Skip to main content

A Tkinter powered window + GUI toolkit made by Crystal (ME)! Easier apps, smoother UI and all-in-one helpers!, Gui, Buttons, FileHelper, Sprites, Animations, Colors, Math, Gravity, Camera, 3D and more!

Project description

CRYSTALWINDOW!!!

A tiny but mighty Tkinter framework that gives u a full window system, GUI magic, physics, and file power — all packed into one clean lil module. made by crystal

No setup pain. No folder chaos. Just import it. Boom. Instant game window. 🎮

Quick Start

pip install crystalwindow

then make a new .py file:

from crystalwindow import Window  # imports everything from crystalwindow (in this case its Window)

win = Window(800, 600, "Crystal Demo")  # setup: Window(width, height, name, icon=MyIcon.ico)
win.run()  # runs the window loop
win.quit()   # closes it (for RAM n CPU)

Run it. and boom, instant working window. Yes, THAT easy.

Easy crystalwindow window + Gui + Text file:

from crystalwindow import *

win = Window(800, 600, "CrystalWindowLib Mega Sandbox")

gui = GUIManager()
toggle1 = Toggle((50, 50, 100, 40), value=False)
slider1 = Slider((50, 120, 200, 30), min_val=0, max_val=100, value=50)

btn1 = Button(rect=(50, 200, 150, 50), text="Click Me!", color=random_color(),
              hover_color=random_color(), callback=lambda: print("Button clicked!"))
lbl1 = Label((250, 50), "Hello GUI!", color=random_color(), size=24)

gui.add(toggle1)
gui.add(slider1)
gui.add(btn1)
gui.add(lbl1)

# --- Debug Overlay ---
debug = DebugOverlay()

# --- Camera Shake ---
shake = CameraShake(intensity=20)

# --- Main loop ---
def update(win):
    gui.update(win)
    gui.draw(win)

    # --- draw text examples ---
    win.draw_text_later("Normal Text", pos=(400, 50), size=18, color=random_color())
    win.draw_text_later("Bold Text", pos=(400, 80), size=20, color=random_color(), bold=True)
    win.draw_text_later("Italic Text", pos=(400, 110), size=20, color=random_color(), italic=True)
    win.draw_text_later("Bold + Italic", pos=(400, 140), size=22, color=random_color(), bold=True, italic=True)

    # --- draw toggle/slider values ---
    win.draw_text_later(f"Toggle: {toggle1.value}", pos=(50, 90), size=18)
    win.draw_text_later(f"Slider: {int(slider1.value)}", pos=(50, 160), size=18)

    # --- draw gradient ---
    gradient_rect(win, (50, 300, 200, 100), (255,0,0), (0,0,255))

    # --- screen shake example (move a rectangle with shake) ---
    shake.update()
    x_off, y_off = shake.offset
    win.draw_rect((0,255,0), (500+x_off, 300+y_off, 100, 50))

    # --- draw random name + color ---
    win.draw_text_later(f"Random Name: {random_name()}", pos=(50, 420), size=20, color=random_color())

    # --- debug overlay ---
    debug.draw(win, fps=int(win.clock.get_fps()))

win.run(update)
win.quit()

And now thats how you use it!

Current Variables.

Whats Inside

Built-in window manager

Built-in GUI (buttons, sliders, toggles, labels)

Built-in gravity + physics engine

Tilemap system (place & save blocks!)

Image loader (with default base64 logo)

Safe startup (works even inside PyInstaller)

Mathematics Handler

Works offline

Minimal syntax

Full debug overlay

Window System

from crystalwindow import *

win = Window(800, 600, "My Game", icon="MyIcon.png")

def loop(win):
    win.fill((10, 10, 30))
    # draw or update stuff here

win.run(loop)
win.quit()

Features

  • handles events
  • tracks keys + mouse
  • supports fullscreen
  • safe to close anytime

Player Example

player = Player(100, 100)

def loop(win):
    player.update(win.keys)
    player.draw(win.screen)
move(dx, dy) -> moves player
take_damage(x) -> takes damage
heal(x) -> heals
draw(surface) -> renders sprite

