Quiltwright
Holographic output for scientific visualisation.
Eric G. Suchanek, PhD — Flux-Frontiers
Quiltwright is the last stage of two scientific rendering pipelines. It takes scenes that already exist — geometric ML manifolds from WaveRider, molecular structures from pdb2pov — and puts them on holographic hardware, in glasses-free depth.
A career in structural biophysics, arranged as exhibits: B-DNA and Z-DNA under bell jars, Ras and a drug-discovery pipeline on the walls. The molecular models were generated by pdb2pov in 1997; the room dates to 1995. Quiltwright ray-traces it into a 48-view light-field quilt for display on Looking Glass Light Field or Hololuminescent displays and Litiholo holographic printers (in development). About the image →
What it's for
scene sources quiltwright displays
PyVista / VTK ─────┐ ┌──────────────────┐ ┌──→ LFD light-field panels
(WaveRider) ├───────→│ off-axis views │───────→┤ multi-view quilts
│ │ depth budget │ │
POV-Ray ───────────┘ │ quilt assembly │ └──→ HLD hololuminescent
(pdb2pov) └──────────────────┘ 2-D video
Two scene sources. WaveRider's voxel and manifold visualiser builds
PyVista/VTK scenes in memory; render_quilt() sweeps them. pdb2pov turns PDB
files into POV-Ray molecular scenes on disk, some of them decades old;
render_pov_quilt() ray-traces them, appending a camera per view and modifying
nothing. The two backends meet at a shared, renderer-agnostic assembler.
Two display technologies, which are easy to confuse because one company
sells both. Light-field displays (LFD — Portrait, Go, 16″/27″/32″/65″) are
lenticular panels that consume quilts: N views of the same scene tiled into
one image, fused optically into real depth. Hololuminescent displays (HLD —
16″/27″/86″) play ordinary 2-D video behind a fixed holographic optic, and
need styling rather than parallax — dark field, high contrast, generous safe
margins. quiltwright.lfd targets the first; quiltwright.hld the second.
The shared middle is what makes this a package rather than two scripts: quilt geometry and device presets, the depth-budget arithmetic that decides whether a scene will fuse before you spend an hour rendering it, filename conventions Looking Glass software parses, video encoding, and direct Bridge control.
That middle also serves consumers that are not panels at all: render_pov_views()
writes the sweep as separate frames, and sweep_spec() / LITIHOLO_SWEEP give
the single-row layout a hologram printer's prime view count needs and a quilt
grid cannot express — so one scene feeds a light-field panel and a hologram
printer without being rebuilt. Nothing has been through a printer's software
yet, so the claim is a sweep matching the published specification rather than
verified compatibility; docs/lfd.md records what is still open.
The part that is easy to get wrong
Each view must use an off-axis (asymmetric-frustum) projection — the camera slides sideways while continuing to face the same direction, with the image plane sheared back onto the original view axis.
The intuitive alternative is to swivel each camera to keep the subject centred. That is "toe-in", and it introduces vertical parallax and keystone distortion, so the display cannot fuse the views: you get ghosting instead of depth. It is the single most common way light-field renders go wrong, and it produces output that looks perfectly plausible in any individual frame. Quiltwright does the off-axis projection correctly in both backends, and gives you the arithmetic to know in advance whether a scene will fuse.
Install
pip install quiltwright # core: quilt geometry + Bridge control
pip install "quiltwright[viz]" # + PyVista/VTK rendering backend
The POV-Ray backend needs a povray binary on PATH rather than a Python
package:
brew install povray # macOS
For the complete stack — renderers, ffmpeg, Looking Glass Bridge, pdb2pov — see the installation guide.
Quick start
From a PyVista scene
import pyvista as pv
from quiltwright import QUILT_PRESETS, render_quilt, save_quilt
p = pv.Plotter(off_screen=True)
p.add_mesh(pv.ParametricTorus())
spec = QUILT_PRESETS["portrait"]
save_quilt(render_quilt(p, spec), "torus", spec) # -> torus_qs8x6a0.75.png
From a POV-Ray scene
The scene file is never modified — each view wraps it with #include and
appends one camera.
from quiltwright import QUILT_PRESETS, PovCamera, render_pov_quilt, save_quilt
camera = PovCamera(location=(15, 20, 6), look_at=(44, 19.2, 45.1), fov=53.13)
spec = QUILT_PRESETS["16-landscape"]
quilt = render_pov_quilt("pov-scenes/museum/museum.pov", spec, camera,
include_paths=["pov-scenes/myinclude", "pov-scenes"])
save_quilt(quilt, "museum", spec)
The museum scene above ships in pov-scenes/, and scripts/render_museum_hologram.py renders it end-to-end with a measured depth budget — the worked case study in docs/povray.md, and the scene itself in docs/about-the-image.md.
