RiotManifest
Riot 提供的 manifest 解析、并发下载、WAD 按需提取与差异分析工具。
安装
pip3 install riotmanifest
30 秒上手
最常见的下载入口是 PatcherManifest:
import asyncio
from riotmanifest import PatcherManifest
async def main() -> None:
manifest = PatcherManifest(
"https://lol.secure.dyn.riotcdn.net/channels/public/releases/CB3A1B2A17ED9AAB.manifest",
path="./out",
bundle_urls=[
"https://lol.dyn.riotcdn.net/channels/public/bundles/",
"https://lol.secure.dyn.riotcdn.net/channels/public/bundles/",
],
)
files = list(manifest.filter_files(flag="zh_CN", pattern="wad.client"))
await manifest.download_files_concurrently(files)
if __name__ == "__main__":
asyncio.run(main())
默认并发为 16。bundle_urls 可选:给定多个等价镜像时,下载作业会分摊到各域名,重试自动切换域名;只需单一地址时可继续用 bundle_url。下载策略参数(gap 合并、整包阈值、并发等)均可在构造时改写,见 docs/manifest.md。
常见任务
1. 下载 manifest 中的一批文件
- 入口:
PatcherManifest - 适合:批量下载
wad.client、语言资源、配置文件 - 这是无状态的单独下载:不读取或写入
.rman/installed.json,也不清理其他文件
2. 受管理安装 / 增量更新 / 修复本地文件
from riotmanifest import ManifestUpdater
updater = ManifestUpdater(manifest) # 受管理安装:旧清单和文件覆盖从本地状态解析
result = await updater.sync(files)
print(result.downloaded_bytes, result.reused_bytes)
- 本地已有数据逐 chunk 验证复用,只下载变化部分
installed.jsonschema 2 记录实际确认落盘的文件;多次部分同步会累积可信覆盖- 只有状态已记录、且磁盘上仍是声明大小的普通文件,未变化文件才会快速跳过
- 首次运行和 schema 1 旧状态都会先验证;成功后写入 schema 2
archive=False完全无状态,不读取、不写入安装状态,也不执行受管理清理- 多清单(如 LCU + GAME)联合同步用
sync_many:单 worker 池、跨清单合计的单一进度流 - 详见 docs/update.md
3. 从 WAD 中按需提取少量文件
from riotmanifest import PatcherManifest, WADExtractor
manifest = PatcherManifest(manifest_url, path="")
extractor = WADExtractor(manifest)
data = extractor.extract_files(
{
"DATA/FINAL/Champions/Ahri.wad.client": [
"data/characters/ahri/skins/skin0.bin",
]
}
)
4. 比较两个版本的 manifest / WAD 差异
from riotmanifest import diff_manifests, diff_wad_headers
manifest_report = diff_manifests(old_manifest, new_manifest, flags="zh_CN", pattern="wad.client")
wad_report = diff_wad_headers(manifest_report=manifest_report)
5. 获取当前 live 且版本规则明确的一对 LCU / GAME manifest
from riotmanifest import LeagueManifestResolver
resolver = LeagueManifestResolver()
pair = resolver.resolve_manifest_pair("EUW")
print(str(pair.version)) # 例如 16.5
print(pair.lcu.url)
print(pair.game.url)
重要:
LeagueManifestResolver的默认match_mode现在就是VersionMatchMode.IGNORE_REVISION。 Riot 的 live 发布经常出现“GAME 先更新、LCU 稍后更新”的窗口期; 同时patchsieve只暴露当前滚动窗口中的少量 GAME 候选,不是完整历史库。 因此STRICT要求normalized_build完全一致,在 live 场景里大概率直接失败。 如果你只处理wad.client、语言包、贴图、音频等资源文件,通常可以忽略修订号, 只按补丁版本匹配。只有在你明确要求 EXE / DLL / build 级完全一致时, 才建议使用STRICT并自行处理失败。 旧类名RiotGameData仍保留为兼容别名,实例化时会发出FutureWarning。
