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RiotManifest

PyPI Python PyPI - Downloads Release Workflow GitHub Release

Riot 提供的 manifest 解析、并发下载、WAD 按需提取与差异分析工具。

安装

pip3 install riotmanifest

30 秒上手

最常见的下载入口是 PatcherManifest

import asyncio
from riotmanifest import PatcherManifest


async def main() -> None:
    manifest = PatcherManifest(
        "https://lol.secure.dyn.riotcdn.net/channels/public/releases/CB3A1B2A17ED9AAB.manifest",
        path="./out",
        bundle_urls=[
            "https://lol.dyn.riotcdn.net/channels/public/bundles/",
            "https://lol.secure.dyn.riotcdn.net/channels/public/bundles/",
        ],
    )

    files = list(manifest.filter_files(flag="zh_CN", pattern="wad.client"))
    await manifest.download_files_concurrently(files)


if __name__ == "__main__":
    asyncio.run(main())

默认并发为 16bundle_urls 可选:给定多个等价镜像时,下载作业会分摊到各域名,重试自动切换域名;只需单一地址时可继续用 bundle_url。下载策略参数(gap 合并、整包阈值、并发等)均可在构造时改写,见 docs/manifest.md

常见任务

1. 下载 manifest 中的一批文件

  • 入口:PatcherManifest
  • 适合:批量下载 wad.client、语言资源、配置文件

2. 增量更新 / 修复本地文件

from riotmanifest import ManifestUpdater

updater = ManifestUpdater(manifest)  # 旧清单自动从本地存档解析
result = await updater.sync(files)
print(result.downloaded_bytes, result.reused_bytes)
  • 本地已有数据逐 chunk 验证复用,只下载变化部分
  • 首次运行自动退化为全量;成功后清单自动存档,下次即增量
  • 多清单(如 LCU + GAME)联合同步用 sync_many:单 worker 池、跨清单合计的单一进度流
  • 详见 docs/update.md

3. 从 WAD 中按需提取少量文件

from riotmanifest import PatcherManifest, WADExtractor

manifest = PatcherManifest(manifest_url, path="")
extractor = WADExtractor(manifest)

data = extractor.extract_files(
    {
        "DATA/FINAL/Champions/Ahri.wad.client": [
            "data/characters/ahri/skins/skin0.bin",
        ]
    }
)

4. 比较两个版本的 manifest / WAD 差异

from riotmanifest import diff_manifests, diff_wad_headers

manifest_report = diff_manifests(old_manifest, new_manifest, flags="zh_CN", pattern="wad.client")
wad_report = diff_wad_headers(manifest_report=manifest_report)

5. 获取当前 live 且版本规则明确的一对 LCU / GAME manifest

from riotmanifest import LeagueManifestResolver

resolver = LeagueManifestResolver()
pair = resolver.resolve_manifest_pair("EUW")

print(str(pair.version))  # 例如 16.5
print(pair.lcu.url)
print(pair.game.url)

重要: LeagueManifestResolver 的默认 match_mode 现在就是 VersionMatchMode.IGNORE_REVISION。 Riot 的 live 发布经常出现“GAME 先更新、LCU 稍后更新”的窗口期; 同时 patchsieve 只暴露当前滚动窗口中的少量 GAME 候选,不是完整历史库。 因此 STRICT 要求 normalized_build 完全一致,在 live 场景里大概率直接失败。 如果你只处理 wad.client、语言包、贴图、音频等资源文件,通常可以忽略修订号, 只按补丁版本匹配。只有在你明确要求 EXE / DLL / build 级完全一致时, 才建议使用 STRICT 并自行处理失败。 旧类名 RiotGameData 仍保留为兼容别名,实例化时会发出 FutureWarning

6. 判断单个或两个英雄联盟 manifest 的类型与版本

from riotmanifest import LeagueManifestInspector

inspector = LeagueManifestInspector()

manifest = inspector.inspect_manifest(
    "https://lol.secure.dyn.riotcdn.net/channels/public/releases/79CFFE595C2B0C01.manifest"
)
print(manifest.artifact_group)           # game
print(manifest.version.display_version)  # 16.5.7511533

pair = inspector.inspect_pair(
    "https://lol.secure.dyn.riotcdn.net/channels/public/releases/8E78E3C2EFDB30F0.manifest",
    "https://lol.secure.dyn.riotcdn.net/channels/public/releases/79CFFE595C2B0C01.manifest",
)
print(str(pair.version))  # 16.5

LeagueManifestInspector 是开发者工具:它只根据 manifest 内容提取类型与版本, 不对上游清单真实性背书。当前 riotmanifest.game 包中的 LeagueManifestResolverLeagueManifestInspector 都只面向英雄联盟(LoL)清单;其他 Riot 游戏当前没有接入计划。 手动验证时可直接使用 Morilli/riot-manifests 中的文本样本;例如 LoL/EUW1/windows/league-client/16.5.751.8496.txtLoL/EUW1/windows/lol-game-client/16.5.7511533.txt 当前分别指向一对可配对的 LCU / GAME manifest URL。这里的 EUW1 是样本仓库目录名,不是 LeagueManifestResolver 推荐的公开输入;新代码仍建议传 EUW 这类主区域名。

实践建议

下载

  • 默认并发 16 是当前推荐值(真实基准:批量下载可打满百 MB/s 级带宽)。
  • 网络或磁盘较弱时可降到 8~12
  • 稀疏下载(如只取单个 WAD)受请求延迟主导,速度低于全量下载属预期行为, 官方客户端部分更新同样如此。
  • 传入 bundle_urls 双域名镜像可获得 CDN 供应商多样性与重试跨域名切换。
  • 需要进一步避开劣质节点 / DNS 异常时段时,可启用可选的边缘 IP 优选层 (pip install riotmanifest[edge],见 docs/edge.md); 定位是稳定兜底而非提速。

日志

  • 库内日志默认整体关闭,不会干扰下游输出。
  • 排查网络问题时可开启:from loguru import logger; logger.enable("riotmanifest"), 级别语义与量级见 docs/manifest.md
  • 失败原因的结构化获取不依赖日志:DownloadBatchError.failures / UpdateResult.failures

WAD 提取

  • WADExtractor 适合“少量小文件按需提取”。
  • 若单个 WAD 目标文件很多,通常更建议先下载完整 WAD 再本地处理。

差异分析

  • 大多数情况下,先 diff_manifests,再按需进入 diff_wad_headers
  • resolve_wad_diff_paths() 默认推荐 extractor 模式。
  • 仅在“需要完整落盘、后续离线复用、磁盘空间充足”时考虑 download_root_wad

LeagueManifestResolver

  • 默认 match_mode 现在就是 IGNORE_REVISION
  • Riot live 常见顺序是 GAME 先更新、LCU 稍后更新,因此 STRICT 在 live 场景里大概率失败。
  • 如果你只处理资源文件(如 wad.client、语言包、贴图、音频),通常可以忽略修订号。
  • IGNORE_REVISION 当前会优先选择“同补丁内不高于 LCU build 的最大 GAME 候选”,避免误选比 LCU 更新的 GAME build。
  • 如果你明确要“同补丁内无条件取最新 GAME 修订”,可改用 VersionMatchMode.PATCH_LATEST
  • 只有在你要求 EXE / DLL / build 级完全一致时,才建议使用 STRICT
  • str(pair.version) 默认输出补丁号,例如 16.5;如需精确显示,可读取 pair.version.lcu.display_versionpair.version.game.display_version

文档导航

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维护者

Virace

感谢

许可证

GPLv3

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