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Quiltwright

Python License: BSD-3-Clause PyPI Version Tests DOI

Quiltwright -- holographic output for scientific visualisation.

Eric G. Suchanek, PhD -- Flux-Frontiers

Quiltwright is the last stage of a scientific rendering pipeline -- any pipeline that ends in a scene. It takes what you already have, whether that is a PyVista or VTK scene built in memory, a POV-Ray scene on disk, or a .pov file written thirty years ago by someone who is no longer around to explain it, and puts it on holographic hardware in glasses-free depth. Nothing is rewritten to get there: a POV-Ray scene is ray-traced unmodified, with a camera appended per view.

It is used that way by WaveRider for geometric ML manifolds and by pypdb2pov for molecular structures, but neither is a prerequisite. If you can render it, you can hang it in the air.

Eric's Science Museum, the canonical POV-Ray render

A career in structural biophysics, arranged as exhibits: B-DNA and Z-DNA under bell jars, Ras and my original DNA Under Glass on the walls. The molecular models were generated by pdb2pov in 1997; the room dates to 1995. Quiltwright ray-traces it into a 48-view light-field quilt for Looking Glass light-field panels, or into 2-D video for Hololuminescent displays. A third output -- a 23-view sweep for LitiHolo's desktop hologram printer -- is in development. About the image


Latest news

v0.8.0 (2026-08-24). A standard museum vitrine -- a stone plinth under a bell jar, lit like an exhibit -- now hosts any molecule at all on one camera and one depth budget, normalised to the enclosing radius pdb2pov already writes into every file. quiltwright cartoon closes a gap open since 1993: Richardson cartoons through the same object-only contract as atoms and bonds, built on a new mesh2 primitive in povgen and a coalescer that turns PyMOL's one-mesh-per-triangle output (75,792 meshes on OmpF) into one mesh POV-Ray can parse quickly. scripts/make_exhibit.py runs the whole pipeline -- fetch, convert, compose, render, sweep -- in one command, and the molecules extra (pip install "quiltwright[molecules]") now resolves straight from PyPI.

Full history: CHANGELOG.md and releases.


What it's for

     scene sources                  quiltwright                  outputs

  PyVista / VTK  -----+        +------------------+        +-->  LFD  light-field panels
   (WaveRider, TVB)   |        |  off-axis views  |        |          multi-view quilts
                      +------->|  depth budget    |------->+-->  HLD  hololuminescent
  POV-Ray  -----------+        |  quilt assembly  |        |          2-D video
   (pypdb2pov, PyMOL)          |  view sweeps     |        +-->  LitiHolo  hogel sweeps
                               +------------------+                       (in development)

Two backends, not two pipelines. render_quilt() sweeps any PyVista/VTK scene held in memory. render_pov_quilt() ray-traces any POV-Ray scene on disk, appending a camera per view and modifying nothing -- which is what lets it render files written decades ago, by tools that no longer exist, without altering them. The two converge at a shared, renderer-agnostic assembler, so everything downstream remains indifferent to which backend produced the views.

What feeds the backends is open. WaveRider's voxel and manifold visualiser and pypdb2pov's PDB conversion are the two that drove the design, but quiltwright.tvb_data pulls real brain geometry from The Virtual Brain, PyVista's own example datasets work as-is, quiltwright.povgen writes POV-Ray from analytic primitives, and a plain .pov file off your disk needs no pipeline at all.

Two display technologies. Light-field displays (LFD -- Portrait, Go, 16"/27"/32"/65") are lenticular panels that consume quilts: N views of the same scene tiled into one image, fused optically into real depth. Hololuminescent displays (HLD -- 16"/27"/86") play ordinary 2-D video behind a fixed holographic optic and require styling rather than parallax: dark field, high contrast, generous safe margins. quiltwright.lfd targets the first; quiltwright.hld the second.

