Skip to main content

Easier Pygame!, Made by Crystal!!

Project description

CRYSTALWINDOW!!!

A tiny but mighty Pygame framework that gives u a full window system, GUI magic, physics, and file power — all packed into one clean lil module. made by crystal

No setup pain. No folder chaos. Just import it. Boom. Instant game window. 🎮

Quick Start

pip install crystalwindow

then make a new .py file:

from crystalwindow import Window  # imports everything from crystalwindow (in this case its Window)

win = Window(800, 600, "Crystal Demo")  # setup: Window(width, height, name, icon=MyIcon.ico)
win.run()  # runs the window loop
win.quit()   # closes it (for RAM n CPU)

Run it. and boom, instant working window. Yes, THAT easy.

Easy crystalwindow window + Gui + Text file:

from crystalwindow import *

win = Window(800, 600, "CrystalWindowLib Mega Sandbox")

gui = GUIManager()
toggle1 = Toggle((50, 50, 100, 40), value=False)
slider1 = Slider((50, 120, 200, 30), min_val=0, max_val=100, value=50)

btn1 = Button(rect=(50, 200, 150, 50), text="Click Me!", color=random_color(),
              hover_color=random_color(), callback=lambda: print("Button clicked!"))
lbl1 = Label((250, 50), "Hello GUI!", color=random_color(), size=24)

gui.add(toggle1)
gui.add(slider1)
gui.add(btn1)
gui.add(lbl1)

# --- Debug Overlay ---
debug = DebugOverlay()

# --- Camera Shake ---
shake = CameraShake(intensity=20)

# --- Main loop ---
def update(win):
    gui.update(win)
    gui.draw(win)

    # --- draw text examples ---
    win.draw_text_later("Normal Text", pos=(400, 50), size=18, color=random_color())
    win.draw_text_later("Bold Text", pos=(400, 80), size=20, color=random_color(), bold=True)
    win.draw_text_later("Italic Text", pos=(400, 110), size=20, color=random_color(), italic=True)
    win.draw_text_later("Bold + Italic", pos=(400, 140), size=22, color=random_color(), bold=True, italic=True)

    # --- draw toggle/slider values ---
    win.draw_text_later(f"Toggle: {toggle1.value}", pos=(50, 90), size=18)
    win.draw_text_later(f"Slider: {int(slider1.value)}", pos=(50, 160), size=18)

    # --- draw gradient ---
    gradient_rect(win, (50, 300, 200, 100), (255,0,0), (0,0,255))

    # --- screen shake example (move a rectangle with shake) ---
    shake.update()
    x_off, y_off = shake.offset
    win.draw_rect((0,255,0), (500+x_off, 300+y_off, 100, 50))

    # --- draw random name + color ---
    win.draw_text_later(f"Random Name: {random_name()}", pos=(50, 420), size=20, color=random_color())

    # --- debug overlay ---
    debug.draw(win, fps=int(win.clock.get_fps()))

win.run(update)
win.quit()

And now thats how you use it!

Current Variables.

Whats Inside

Built-in window manager

Built-in GUI (buttons, sliders, toggles, labels)

Built-in gravity + physics engine

Tilemap system (place & save blocks!)

Image loader (with default base64 logo)

Safe startup (works even inside PyInstaller)

No external dependencies (only pygame)

Works offline

Minimal syntax

Full debug overlay

Window System

from crystalwindow import *

win = Window(800, 600, "My Game", icon="MyIcon.png")

def loop(win):
    win.fill((10, 10, 30))
    # draw or update stuff here

win.run(loop)
win.quit()

Features

  • handles events
  • tracks keys + mouse
  • supports fullscreen
  • safe to close anytime

Player Example

player = Player(100, 100)

def loop(win):
    player.update(win.keys)
    player.draw(win.screen)
move(dx, dy) -> moves player
take_damage(x) -> takes damage
heal(x) -> heals
draw(surface) -> renders sprite