6. 判断单个或两个英雄联盟 manifest 的类型与版本
from riotmanifest import LeagueManifestInspector
inspector = LeagueManifestInspector()
manifest = inspector.inspect_manifest(
"https://lol.secure.dyn.riotcdn.net/channels/public/releases/79CFFE595C2B0C01.manifest"
)
print(manifest.artifact_group) # game
print(manifest.version.display_version) # 16.5.7511533
pair = inspector.inspect_pair(
"https://lol.secure.dyn.riotcdn.net/channels/public/releases/8E78E3C2EFDB30F0.manifest",
"https://lol.secure.dyn.riotcdn.net/channels/public/releases/79CFFE595C2B0C01.manifest",
)
print(str(pair.version)) # 16.5
LeagueManifestInspector是开发者工具:它只根据 manifest 内容提取类型与版本, 不对上游清单真实性背书。当前riotmanifest.game包中的LeagueManifestResolver与LeagueManifestInspector都只面向英雄联盟(LoL)清单;其他 Riot 游戏当前没有接入计划。 手动验证时可直接使用Morilli/riot-manifests中的文本样本;例如LoL/EUW1/windows/league-client/16.5.751.8496.txt与LoL/EUW1/windows/lol-game-client/16.5.7511533.txt当前分别指向一对可配对的 LCU / GAME manifest URL。这里的EUW1是样本仓库目录名,不是LeagueManifestResolver推荐的公开输入;新代码仍建议传EUW这类主区域名。
实践建议
下载
- 默认并发
16是当前推荐值(真实基准:批量下载可打满百 MB/s 级带宽)。 - 网络或磁盘较弱时可降到
8~12。 - 稀疏下载(如只取单个 WAD)受请求延迟主导,速度低于全量下载属预期行为, 官方客户端部分更新同样如此。
- 传入
bundle_urls双域名镜像可获得 CDN 供应商多样性与重试跨域名切换。 - 需要进一步避开劣质节点 / DNS 异常时段时,可启用可选的边缘 IP 优选层
(
pip install riotmanifest[edge],见 docs/edge.md); 定位是稳定兜底而非提速。
日志
- 库内日志默认整体关闭,不会干扰下游输出。
- 排查网络问题时可开启:
from loguru import logger; logger.enable("riotmanifest"), 级别语义与量级见 docs/manifest.md。 - 失败原因的结构化获取不依赖日志:
DownloadBatchError.failures/UpdateResult.failures。
WAD 提取
WADExtractor适合“少量小文件按需提取”。- 若单个 WAD 目标文件很多,通常更建议先下载完整 WAD 再本地处理。
差异分析
- 大多数情况下,先
diff_manifests,再按需进入diff_wad_headers。 resolve_wad_diff_paths()默认推荐extractor模式。- 仅在“需要完整落盘、后续离线复用、磁盘空间充足”时考虑
download_root_wad。
LeagueManifestResolver
- 默认
match_mode现在就是IGNORE_REVISION。 - Riot live 常见顺序是 GAME 先更新、LCU 稍后更新,因此
STRICT在 live 场景里大概率失败。 - 如果你只处理资源文件(如
wad.client、语言包、贴图、音频),通常可以忽略修订号。 IGNORE_REVISION当前会优先选择“同补丁内不高于 LCU build 的最大 GAME 候选”,避免误选比 LCU 更新的 GAME build。- 如果你明确要“同补丁内无条件取最新 GAME 修订”,可改用
VersionMatchMode.PATCH_LATEST。 - 只有在你要求 EXE / DLL / build 级完全一致时,才建议使用
STRICT。 str(pair.version)默认输出补丁号,例如16.5;如需精确显示,可读取pair.version.lcu.display_version或pair.version.game.display_version。
文档导航
详细文档已按功能拆分:
- docs/API.md:文档导航页
- docs/manifest.md:Manifest 下载参考
- docs/update.md:增量更新参考
- docs/extractor.md:WADExtractor 参考
- docs/diff.md:差异分析参考
- docs/game.md:LeagueManifestResolver / LeagueManifestInspector / 版本对象参考
- docs/TESTING.md:测试与基准说明
维护者
Virace
感谢
- @CommunityDragon, CDTB
- @moonshadow565, rman:增量更新的验证与同步语义参考了该项目的实现
许可证
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