The shared middle is what makes this a package rather than two scripts: quilt geometry and device presets, depth-budget arithmetic that decides whether a scene will fuse before you spend an hour rendering it, filename conventions the Looking Glass software parses, video encoding, and direct Bridge control.

A third output, under development. That middle layer also serves consumers that are not panels at all: render_pov_views() writes the sweep as separate frames, and sweep_spec() / LITIHOLO_SWEEP provide the single-row layout a hologram printer's view count requires -- a structure a quilt grid cannot express -- so one scene feeds a light-field panel and a hologram printer without being rebuilt. Nothing has yet passed through a printer's software, so the claim is a sweep matching LitiHolo's published specification rather than verified compatibility; docs/lfd.md records what remains open.

The part that is easy to get wrong

Each view must use an off-axis (asymmetric-frustum) projection: the camera slides sideways while continuing to face the same direction, with the image plane sheared back onto the original view axis.

The intuitive alternative is to swivel each camera to keep the subject centred. This "toe-in" approach introduces vertical parallax and keystone distortion, so the display cannot fuse the views: you get ghosting instead of depth. It is the single most common way light-field renders go wrong, and it produces output that looks perfectly plausible in any individual frame. Quiltwright implements the off-axis projection correctly in both backends and provides the arithmetic to predict whether a scene will fuse.


Install

pip install quiltwright                 # core: quilt geometry + Bridge control
pip install "quiltwright[viz]"          # + PyVista/VTK rendering backend
pip install "quiltwright[molecules]"    # + PDB and mmCIF, via pypdb2pov

The POV-Ray backend needs a povray binary on PATH rather than a Python package:

brew install povray                  # macOS

For the complete stack -- renderers, ffmpeg, Looking Glass Bridge, pypdb2pov -- see the installation guide.


Quick start

From a PyVista scene

import pyvista as pv
from quiltwright import QUILT_PRESETS, render_quilt, save_quilt

p = pv.Plotter(off_screen=True)
p.add_mesh(pv.ParametricTorus())

spec = QUILT_PRESETS["portrait"]
save_quilt(render_quilt(p, spec), "torus", spec)   # -> torus_qs8x6a0.75.png

From a POV-Ray scene

The scene file is never modified -- each view wraps it with #include and appends one camera.

from quiltwright import QUILT_PRESETS, PovCamera, render_pov_quilt, save_quilt

camera = PovCamera(location=(15, 20, 6), look_at=(44, 19.2, 45.1), fov=53.13)
spec = QUILT_PRESETS["16-landscape"]
quilt = render_pov_quilt("pov-scenes/museum/museum.pov", spec, camera,
                         include_paths=["pov-scenes/myinclude", "pov-scenes"])
save_quilt(quilt, "museum", spec)

A 2026 cut of the museum, museum_2026.pov, is composed for the panel rather than for paper: 16:9, the oval mirror where the Risedronate picture hung, and both pedestals moved inward to flank the alcove. The 1999 original is untouched beside it.

The museum scene above ships in pov-scenes/, and scripts/render_museum_hologram.py renders it end-to-end with a measured depth budget -- the worked case study in docs/povray.md, and the scene itself in docs/about-the-image.md.

Two more scene trees ship alongside it -- the bell-jar DNA still lifes the museum's pedestals were built from, and porin's beta-barrel over water. What is in each, and how to render them directly, is in pov-scenes/README.md.

Send it to the display

from quiltwright import cast_quilt, pause_quilt, resume_quilt, stop_quilt

cast_quilt("museum_qs8x6a1.77778.png", spec)   # needs Looking Glass Bridge >= 2.2

save_quilt takes the array and cast_quilt takes a path, and mixing them up only surfaces minutes into a ray-traced render. save_and_cast_quilt composes the two in the right order, and returns a failed cast rather than raising, so a Bridge that isn't running never costs you the render:

from quiltwright import save_and_cast_quilt

path, error = save_and_cast_quilt(quilt, "museum", spec)

Saved filenames carry the _qs<cols>x<rows>a<aspect> suffix that Looking Glass Studio and Bridge parse, so playback settings are detected automatically.