TileMap

tilemap = TileMap(32)
tilemap.add_tile(5, 5, "grass")
tilemap.save("level.json")
add_tile(x, y, type)
remove_tile(x, y)
draw(surface)
save(file) / load(file)

GUI System

btn = Button(20, 20, 120, 40, "Click Me!", lambda: print("yo"))
gui = GUIManager()
gui.add(btn)

Use built-in stuff like:

Button(x, y, w, h, text, onclick)
Label(x, y, text)
Toggle(x, y, w, h, text, default=False)
Slider(x, y, w, min, max, default)

Gravity

g = Gravity(0.5)
g.update(player)

makes objects fall realistically. ez.

FileHelper

save_json("data.json", {"coins": 99})
data = load_json("data.json")

Also supports:

save_pickle / load_pickle

FileDialog("save") (tkinter dialog popup)

DrawHelper

DrawHelper.text(win.screen, "Hello!", (10,10), (255,255,255), 24)
DrawHelper.rect(win.screen, (100,0,200), (50,50,100,60))

perfect for ui & quick visuals

Debug Tools

debug = DebugOverlay() debug.toggle() # show or hide FPS debug.draw(win.screen, {"hp": 100, "fps": win.clock.get_fps()})

Example Game

from crystalwindow import *

win = Window(800, 600, "My Cool Game")
player = Player(100, 100)
gravity = Gravity()

def update(win):
    win.fill((25, 25, 40))
    player.update(win.keys)
    gravity.update(player)
    player.draw(win.screen)

win.run(update)
win.quit()

Default Logo

There is a lil encoded PNG inside the file called:

DEFAULT_LOGO_BASE64

Its used when no icon is given. Set ur own like:

Window(800, 600, "My Window", icon="MyIcon.png")

or do whatever you want.. i guess.

Example Integration

from crystalwindow import Window

win = Window(800, 600, "My Window", icon="MyIcon.png")

while win.running:
    win.check_events()
    win.fill((10, 10, 20))
    win.run()
    win.quit()

Credits

Made by: CrystalBallyHereXD Framework: CrystalWindow Powered by: Pygame License: Free to use, modify, and vibe with it!

Project details


Release history Release notifications | RSS feed

Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

crystalwindow-2.9.8.tar.gz (37.7 kB view details)

Uploaded Source

Built Distribution

If you're not sure about the file name format, learn more about wheel file names.

crystalwindow-2.9.8-py3-none-any.whl (39.6 kB view details)

Uploaded Python 3

File details

Details for the file crystalwindow-2.9.8.tar.gz.

File metadata

  • Download URL: crystalwindow-2.9.8.tar.gz
  • Upload date:
  • Size: 37.7 kB
  • Tags: Source
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.2.0 CPython/3.13.5

File hashes

Hashes for crystalwindow-2.9.8.tar.gz
Algorithm Hash digest
SHA256 e53f67f77c66c7d486f180bf8060a6a237b9329ef1637acda4814f95898cc534
MD5 ea98abd0241285b3f647346e125c893e
BLAKE2b-256 f4fe0e1836885cd0278e73ad0b74e5086d1ab268dd43b5ceb2e99515fbfa402a

See more details on using hashes here.

File details

Details for the file crystalwindow-2.9.8-py3-none-any.whl.

File metadata

  • Download URL: crystalwindow-2.9.8-py3-none-any.whl
  • Upload date:
  • Size: 39.6 kB
  • Tags: Python 3
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.2.0 CPython/3.13.5

File hashes

Hashes for crystalwindow-2.9.8-py3-none-any.whl
Algorithm Hash digest
SHA256 c21998f540be2b7c8e50adcf3ed270342c4b7abda1ef7e75d52a558c635d3dc8
MD5 651758e66ad35f8d88247b4fe9fd03db
BLAKE2b-256 12def35bbf38a7c3605122e99b0df51dfaec6daea023678a0ee6955d75132f6f

See more details on using hashes here.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page