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A Tkinter powered window + GUI toolkit made by Crystal (ME)! Easier apps, smoother UI and all-in-one helpers!, Gui, Buttons, FileHelper, Sprites, Animations, Colors, Math, Gravity, Camera, 3D and more!

Project description

CRYSTALWINDOW!!!

A tiny but mighty Tkinter framework that gives u a full window system, GUI magic, physics, and file power — all packed into one clean lil module. made by crystal

No setup pain. No folder chaos. Just import it. Boom. Instant game window. 🎮

Quick Start

pip install crystalwindow

then make a new .py file:

from crystalwindow import Window  # imports everything from crystalwindow (in this case its Window)

win = Window(800, 600, "Crystal Demo")  # setup: Window(width, height, name, icon=MyIcon.ico)
win.run()  # runs the window loop
win.quit()   # closes it (for RAM n CPU)

Run it. and boom, instant working window. Yes, THAT easy.

Easy crystalwindow window + Gui + Text file:

from crystalwindow import *

win = Window(800, 600, "CrystalWindowLib Mega Sandbox")

gui = GUIManager()
toggle1 = Toggle((50, 50, 100, 40), value=False)
slider1 = Slider((50, 120, 200, 30), min_val=0, max_val=100, value=50)

btn1 = Button(rect=(50, 200, 150, 50), text="Click Me!", color=random_color(),
              hover_color=random_color(), callback=lambda: print("Button clicked!"))
lbl1 = Label((250, 50), "Hello GUI!", color=random_color(), size=24)

gui.add(toggle1)
gui.add(slider1)
gui.add(btn1)
gui.add(lbl1)

# --- Debug Overlay ---
debug = DebugOverlay()

# --- Camera Shake ---
shake = CameraShake(intensity=20)

# --- Main loop ---
def update(win):
    gui.update(win)
    gui.draw(win)

    # --- draw text examples ---
    win.draw_text_later("Normal Text", pos=(400, 50), size=18, color=random_color())
    win.draw_text_later("Bold Text", pos=(400, 80), size=20, color=random_color(), bold=True)
    win.draw_text_later("Italic Text", pos=(400, 110), size=20, color=random_color(), italic=True)
    win.draw_text_later("Bold + Italic", pos=(400, 140), size=22, color=random_color(), bold=True, italic=True)

    # --- draw toggle/slider values ---
    win.draw_text_later(f"Toggle: {toggle1.value}", pos=(50, 90), size=18)
    win.draw_text_later(f"Slider: {int(slider1.value)}", pos=(50, 160), size=18)

    # --- draw gradient ---
    gradient_rect(win, (50, 300, 200, 100), (255,0,0), (0,0,255))

    # --- screen shake example (move a rectangle with shake) ---
    shake.update()
    x_off, y_off = shake.offset
    win.draw_rect((0,255,0), (500+x_off, 300+y_off, 100, 50))

    # --- draw random name + color ---
    win.draw_text_later(f"Random Name: {random_name()}", pos=(50, 420), size=20, color=random_color())

    # --- debug overlay ---
    debug.draw(win, fps=int(win.clock.get_fps()))

win.run(update)
win.quit()

And now thats how you use it!

Current Variables.

Whats Inside

Built-in window manager

Built-in GUI (buttons, sliders, toggles, labels)

Built-in gravity + physics engine

Tilemap system (place & save blocks!)

Image loader (with default base64 logo)

Safe startup (works even inside PyInstaller)

Mathematics Handler

Works offline

Minimal syntax

Full debug overlay

Window System

from crystalwindow import *

win = Window(800, 600, "My Game", icon="MyIcon.png")

def loop(win):
    win.fill((10, 10, 30))
    # draw or update stuff here

win.run(loop)
win.quit()

Features

  • handles events
  • tracks keys + mouse
  • supports fullscreen
  • safe to close anytime

Player Example

player = Player(100, 100)

def loop(win):
    player.update(win.keys)
    player.draw(win.screen)
move(dx, dy) -> moves player
take_damage(x) -> takes damage
heal(x) -> heals
draw(surface) -> renders sprite

TileMap

tilemap = TileMap(32)
tilemap.add_tile(5, 5, "grass")
tilemap.save("level.json")
add_tile(x, y, type)
remove_tile(x, y)
draw(surface)
save(file) / load(file)

GUI System

btn = Button(20, 20, 120, 40, "Click Me!", lambda: print("yo"))
gui = GUIManager()
gui.add(btn)

Use built-in stuff like:

Button(x, y, w, h, text, onclick)
Label(x, y, text)
Toggle(x, y, w, h, text, default=False)
Slider(x, y, w, min, max, default)

Gravity

g = Gravity(0.5)
g.update(player)

makes objects fall realistically. ez.

FileHelper

save_json("data.json", {"coins": 99})
data = load_json("data.json")

Also supports:

save_pickle / load_pickle

FileDialog("save") (tkinter dialog popup)

DrawHelper

DrawHelper.text(win.screen, "Hello!", (10,10), (255,255,255), 24)
DrawHelper.rect(win.screen, (100,0,200), (50,50,100,60))

perfect for ui & quick visuals

Debug Tools

debug = DebugOverlay() debug.toggle() # show or hide FPS debug.draw(win.screen, {"hp": 100, "fps": win.clock.get_fps()})

Mathematics

math = Mathematics()

  • Current Variables math.add(num1, num2) math.subtract(num1, num2) math.multiply(num1, num2) math.divide(num1, num2)

Example Game

from crystalwindow import *

win = Window(800, 600, "My Cool Game")
player = Player(100, 100)
gravity = Gravity()

def update(win):
    win.fill((25, 25, 40))
    player.update(win.keys)
    gravity.update(player)
    player.draw(win.screen)

win.run(update)
win.quit()

Default Logo

There is a lil encoded PNG inside the file called:

DEFAULT_LOGO_BASE64

Its used when no icon is given. Set ur own like:

Window(800, 600, "My Window", icon="MyIcon.png")

or do whatever you want.. i guess.

Example Integration

from crystalwindow import Window

win = Window(800, 600, "My Window", icon="MyIcon.png")

while win.running:
    win.check_events()
    win.fill((10, 10, 20))
    win.run()
    win.quit()

Credits

Made by: CrystalBallyHereXD Framework: CrystalWindow Powered by: Tkinter and Python License: Free to use, modify, and vibe with it!

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5.6

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