Send it to a hologram printer (in development)

A printer wants the views as separate frames, not tiled, and LitiHolo's published input specification asks for 23 of them per hogel -- a prime count, so no columns × rows grid can express it. LITIHOLO_SWEEP is that single-row spec, and the camera sweep behind it is the same off-axis geometry a quilt is built from:

from quiltwright import LITIHOLO_SWEEP, format_depth_budget, render_pov_views

print(format_depth_budget(LITIHOLO_SWEEP, camera, {"near": 31, "far": 96}))

paths = render_pov_views("pov-scenes/museum/museum.pov", LITIHOLO_SWEEP,
                         camera, "sweep/",
                         include_paths=["pov-scenes/myinclude", "pov-scenes"])
# -> sweep/view000.png ... sweep/view022.png, view 0 leftmost

Print the budget first rather than after. 23 views over 45° is 2.05° between adjacent views against a Portrait quilt's 0.74° -- about 2.75× coarser sampling, so a sweep has less margin than a quilt, not more. The museum, framed as above, reports ~43 px of adjacent-view disparity at that cone: far past the ~8 px ghosting threshold, and exactly the sort of thing worth learning before the ray-tracer starts rather than after.

This path is POV-Ray only for now, and no file has been through the printer's software: what it emits is a sweep matching the published specification, which is a narrower claim than compatibility. The two open questions -- whether a hogel slicer expects off-axis frusta or a toe-in arc, and whether 2.05° is too coarse -- are written up in docs/lfd.md.


Driving it from the shell

Two things sit around the library: a Makefile for the bundled 1993-99 scenes, and a CLI for the stage after the assembler, which does not care what produced the quilt. The full tour -- every target, the parallelism model, run reports, and what each CLI command is for -- is docs/shell.md.

make gallery                    # every reference still -> gallery/
make quilts                     # every bundled quilt, measured budgets dialled in
make preview-museum             # quarter-size, for iterating on composition

quiltwright cast renders/quilts/bell-jar-holo_qs8x6a1.77778.png
quiltwright bridge status       # is Bridge actually able to draw?
quiltwright weave ... && quiltwright wallpaper ...   # the no-Bridge path
quiltwright cartoon 2omf.cif.gz ompf_cartoon.inc     # molecular ribbon, via PyMOL

python scripts/make_exhibit.py 7AHL --quilt          # fetch -> convert -> render

Worth knowing before the details:

  • Renders never take the whole machine. RENDER_THREADS defaults to ncpu - 2; override it deliberately.
  • Preview first. A quarter-size quilt costs seconds per view and prints the same depth budget the full render will use.
  • Every full quilt writes a provenance report to renders/reports/ -- scene hash, commit, camera, measured depths -- because the quilt itself is a gitignored 25-40 MB PNG that says nothing about where it came from.
  • make_exhibit.py fetches into $PDB (default ~/pdb), and nothing already there is fetched twice.
  • When the glass stays black, run bridge status first. Bridge keeps answering HTTP after crashing internally, so a cast can report success against a daemon that will never draw.

The depth budget

Whether a hologram fuses comes down to adjacent-view disparity: how far a feature moves between neighbouring views. Roughly 4-5 px is the practical ceiling; past ~8 px, hard edges ghost. Quiltwright gives you the arithmetic before the render:

from quiltwright import QUILT_PRESETS, focal_distance_for_range, view_disparity

focal = focal_distance_for_range(near=31, far=96)       # harmonic mean, not midpoint
view_disparity(QUILT_PRESETS["16-landscape"], fov=53.13,
               focal_distance=focal, depth=31)          # -> px between adjacent views

The results worth knowing before you frame a shot -- each derived and worked through in docs/povray.md:

