Skip to main content

Convert Python code to JSON and send it to the Voxelamming app.

Project description

voxelamming

This Python library converts Python code into JSON format and sends it to the Voxelamming app using WebSockets, allowing users to create 3D voxel models by writing Python scripts.

What's Voxelamming?

Voxelamming Logo

Voxelamming is an AR programming learning app. Even programming beginners can learn programming visually and enjoyably. Voxelamming supports iPhones and iPads with iOS 16 or later, and Apple Vision Pro.

Resources

Installation

pip install voxelamming

Usage

from voxelamming import BuildBox

# Set your room name. This should match the room name displayed in your Voxelamming app. 
room_name = "1000"

# Create a BuildBox instance
build_box = BuildBox(room_name)

# Define Python code to create a voxel model
build_box.set_box_size(0.5)
build_box.set_build_interval(0.01)
build_box.translate(0, 0, 0, pitch=0, yaw=0, roll=0)
build_box.animate(0, 0, 10, pitch=0, yaw=30, roll=0, scale=2, interval= 10)

for i in range(100):
  build_box.create_box(-1, i, 0, r=0, g=1, b=1)
  build_box.create_box(0, i, 0, r=1, g=0, b=0)
  build_box.create_box(1, i, 0, r=1, g=1, b=0)
  build_box.create_box(2, i, 0, r=0, g=1, b=1)

for i in range(50):
  build_box.remove_box(0, i * 2 + 1, 0)
  build_box.remove_box(1, i * 2, 0)

# Send the Python code to the Voxelamming app
build_box.send_data()

This code snippet demonstrates a simple example where a red voxel is created at a specific location. You can use various functions provided by the BuildBox class to build more complex models.

Method description

Method name Description Arguments
set_room_name(room_name) Sets the room name for communicating with the device. room_name: Room name (string)
set_box_size(size) Sets the size of the voxel (default: 1.0). size: Size (float)
set_build_interval(interval) Sets the placement interval of the voxels (default: 0.01 seconds). interval: Interval (float)
change_shape(shape) Changes the shape of the voxel. shape: Shape ("box", "square", "plane")
change_material(is_metallic, roughness) Changes the material of the voxel. is_metallic: Whether to make it metallic (boolean), roughness: Roughness (float)
create_box(x, y, z, r, g, b, alpha) Places a voxel. x, y, z: Position (float), r, g, b, alpha: Color (float, 0-1)
create_box(x, y, z, texture) Places a voxel with texture. x, y, z: Position (float), texture: Texture name (string)
remove_box(x, y, z) Removes a voxel. x, y, z: Position (float)
write_sentence(sentence, x, y, z, r, g, b, alpha) Draws a string with voxels. sentence: String (string), x, y, z: Position (float), r, g, b, alpha: Color (float, 0-1)
set_light(x, y, z, r, g, b, alpha, intensity, interval, light_type) Places a light. x, y, z: Position (float), r, g, b, alpha: Color (float, 0-1), intensity: Intensity (float), interval: Blinking interval (float), light_type: Type of light ("point", "spot", "directional")
set_command(command) Executes a command. command: Command ("axis", "japaneseCastle", "float", "liteRender")
draw_line(x1, y1, z1, x2, y2, z2, r, g, b, alpha) Draws a line between two points. x1, y1, z1: Starting point (float), x2, y2, z2: Ending point (float), r, g, b, alpha: Color (float, 0-1)
send_data(name) Sends voxel data to the device; if the name argument is set, the voxel data can be stored and reproduced as history.
clear_data() Initializes voxel data.
translate(x, y, z, pitch, yaw, roll) Moves and rotates the coordinate system of the voxel. x, y, z: Translation amount (float), pitch, yaw, roll: Rotation amount (float)
animate(x, y, z, pitch, yaw, roll, scale, interval) Animates a voxel. x, y, z: Translation amount (float), pitch, yaw, roll: Rotation amount (float), scale: Scale (float), interval: Interval (float)
animate_global(x, y, z, pitch, yaw, roll, scale, interval) Animates all voxels. x, y, z: Translation amount (float), pitch, yaw, roll: Rotation amount (float), scale: Scale (float), interval: Interval (float)
push_matrix() Saves the current coordinate system to the stack.
pop_matrix() Restores the coordinate system from the stack.
frame_in() Starts recording a frame.
frame_out() Ends recording a frame.
set_frame_fps(fps) Sets the frame rate (default: 2). fps: Frame rate (int)
set_frame_repeats(repeats) Sets the number of frame repetitions (default: 10). repeats: Number of repetitions (int)

Notes

  • Ensure that the Voxelamming app is running and connected to the same room name specified in your Python script.
  • This library requires Python 3.9 or higher.
  • Executing arbitrary Python code can be a security risk. Be cautious when running code from untrusted sources.

This library is under active development. More features and improvements are planned for future releases.

License

MIT License

Author

creativival

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distributions

No source distribution files available for this release.See tutorial on generating distribution archives.

Built Distribution

If you're not sure about the file name format, learn more about wheel file names.

voxelamming-0.1.0-py3-none-any.whl (10.0 kB view details)

Uploaded Python 3

File details

Details for the file voxelamming-0.1.0-py3-none-any.whl.

File metadata

  • Download URL: voxelamming-0.1.0-py3-none-any.whl
  • Upload date:
  • Size: 10.0 kB
  • Tags: Python 3
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/5.1.1 CPython/3.9.6

File hashes

Hashes for voxelamming-0.1.0-py3-none-any.whl
Algorithm Hash digest
SHA256 1f378405c7285dd4c06618205fb52b129a7fb895241a59c51ffabd4f669987cf
MD5 7bb0c2bfeed2d4d104602a04d5983962
BLAKE2b-256 32886ac8aa5061627238736e4d7d70ce0a092e1cd17e5e4f1380300dd2ebc733

See more details on using hashes here.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page