Two more scene trees ship alongside it — the bell-jar DNA still lifes the museum's pedestals were built from, and porin's β-barrel over water. What is in each, and how to render them directly, is in pov-scenes/README.md.
Send it to the display
from quiltwright import cast_quilt, pause_quilt, resume_quilt, stop_quilt
cast_quilt("museum_qs8x6a1.77778.png", spec) # needs Looking Glass Bridge >= 2.2
Saved filenames carry the _qs<cols>x<rows>a<aspect> suffix that Looking Glass
Studio and Bridge parse, so playback settings are detected automatically.
The depth budget
Whether a hologram fuses comes down to adjacent-view disparity: how far a feature moves between neighbouring views. Roughly 4–5 px is the practical ceiling; past ~8 px, hard edges ghost.
from quiltwright import QUILT_PRESETS, focal_distance_for_range, view_disparity
# Put the focal plane where near and far content are equally penalised.
focal = focal_distance_for_range(near=31, far=96) # harmonic mean, not midpoint
view_disparity(QUILT_PRESETS["16-landscape"], fov=53.13,
focal_distance=focal, depth=31) # -> px between adjacent views
Those two depths are measured, not guessed —
scripts/measure_depth_range.py sweeps an
opaque plane along the view axis and reports where a scene's content actually
begins and ends.
Three results worth knowing before you frame a shot:
- Content at the focal plane has zero disparity — it is welded to the glass.
- The focal plane belongs at the harmonic mean of the depth range, not the midpoint. Disparity is asymmetric in depth, and near content is the expensive side.
- A narrower field of view increases disparity. Zooming in magnifies the scene and the parallax with it. The widely repeated "use ~14° FOV" advice is specific to object-centric scenes; applied to an interior it makes ghosting worse.
For interiors there is a fourth trap that no arithmetic will warn you about:
the camera sweep physically travels focal_distance × tan(cone/2) sideways,
and in a room that path can run through a wall. See
docs/povray.md.
Supported devices
QUILT_PRESETS carries the official quilt settings for Portrait, Go, and the
16″/27″/32″/65″ panels in both orientations. The 16″ Gen3 Landscape entry is
verified against what Bridge reports for real hardware.
from quiltwright import QUILT_PRESETS
QUILT_PRESETS["16-landscape"] # 8x6 views, 7680x4320, aspect 1.7778
Documentation
| Document | Contents |
|---|---|
| docs/install.md | Installing the full stack: package extras, POV-Ray, ffmpeg, Bridge, pdb2pov |
| docs/lfd.md | Light-field output, Bridge/Studio setup, device presets, the PyVista path |
| docs/pyvista-datasets.md | PyVista dataset ideas for holograms: topography, the Allen mouse brain atlas, other strong-depth candidates |
| docs/tvb-data.md | Brain geometry from The Virtual Brain: cortical surfaces, connectomes, parcellations, downloaded on demand |
| docs/povray.md | The POV-Ray backend: off-axis camera derivation, depth budget, sweep clearance, a worked case study |
| docs/pov-workflow.md | The procedure: taking an archive scene from "won't parse" to a quilt that fuses, step by step |
| docs/pdb2pov.md | Rendering molecular structures from PDB files as holograms |
| docs/hld.md | Hololuminescent Displays, which play ordinary 2-D video rather than quilts |
| docs/about-the-image.md | The museum scene: what is on display, and the thirty-year pipeline behind it |
Testing
pip install -e ".[viz]" && pip install pytest
pytest
Rendering tests skip cleanly on machines with no OpenGL stack, and the POV-Ray
tests skip when no povray binary is present. Under a headless CI runner, use
xvfb-run -a pytest to exercise them.
The pipelines this serves
- WaveRider — manifold-aware
geometric ML. Its voxel and manifold visualiser builds the PyVista scenes
that
render_quilt()sweeps. - pdb2pov — PDB to POV-Ray converter, written in C in 1993 and still building from a fresh clone. It produced the molecular models in the image above, and still feeds the POV-Ray backend.
- proteusPy — protein disulfide bond analysis and rendering.
Citation
If you use Quiltwright in your work, please cite it. Citation metadata is in CITATION.cff; GitHub's "Cite this repository" button generates BibTeX/APA from it, and the DOI badge above resolves to the archived release on Zenodo.
@software{suchanek_quiltwright,
author = {Suchanek, Eric G.},
title = {Quiltwright: Holographic Output for Looking Glass Displays},
url = {https://github.com/suchanek/quiltwright},
doi = {10.5281/zenodo.21798503},
version = {0.3.0},
year = {2026}
}
License
BSD 3-Clause. See LICENSE.
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