  • Content at the focal plane has zero disparity -- it is welded to the glass.
  • The focal plane belongs at the harmonic mean of the measured depth range, not the midpoint; near content is the expensive side.
  • A narrower field of view increases disparity. The widely repeated "use ~14 degree FOV" advice is specific to object-centric scenes; applied to an interior it makes ghosting worse.
  • Interiors have a fourth trap no arithmetic warns about: the camera sweep physically travels sideways, and in a room that path can run through a wall. Measure the corridor -- sweep clearance.
  • The depths themselves are measured, not guessed -- scripts/measure_depth_range.py sweeps an opaque plane along the view axis and reports where content actually begins and ends.

Supported devices

QUILT_PRESETS carries the official quilt settings for Portrait, Go, and the 16"/27"/32"/65" panels in both orientations. The 16" Gen3 Landscape entry is verified against what Bridge reports for real hardware.

from quiltwright import QUILT_PRESETS
QUILT_PRESETS["16-landscape"]      # 8x6 views, 7680x4320, aspect 1.7778

Documentation

Document Contents
docs/install.md Installing the full stack: package extras, POV-Ray, ffmpeg, Bridge, pypdb2pov
docs/shell.md Driving it from the shell: every make target, the parallelism model, run reports, and the CLI command by command
docs/lfd.md Light-field output, Bridge/Studio setup, device presets, the PyVista path, view sweeps for hologram printers
docs/pyvista-datasets.md PyVista dataset ideas for holograms: topography, the Allen mouse brain atlas, other strong-depth candidates
docs/tvb-data.md Brain geometry from The Virtual Brain: cortical surfaces, connectomes, parcellations, downloaded on demand
docs/povray.md The POV-Ray backend: off-axis camera derivation, depth budget, sweep clearance, a worked case study
docs/povgen.md Writing POV-Ray scenes from analytic primitives, so a scene composed in Python can be ray-traced rather than rasterised
docs/pov-workflow.md The procedure: taking an archive scene from "won't parse" to a quilt that fuses, step by step
docs/pdb2pov.md Rendering molecular structures as holograms with pypdb2pov, from the shell or in-process
docs/hld.md Hololuminescent Displays, which play ordinary 2-D video rather than quilts
docs/about-the-image.md The museum scene: what is on display, and the thirty-year pipeline behind it
docs/gallery.md Every image in gallery/, which scene made it, and the aspect each must be rendered at

Testing

pip install -e ".[viz]" && pip install pytest
pytest

Rendering tests skip cleanly on machines with no OpenGL stack, and the POV-Ray tests skip when no povray binary is present. Under a headless CI runner, use xvfb-run -a pytest to exercise them.


The pipelines this serves

  • WaveRider -- manifold-aware geometric ML. Its voxel and manifold visualiser builds the PyVista scenes that render_quilt() sweeps.
  • pypdb2pov -- PDB and mmCIF to POV-Ray, and the converter this pipeline actually calls. It reads mmCIF and compressed input, ships the atom textures inside the package, and imports, so a conversion and a quilt render fit in one script. Its scenes are byte-identical to those of pdb2pov, the 1993 C original that produced the molecular models in the image above and still builds from a fresh clone.
  • proteusPy -- protein disulfide bond analysis and rendering.

Citation

If you use Quiltwright in your work, please cite it. Citation metadata is in CITATION.cff; GitHub's "Cite this repository" button generates BibTeX/APA from it, and the DOI badge above resolves to the archived release on Zenodo.

@software{suchanek_quiltwright,
  author  = {Suchanek, Eric G.},
  title   = {Quiltwright: Holographic Output for Looking Glass Displays},
  url     = {https://github.com/suchanek/quiltwright},
  doi     = {10.5281/zenodo.21798503},
  version = {0.8.0},
  year    = {2026}
}

License

BSD 3-Clause. See LICENSE.

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