Polygon-based interconnected tiles to model an environment and mobile objects inside.
Project description
TiledLand: a Polygon-based Multi-Agents Simulation Engine.
The main idea is to model a plan world as a collection of structured convex-polygons objects. The world is mainly composed of an environnement with items and agents distributed inside it. The environment is composed by interconnected convex-polygons: Tiles.
Its is more a sandbox project to test approaches than an optimized, ready-to-use and well documented toolbox.
The documention can be found on imt-mobisyst.github.io/tiledland.
Project details
Download files
Download the file for your platform. If you're not sure which to choose, learn more about installing packages.
Source Distribution
tiledland-0.1.4.tar.gz
(29.9 kB
view details)
File details
Details for the file tiledland-0.1.4.tar.gz.
File metadata
- Download URL: tiledland-0.1.4.tar.gz
- Upload date:
- Size: 29.9 kB
- Tags: Source
- Uploaded using Trusted Publishing? No
- Uploaded via: twine/6.1.0 CPython/3.10.12
File hashes
| Algorithm | Hash digest | |
|---|---|---|
| SHA256 |
baaec5fb795ef7aeff3e125a58c03a9ff33a74336031ddb7946086f30ff4c0a2
|
|
| MD5 |
62f098d1659de6c51a75208ad873b58f
|
|
| BLAKE2b-256 |
b59896829522f848f1c6d49469fbae62f8bb4ce255f496bacf3f10bbb76a5a41
|