Polygon-based interconnected tiles to model an environment and mobile objects inside.
Project description
TiledLand: a Polygon-based Multi-Agents Simulation Engine.
The main idea is to model a plan world as a collection of structured convex-polygons objects. The world is mainly composed of an environnement with items and agents distributed inside it. The environment is composed by interconnected convex-polygons: Tiles.
Its is more a sandbox project to test approaches than an optimized, ready-to-use and well documented toolbox.
The documention can be found on imt-mobisyst.github.io/tiledland.
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