NVIDIA GPU Auto Tuning Linux Tool
PenguinBurner tunes your NVIDIA GPU on Linux, starting with automatic and adaptive undervolting, plus an optional in-game monitoring overlay with a PC latency meter and pre-frame-generation FPS that updates live.
You get quieter fans, lower temperatures, and lower power draw, with no manual trial and error. It tests your card under real load, finds a stable efficient setting, and can switch settings automatically as your frame rate changes.
Works on the NVIDIA proprietary driver with RTX 50 (Blackwell), RTX 40 (Ada), and RTX 30 (Ampere) cards. A recent driver is recommended.
The goal is an all-in-one package for NVIDIA on Linux that is easy to install and use, closing the feature gap with the Windows tools Linux users miss: the NVIDIA App, NVUV, and MSI Afterburner.
Install
python -m pip install --user --upgrade penguin-burner
Flatpak users should use the Flatpak guide.
Also packaged for Fedora (COPR), Arch / CachyOS (AUR), and Ubuntu (PPA) — commands in the Install guide.
PyPI, Flatpak with wrappers, COPR, AUR, and PPA installs run the GUI with
penguin-burner (or pburn). Install the NVIDIA driver and CUDA first.
All privileged GPU work is done by a small root systemd service,
penguin-burnerd — a compiled Rust daemon that PenguinBurner installs once
(one admin prompt) the first time you set up hardware control. After that
one-time setup the GUI, CLI, and Auto-UV scans all run as your regular user
and talk to the service over a local socket, with no further password
prompts.
Quick start
- Install (above) with the NVIDIA driver and CUDA already set up.
- Launch PenguinBurner (
penguin-burnerorpburn). Flatpak users without wrappers should use the Flatpak guide. - Click Setup Auto Undervolt, choose a performance bias, and let the scan find and verify a stable curve. When it finishes, the verified profile is applied and set as your boot profile automatically.
- On the Profiles tab you can select any saved profile and click Apply to switch to it (applying also makes it the boot profile). Toggle Silent fan curve for the quiet fan profile, or Restore defaults to return the GPU to stock.
- For per-game tuning — including Adaptive, which switches tiers as your frame rate changes — use the Steam tab to pick a mode per game.
Automatic Tuning
Tests your card under real load and finds the most efficient stable undervolt curve for you. The sweep runs PenguinBurner's managed headless Q2RTX benchmark plus a CUDA compute test, with stability and performance checks built in. If a scan crashes mid-probe, the next run records that voltage/clock band as unsafe and can resume from saved candidates for the same tier.
During Auto-UV, leave the GPU otherwise idle. Do not run games, renders, machine-learning jobs, video encoders, miners, or other GPU/VF/VRAM-heavy work while the scan is progressing. Auto-UV needs the whole card to itself so its FPS-per-watt and stability measurements reflect the candidate curve, not a second workload competing for power, clocks, memory bandwidth, or VRAM.
Pick a single bias (Efficiency, Balanced, or Performance), or run All tiers — one pass that discovers and verifies all three profiles in a single scan, sharing the sweep so you get a complete Efficiency/Balanced/Performance set (the green/blue/red curves above) ready for adaptive switching without three separate runs.
You can also set a GPU board power limit for the scan; PenguinBurner reads the selected card's NVML power-limit range, applies the cap during Auto-UV, and saves it with the final profile so runtime/profile application restores it. On laptop GPUs with a fixed board power limit the control is grayed out and scans run at the stock limit automatically.
Adaptive Undervolting
Tag your saved profiles as Efficiency, Balanced, or Performance, and PenguinBurner switches between them while you play: efficient and silent when you have headroom, more clock when frames start to drop.
Steam Integration
PenguinBurner discovers your installed Steam library and makes undervolting per-game. Pick a mode for each game — Adaptive, a fixed tier, or Stock — and PenguinBurner applies it automatically when the game launches and restores your standing profile when it exits, with no password prompt.
Steam integration is what unlocks the fully customizable, per-game setup:
- Per-game profiles — a different GPU behavior saved for each game.
- Per-game adaptive pre-frame-generation FPS target — the adaptive engine's promote/demote target, set individually per game (a 60 Hz story game and a 144 Hz shooter each get their own).
- In-game overlay and live launch/stop from the tab.
These per-game features require the Steam integration — they are delivered through the launch wrapper, so a game must be enabled on the Steam tab to get an adaptive per-game FPS target or the overlay. A one-click All games menu can enable or disable the wrapper across your whole library at once.