TileMap

tilemap = TileMap(32)
tilemap.add_tile(5, 5, "grass")
tilemap.save("level.json")
add_tile(x, y, type)
remove_tile(x, y)
draw(surface)
save(file) / load(file)

GUI System

btn = Button(20, 20, 120, 40, "Click Me!", lambda: print("yo"))
gui = GUIManager()
gui.add(btn)

Use built-in stuff like:

Button(x, y, w, h, text, onclick)
Label(x, y, text)
Toggle(x, y, w, h, text, default=False)
Slider(x, y, w, min, max, default)

Gravity

g = Gravity(0.5)
g.update(player)

makes objects fall realistically. ez.

FileHelper

save_json("data.json", {"coins": 99})
data = load_json("data.json")

Also supports:

save_pickle / load_pickle

FileDialog("save") (tkinter dialog popup)

DrawHelper

DrawHelper.text(win.screen, "Hello!", (10,10), (255,255,255), 24)
DrawHelper.rect(win.screen, (100,0,200), (50,50,100,60))

perfect for ui & quick visuals

Debug Tools

debug = DebugOverlay() debug.toggle() # show or hide FPS debug.draw(win.screen, {"hp": 100, "fps": win.clock.get_fps()})

Mathematics

math = Mathematics()

  • Current Variables math.add(num1, num2) math.subtract(num1, num2) math.multiply(num1, num2) math.divide(num1, num2)

Example Game

from crystalwindow import *

win = Window(800, 600, "My Cool Game")
player = Player(100, 100)
gravity = Gravity()

def update(win):
    win.fill((25, 25, 40))
    player.update(win.keys)
    gravity.update(player)
    player.draw(win.screen)

win.run(update)
win.quit()

Default Logo

There is a lil encoded PNG inside the file called:

DEFAULT_LOGO_BASE64

Its used when no icon is given. Set ur own like:

Window(800, 600, "My Window", icon="MyIcon.png")

or do whatever you want.. i guess.

Example Integration

from crystalwindow import Window

win = Window(800, 600, "My Window", icon="MyIcon.png")

while win.running:
    win.check_events()
    win.fill((10, 10, 20))
    win.run()
    win.quit()

Credits

Made by: CrystalBallyHereXD Framework: CrystalWindow Powered by: Tkinter and Python License: Free to use, modify, and vibe with it!

Project details


Release history Release notifications | RSS feed

This version

5.8

Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

crystalwindow-5.8.tar.gz (69.3 kB view details)

Uploaded Source

Built Distribution

If you're not sure about the file name format, learn more about wheel file names.

crystalwindow-5.8-py3-none-any.whl (75.0 kB view details)

Uploaded Python 3

File details

Details for the file crystalwindow-5.8.tar.gz.

File metadata

  • Download URL: crystalwindow-5.8.tar.gz
  • Upload date:
  • Size: 69.3 kB
  • Tags: Source
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.2.0 CPython/3.13.5

File hashes

Hashes for crystalwindow-5.8.tar.gz
Algorithm Hash digest
SHA256 06cfa2fcabe15e064f90ed24e794fe99ba2b02c13536eef6fa03e0d10b873e42
MD5 95a110e25ddde034a07f2bac0a467850
BLAKE2b-256 a826171445ad4924033cfbf5400401ef2dc385a57da73fbb12db690255661090

See more details on using hashes here.

File details

Details for the file crystalwindow-5.8-py3-none-any.whl.

File metadata

  • Download URL: crystalwindow-5.8-py3-none-any.whl
  • Upload date:
  • Size: 75.0 kB
  • Tags: Python 3
  • Uploaded using Trusted Publishing? No
  • Uploaded via: twine/6.2.0 CPython/3.13.5

File hashes

Hashes for crystalwindow-5.8-py3-none-any.whl
Algorithm Hash digest
SHA256 d168e2f18e943f22ad4987bf827e3f6b7bbad26d272541c7ce47865aed1472f3
MD5 df86b33f163a97684b85ed7001e089f7
BLAKE2b-256 a6f3fa108841ce6bc7fe9d490df14308803662360c1e8abde4ca01057685299b

See more details on using hashes here.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page