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Polygon-based interconnected tiles to model an environment and mobile objects inside.

Project description

TiledLand: a Polygon-based Multi-Agents Simulation Engine.

The main idea is to model a plan world as a collection of structured convex-polygons objects. The world is mainly composed of an environnement with items and agents distributed inside it. The environment is composed by interconnected convex-polygons: Tiles.

Its is more a sandbox project to test approaches than an optimized, ready-to-use and well documented toolbox.

The documention can be found on imt-mobisyst.github.io/tiledland.

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