PenguinBurner vs LACT (NVIDIA)
LACT is the broader, more established Linux GPU app, and it landed a working Nvidia VF curve setter before we did. It supports more brands and has deeper monitoring than we do. PenguinBurner is narrower on purpose: automatic undervolting, an in-game overlay, and adaptive switching. NVIDIA-only comparison, to the best of our knowledge:
| Capability (NVIDIA) | PenguinBurner | LACT |
|---|---|---|
| Automatic undervolt search (stability + perf verified) | ✅ Q2RTX + CUDA sweep | ❌ manual only |
| Rust hardware daemon | ✅ | ✅ |
| Adaptive undervolt (switches tiers by frame rate) | ✅ | ❌ |
| In-game performance overlay | ✅ | ❌ |
| PC latency meter | ✅ | ❌ |
| Pre-frame-generation FPS counter (base vs FG FPS) | ✅ | ❌ |
| Manual V/F curve editor | ✅ | ✅ |
| Fan curve control | ✅ auto silent curve + editor | ✅ custom curves |
| Power limit | ✅ Auto-UV + saved profiles | ✅ |
| Steam library import | ✅ auto-discovered library | ❌ |
| Per-game tuning profiles | ✅ per-game mode, adaptive FPS target, live launch | ❌ |
| Runtime profile switching | ✅ by present-frame FPS pacing | ✅ by running process / gamemode |
| MSI Afterburner import | ✅ | ❌ |
| Historical telemetry charts | 🚧 planned (live overlay today) | ✅ charts + CSV export |
| Detailed GPU info (VBIOS / VRAM / Vulkan / throttling) | ❌ tuning-focused | ✅ |
| Other GPU brands (AMD / Intel) | ❌ NVIDIA-native, for now | ✅ AMD · Intel · NVIDIA |
| systemd daemon · CLI / headless | ✅ · ✅ | ✅ · ✅ |
✅ available · ❌ not available · 🚧 planned/in progress
LACT monitors inside its own window (charts and CSV) and has no in-game overlay; on Linux that is usually a separate tool like MangoHud. PenguinBurner's overlay is built in.
The two interoperate via LACT export, so you can tune with PenguinBurner and run the resulting curve under LACT if you prefer.
Roadmap (planned, not yet shipped)
- Historical data plotting — power, clocks, and FPS over time.
Performance Overlay
A lightweight live on-screen readout over your game. It can visualize PC latency and pre-frame-generation FPS — things most Linux overlays can't — alongside frame-gen FPS, clocks, voltage, power, temperatures, and the active tier.
Launch the game through the wrapper, then toggle the fields you want:
PENGUIN_BURNER %command%
Add the overlay flag when you want the readout visible immediately:
PB_OVERLAY=1 PENGUIN_BURNER %command%
Native Vulkan markers are the default latency source. For games whose latency markers only reach dxvk-nvapi, opt in explicitly:
PB_INGAME_LATENCY=1 PENGUIN_BURNER %command%
PenguinBurner auto-detects patched dxvk-nvapi/Proton nvapi builds and uses
DXVK_NVAPI_LATENCY_MARKER_LOG=1, which emits marker-only records instead of
full trace. With stock dxvk-nvapi it falls back to DXVK_NVAPI_LOG_LEVEL=trace,
but only for games launched with PB_INGAME_LATENCY=1; the main runtime handles
the data path without a separate helper service.
Some games do not expose usable latency markers at all. PenguinBurner can load the telemetry layer and parse marker streams when they exist, but it cannot force a game engine to emit real input/simulation/present markers. See Latency and frame-generation FPS for the full source and fallback model.
Any tuning change you make is reflected live in the overlay while you play, so you see the effect of an undervolt, clock, or fan change in real time without leaving the game.
Read the guide or the latency/FG details.
More features
- Profile management — apply, verify, tier, export, and clean up saved curves.
- Curve editors — Afterburner-style manual V/F and fan curve editors with full keyboard control.
- Silent fan curve — auto-generated quiet fan curve once the undervolt brings temperatures down.
MSI Afterburner Import
Bring your Windows MSI Afterburner profile over and import its V/F curve.
Point PenguinBurner at the real MSI Afterburner directory (no Afterburner binaries or profiles are bundled in this repo). Default Windows path:
C:\Program Files (x86)\MSI Afterburner
LACT Export
Export any saved V/F (and optionally fan) curve as a complete Nvidia LACT config from the Profiles view. See the Auto-UV guide for the workflow.
Run At Your Own Risk
Auto-UV makes real hardware changes — enabling persistence mode, setting board power limits, writing core/memory V/F offsets, and taking over fan control.
The Balanced and Efficiency Auto-UV profiles are ultra-defensive. Balanced at most retains the card's stock clock, probing gently for lower voltage. Efficiency just follows the stock curve on the first pass — lowering power consumption by reducing clock — then undervolts only very slightly.
Performance undervolt mode is the one that pushes past stock. On my RTX 5080, during the OC phase I sometimes get a "Vulkan device lost", which PenguinBurner catches and then reverts the problematic voltage/frequency point. Worst case is a hard system freeze and reboot — after which the blacklisted V/F point is persisted to the UV history file in your home directory, so it is not retried.
You can also define, in the Performance UV dialog, exactly which voltage/frequency point the card is pushed to over stock limits. The default is the suggested point for 30/40/50-tier GPUs, based on experiments with this and similar tools on Windows. Performance is optional anyway — OC is not mandatory.
Acknowledgements
PenguinBurner was built through agentic AI development, guided by human ideas and direction. The implementation, research, and reverse engineering were driven primarily by GPT 5.5 (OpenAI) and Claude Opus (Anthropic), with brief use of Fable (Anthropic).
- NVIDIA — for the graphics technology that, unfortunately, lacks some features and polish on Linux.
- Qt Project — for the excellent Qt6 UI.
Special thanks to the LACT project and Ilya Zlobintsev for pushing Linux NVIDIA tuning forward — in particular LACT #957 (Nvidia VF curve editor), merged April 18, 2026.
Support
CLI Documentation
The CLI-focused README is archived in readme-cli.md.
Start clean
Reset PenguinBurner user state for a fresh run:
rm -rf ~/.config/PenguinBurner ~/.local/share/PenguinBurner ~/.cache/PenguinBurner
Installing from a local checkout? See the Install guide.
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