait.jpg --scale 4 --face --face-strength 0.8

# upscale a video frame-by-frame (offline, keeps audio; needs ffmpeg)
upscaler video clip.mp4 -o clip_2x.mp4 --scale 2

# ONNX Runtime backend (exports once from the .pth, then torch-free + often
# faster on CPU). Works with --deblur and batching too.
upscaler photo.jpg --scale 4 --onnx

upscaler --list-models

Convert formats (no AI)

upscaler convert photo.png -o photo.webp        # format from extension
upscaler convert photo.png -f JPEG -q 80        # explicit format + quality
upscaler convert photo.png -o out.webp --lossless
upscaler convert ./folder -o ./out -f WebP      # batch a directory

Supports PNG / JPEG / WebP / AVIF / HEIC / JPEG 2000 / TIFF / GIF / BMP / ICO / ICNS / TGA / PCX / DIB / SGI / PPM (AVIF needs Pillow ≥ 11.2 or pillow-heif; HEIC needs pillow-heif). Alpha is flattened onto a white background for formats that can't store it (JPEG/BMP/PPM/PCX).

Remove background & batch

upscaler removebg photo.jpg -o cutout.png          # transparent PNG (needs [onnx])
upscaler removebg ./folder -o ./out --feather 2     # batch a directory
upscaler batch ./folder -o ./out --op upscale --scale 2     # upscale every image
upscaler batch ./folder -o ./out --op convert -f WebP       # convert every image
upscaler batch ./folder -o ./out --op removebg              # cut out every image

batch runs one operation over many images and skips unreadable files without aborting. The GUI also has Colorize (DDColor) and Inpaint / object removal (LaMa) tabs — both fully local; Colorize needs the [face] extra, Inpaint needs only torch.

Video (frame-by-frame)

upscaler video clip.mp4 -o clip_2x.mp4 --scale 2          # keeps audio
upscaler video clip.mp4 -o clip_2x_60.mp4 --scale 2 --fps 60   # + smooth to 60fps
upscaler video clip.mp4 -o clip_4k.mp4 --scale 4 --size 3840    # fit longest edge to 4K
upscaler video clip.mp4 -o test.mp4 --scale 2 --start 0 --end 5  # trim: first 5s only
upscaler video ./clips -o ./out --scale 2                 # batch a whole folder

Offline frame-by-frame upscaling (split → upscale each frame → re-encode + mux audio). --fps adds motion-interpolated frames (ffmpeg minterpolate) for smoother motion — duration unchanged, audio stays in sync, but it's slow. Needs ffmpeg (system install, or pip install -e ".[video]" for a bundled binary). It's a render-and-wait feature — minutes per minute of footage — and since frames are upscaled independently, very fine detail can shimmer slightly between frames (a temporal model would be needed to fully remove that).

Image ⇄ PDF

upscaler pdf build a.png b.png c.png -o out.pdf   # images → multi-page PDF
upscaler pdf build ./folder -o out.pdf            # all images in a directory
upscaler pdf extract in.pdf -o ./pages --dpi 200  # PDF pages → PNGs
upscaler pdf extract in.pdf                        # → ./in_pages/ next to the PDF

Steam Workshop Showcase tiles

upscaler steam clip.mp4 -o ./tiles                  # five looping APNG tiles (needs ffmpeg)
upscaler steam photo.jpg --height 200 --pan-y 20    # five still PNG tiles, a taller row
upscaler steam clip.mp4 --fps 15 --end 4 --loop boomerang --max-mb 5
upscaler steam --how-to-upload                      # the browser-console upload steps

Cuts one picture or clip into the five tiles Steam shows side by side in a profile's Workshop Showcase, at Steam's exact geometry (122 px tiles, 4 px gaps, height of your choice; --hidpi renders at 2×) so the image lines up across all five. Clips become one looping animated PNG per tile, shrunk in steps (256 colours → lower fps → shorter clip) until each file fits the --max-mb budget (default 5 MB; Steam documents 8 MB). Uploading animated tiles needs a one-line browser-console trick that --how-to-upload prints.

