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Diamond Square

Implementation of the Diamond–Square Algorithm. This package can draw terrains and interactive terrains in pgzero and pygame.

Also can draw 3D terrains in panda3d.


Sample Generations

Sample Default 3D Terrain Sample Default Terrain Sample Desert Terrain Sample Tundra Terrain Sample Tropical Terrain Sample Volcanic Terrain Sample Swamp Terrain Sample Ocean Terrain Sample Mars Terrain


⚠️ You MUST include all four interactive functions for pgzero interactive

Missing even one will cause failures or unpredictable behavior.


Table of Contents

  • Why Use Diamond Square?
  • Usage
    • Terrain Examples
      • Pgzero Terrain Example
      • Pygame Terrain Example
      • Panda3d 3D Terrain Example
    • Interactive Terrain Examples
      • Pgzero Interactive Terrain Example
      • Pygame Interactive Terrain Example
    • Other Examples
      • Custom Biome Examples
      • Image Saving Examples
  • Requirements for Pgzero Interactive
  • Versions
  • Coming Soon

Why Use diamond-square?

This package provides a complete implementation of the Diamond–Square algorithm with:

  • Fast rendering of the Diamond-Square algorithm written in C.

  • Multiple built‑in biomes.

  • Adjustable roughness, scale, and size.

  • Support for pgzero and pygame.

  • 3d terrain drawing in panda3d.

  • Interactive mode.

  • Change the border shape of the terrain (it is normally a square) using a function.

  • The ability to save generated terrain as an image.

  • Functions to add or remove biomes dynamically.

It is designed for both experimentation and game development, making 2d/3d terrain generation simple and customizable.


Usage

Terrain Examples

Pgzero Terrain Example

Go to /sample_codes/pgzero_terrain.py

Pygame Terrain Example

Go to /sample_codes/pygame_terrain.py

Panda3d 3D Terrain Example

Go to /sample_code/custom_biome.py


Interactive Terrain Examples

Pgzero Interactive Terrain Example

Go to /sample_codes/pgzero_interactive_terrain.py

Pygame Interactive Terrain Example

Go to /sample_codes/pygame_interactive_terrain.py


Other Examples

Image Saving Examples

Go to /sample_codes/save_terrain.py

Custom Biome Examples

Go to /sample_code/custom_biome.py


Requirements for Pgzero Interactive

For Pgzero Interative Mode, it requires all four of the following functions to be placed in their corresponding pgzero event handlers:

terrain.draw_func(screen)
terrain.on_mouse_down_func(pos)
terrain.on_mouse_up_func()
terrain.on_mouse_move_func(pos)

If any one of these is missing, the interactive mode will:

  • fail to update correctly

  • behave unpredictably

  • or stop working entirely

These must be placed in these functions in pgzero:

  • def draw(): → terrain.draw_func(screen)

  • on_mouse_down(pos): → terrain.on_mouse_down_func(pos)

  • on_mouse_up(): → terrain.on_mouse_up_func()

  • on_mouse_move(pos): → terrain.on_mouse_move_func(pos)


Versions

Version 1.0.1: Image Fixes.

Version 1.0.0: Added 3D Terrain Generation in panda3d.

Version 0.2.0: Add re-generate button for interactive mode in pygame.

To view previous versions, go to versions.txt


Coming Soon

Version 1.1.0: Add filter functions for 2D terrains.

Metadata

Release files for diamond-square 1.0.1

For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.

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Source distribution for diamond-square 1.0.1
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Table of built distributions (wheels) for diamond-square 1.0.1
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