Weights download automatically on first use and are cached under upscaler/weights/ (override with UPSCALER_WEIGHTS_DIR).

GUI (drag-and-drop)

upscaler-gui             # opens the app in your browser (http://127.0.0.1:7860)
# from a source checkout: python app.py

A full local web app with a tab per tool: Upscale & Enhance (with deblur / denoise, JPEG de-blocking, face restore), Colorize (DDColor), Remove Objects (LaMa inpainting), Remove BG, Video upscaling, Convert & Documents (formats + image ⇄ PDF), Batch, a Lian Li Screen composer for the 8.8″ case panel, a Steam Showcase tile cutter for your profile's Workshop Showcase, and a Library of everything you export. Runs entirely on your machine — nothing is uploaded anywhere. (PDF support uses pypdfium2, included in the .[gui] extra or installable on its own via .[pdf].)

Library

from PIL import Image
from upscaler import Upscaler, enhance

# reuse one loaded model across many images
up = Upscaler(scale=4, device="auto")
up.upscale_file("in.jpg", "out.png")

# one-shot upscale + sharpen
result = enhance(Image.open("in.jpg"), scale=2, sharpen=1.0)
result.save("out.png")

How it works

  • upscaler/models/rrdbnet.py — the RRDBNet generator, vendored so we don't depend on the fragile basicsr/realesrgan stack. Layer names match the official checkpoints, which load with strict=True.
  • upscaler/models/registry.py + weights.py — model registry and lazy, integrity-checked weight download.
  • upscaler/engine.py — device selection and tiled inference (large images are processed in padded tiles to bound memory and avoid seams).
  • upscaler/models/nafnet.py + deblur.py — vendored NAFNet and the deblur stage. NAFNet's channel attention pools globally, so it runs on the whole image (not tiled) and is applied at native resolution before upscaling.
  • upscaler/pipeline.py + sharpen.py — enhance(): optional deblur → upscale → optional unsharp mask.
  • upscaler/onnx_export.py + onnx_engine.py — export each model to ONNX with dynamic shapes (one-time, needs torch) and run it via ONNX Runtime. The engines import only onnxruntime/numpy/Pillow, so cached .onnx files run torch-free. Verified to match the torch output (≤1/255 per pixel).

Performance notes

  • CPU works but is slow on large images; keep --tile at 512 or lower.
  • Apple Silicon: --device mps is much faster than CPU.
  • CUDA: add --fp16 for a speed/memory win.
  • AMD / Intel GPU on native Windows: torch can't reach these, but the ONNX engine can via DirectML — pip uninstall onnxruntime then pip install -e ".[directml]", and add --onnx (CLI) or tick the ONNX checkbox (GUI Upscale/Video → Advanced). For maximum AMD speed use WSL2 + ROCm instead: see docs/SETUP-WINDOWS-AMD.md.

Testing

pip install -e ".[dev]"
pytest        # architecture + tiling tests; run on CPU, no weights download

Roadmap

  • Phase 0 — scaffold, packaging, license
  • Phase 1 — Real-ESRGAN upscaling (lib + CLI), tiling, lazy weights, unsharp sharpen
  • Phase 2 — model-based deblur stage (NAFNet) for genuinely blurry input
  • Phase 3 — Gradio drag-and-drop GUI (app.py)
  • Phase 4 — ONNX Runtime path for faster, PyTorch-free CPU inference (--onnx)

Licensing

This project is Apache-2.0 (see LICENSE). Pretrained weights are downloaded at runtime and never redistributed in this repo; each carries its own upstream terms. The core Real-ESRGAN weights are BSD-3-Clause, but several optional models are not: the community upscalers (4x-UltraSharp, Remacri, NMKD) and the CodeFormer face restorer are non-commercial — their dropdown entries say so; check upstream terms before commercial use. Credit to Xintao Wang et al. for Real-ESRGAN and to BasicSR for the RRDBNet architecture, and to Chen et al. / megvii-research for NAFNet (MIT). NAFNet deblur weights are mirrored on Hugging Face (nyanko7/nafnet-models); the upstream originals are on the official NAFNet Google Drive.

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